File: GB_wait.h

package info (click to toggle)
suitesparse 1%3A7.10.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 254,920 kB
  • sloc: ansic: 1,134,743; cpp: 46,133; makefile: 4,875; fortran: 2,087; java: 1,826; sh: 996; ruby: 725; python: 495; asm: 371; sed: 166; awk: 44
file content (80 lines) | stat: -rw-r--r-- 3,710 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
//------------------------------------------------------------------------------
// GB_wait.h: definitions for GB_wait
//------------------------------------------------------------------------------

// SuiteSparse:GraphBLAS, Timothy A. Davis, (c) 2017-2025, All Rights Reserved.
// SPDX-License-Identifier: Apache-2.0

//------------------------------------------------------------------------------

#ifndef GB_WAIT_H
#define GB_WAIT_H

GrB_Info GB_block   // apply all pending computations if blocking mode enabled
(
    GrB_Matrix A,
    GB_Werk Werk
) ;

GrB_Info GB_wait                // finish all pending computations
(
    GrB_Matrix A,               // matrix with pending computations
    const char *name,           // name of the matrix
    GB_Werk Werk
) ;

GrB_Info GB_unjumble        // unjumble a matrix
(
    GrB_Matrix A,           // matrix to unjumble
    GB_Werk Werk
) ;

// wait if condition holds
#define GB_WAIT_IF(condition,A,name)                                    \
{                                                                       \
    if (condition)                                                      \
    {                                                                   \
        GrB_Info info ;                                                 \
        GB_OK (GB_wait ((GrB_Matrix) A, name, Werk)) ;                  \
    }                                                                   \
}

// do all pending work:  zombies, pending tuples, and unjumble
#define GB_MATRIX_WAIT(A) GB_WAIT_IF (GB_ANY_PENDING_WORK (A), A, GB_STR (A))

// do all pending work if pending tuples; zombies and jumbled are OK
#define GB_MATRIX_WAIT_IF_PENDING(A) GB_WAIT_IF (GB_PENDING (A), A, GB_STR (A))

// delete zombies and assemble any pending tuples; jumbled is O
#define GB_MATRIX_WAIT_IF_PENDING_OR_ZOMBIES(A)                         \
    GB_WAIT_IF (GB_PENDING_OR_ZOMBIES (A), A, GB_STR (A))

// ensure A is not jumbled (if so, do all pending work)
#define GB_MATRIX_WAIT_IF_JUMBLED(A) GB_WAIT_IF (GB_JUMBLED (A), A, GB_STR (A))

// just ensure A is not jumbled; leaving pending tuples alone if possible
#define GB_UNJUMBLE(A)                                                  \
{                                                                       \
    if (GB_JUMBLED (A))                                                 \
    {                                                                   \
        GrB_Info info ;                                                 \
        if (GB_ZOMBIES (A))                                             \
        {                                                               \
            /* zombies cannot be unjumbled, so do all pending work */   \
            GB_OK (GB_wait ((GrB_Matrix) A, GB_STR (A), Werk)) ;        \
            ASSERT (!GB_PENDING (A)) ;                                  \
        }                                                               \
        else                                                            \
        {                                                               \
            /* just unjumble the matrix; do no other pending work */    \
            GB_BURBLE_MATRIX (A, "(unjumble: %s) ", GB_STR (A)) ;       \
            GB_OK (GB_unjumble ((GrB_Matrix) A, Werk)) ;                \
            ASSERT (GB_PENDING_OK (A)) ;                                \
        }                                                               \
        ASSERT (!GB_ZOMBIES (A)) ;                                      \
    }                                                                   \
    ASSERT (!GB_JUMBLED (A)) ;                                          \
}

#endif