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//------------------------------------------------------------------------------
// GB_boolean_rename: rename a boolean opcode
//------------------------------------------------------------------------------
// SuiteSparse:GraphBLAS, Timothy A. Davis, (c) 2017-2025, All Rights Reserved.
// SPDX-License-Identifier: Apache-2.0
//------------------------------------------------------------------------------
// Returns the equivalent opcode when an operator's x and y arguments are
// boolean. 15 of the 25 binary opcodes are redundant when applied to
// boolean inputs, leaving 10 unique binary opcodes z=f(x,y) when all three
// operands x,y,z are boolean.
// Another 4 boolean operators are not considered here since they share
// the same opcode:
// GrB_LOR == GxB_LOR_BOOL GB_LOR_binop_code
// GrB_LAND == GxB_LAND_BOOL GB_LAND_binop_code
// GrB_LXOR == GxB_LXOR_BOOL GB_LXOR_binop_code
// GrB_LXNOR == GxB_EQ_BOOL GB_EQ_binop_code
// Those 6 names are in GraphBLAS but the pairs of names are equivalent.
// GraphBLAS includes a built-in GrB_DIV_BOOL operator, so boolean division
// must be defined. C11 does not provide a definition either, and
// dividing by zero (boolean false) will typically terminate an application.
// In this GraphBLAS implementation, boolean division is treated as if it were
// int1, where 1/1 = 1, 0/1 = 0, 0/0 = integer NaN = 0, 1/0 = +infinity = 1.
// (see Source/GB_math.h for a discussion on integer division). Thus z=x/y is
// z=x. This is arbitrary, but it allows all operators to work on all types
// without causing run time exceptions. It also means that GrB_DIV(x,y) is the
// same as GrB_FIRST(x,y) for boolean x and y. Similarly, GrB_MINV_BOOL, which
// is 1/x, is simply 'true' for all x.
#include "GB.h"
#include "binaryop/GB_binop.h"
GB_Opcode GB_boolean_rename // renamed opcode
(
const GB_Opcode opcode // binary opcode to rename
)
{
switch (opcode)
{
// FIRST and DIV are the same for boolean:
case GB_DIV_binop_code : // z = x / y
return (GB_FIRST_binop_code) ; // z = x
// SECOND and RDIV are the same for boolean:
case GB_RDIV_binop_code : // z = y / x
return (GB_SECOND_binop_code) ; // z = y
// MIN, TIMES, and AND are the same for boolean:
case GB_MIN_binop_code : // z = min(x,y)
case GB_TIMES_binop_code : // z = x * y
return (GB_LAND_binop_code) ; // z = x && y
// MAX, PLUS, and OR are the same for boolean:
case GB_MAX_binop_code : // z = max(x,y)
case GB_PLUS_binop_code : // z = x + y
return (GB_LOR_binop_code) ; // z = x || y
// ISNE, NE, MINUS, RMINUS, and XOR are the same for boolean:
case GB_MINUS_binop_code : // z = x - y
case GB_RMINUS_binop_code : // z = y - x
case GB_ISNE_binop_code : // z = (x != y)
case GB_NE_binop_code : // z = (x != y)
return (GB_LXOR_binop_code) ; // z = (x != y)
// ISEQ, EQ are the same for boolean:
case GB_ISEQ_binop_code : // z = (x == y)
return (GB_EQ_binop_code) ;
// ISGT, GT are the same for boolean:
case GB_ISGT_binop_code : // z = (x > y)
return (GB_GT_binop_code) ;
// ISLT, LT are the same for boolean:
case GB_ISLT_binop_code : // z = (x < y)
return (GB_LT_binop_code) ;
// POW, ISGE, GE are the same for boolean:
case GB_POW_binop_code : // z = (x to the y)
case GB_ISGE_binop_code : // z = (x >= y)
return (GB_GE_binop_code) ;
// ISLE, LE are the same for boolean:
case GB_ISLE_binop_code : // z = (x <= y)
return (GB_LE_binop_code) ;
// opcode not renamed
default :
return (opcode) ;
}
}
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