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<p class="p1"><b>WaveletDaub<span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>decomposition into Daub4 wavelets, and reconstruction</b></p>
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<p class="p3"><b>WaveletDaub.ar(input, n=64, which=0, mul = 1.0, add = 0.0)</b></p>
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<p class="p3">Wavelet transform using the Daub4 basis.<span class="Apple-converted-space"> </span></p>
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<p class="p3">The plug-in demonstrates the transform in the context of a filter; choose how many of the n basis elements to use in the reconstruction.<span class="Apple-converted-space"> </span></p>
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<p class="p3"><b>input</b>- Original signal to effect</p>
<p class="p3"><b>n</b>- size of wavelet transform. Must be divisible by 64, the standard blocksize.</p>
<p class="p3"><b>which</b>-<span class="Apple-converted-space"> </span>Basis elements whose indices are below this number will be zeroed. The default 0 means the identity transform, all basis elements will be used in the reconstruction.<span class="Apple-converted-space"> </span></p>
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<p class="p6"><span class="s1">{var n= 1024; </span>WaveletDaub<span class="s1">.ar(</span>SoundIn.ar, n, MouseX.kr(0,n)<span class="s1">)}.play</span></p>
<p class="p5"><br></p>
<p class="p7">{var n= 1024; <span class="s2">WaveletDaub</span>.ar(<span class="s2">Saw</span>.ar(MouseY.kr(50,10000, 'exponential'),0.5)<span class="s2">, n, MouseX.kr(0,n)</span>)}.play</p>
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