1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
|
image {
resolution 1920 1080
aa 2 2
samples 4
filter gaussian
}
trace-depths {
diff 1
refl 1
refr 0
}
% |persp|perspShape
camera {
type thinlens
eye -5 0 -0.9
target 0 0 0.2
up 0 0 1
fov 60
aspect 1.77777777777
fdist 5
lensr 0.01
}
gi { type path samples 16 }
shader {
name simple1
type diffuse
diff 0.5 0.5 0.5
}
shader {
name glass
type glass
eta 1.333
color 0.8 0.8 0.8
absorbtion.distance 15
absorbtion.color { "sRGB nonlinear" 0.2 0.7 0.2 }
}
light {
type sunsky
up 0 0 1
east 0 1 0
sundir -1 1 0.2
turbidity 2
samples 32
}
shader {
name metal
type phong
diff 0.1 0.1 0.1
spec 0.2 0.2 0.2 30
samples 4
}
object {
shader metal
type sphereflake
name left
level 7
}
object {
shader simple1
type plane
p 0 0 -1
n 0 0 1
}
shader { name ao type amb-occ diff 1 1 1 }
% override ao true
|