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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//This file is part of The BBCut Library. Copyright (C) 2001 Nick M.Collins distributed under the terms of the GNU General Public License full notice in file BBCutLibrary.help
//last revisions pre release 1.0 Nick Collins 15 June 2004
#include "SC_PlugIn.h"
#include "SC_fftlib.h"
#include <stdio.h>
//helpful constants
#define PI 3.1415926535898f
#define TWOPI 6.28318530717952646f
//FFT data
#define N 1024 //FFT size
#define NOVER2 512 //FFT size
#define NOVER4 256 //FFT size
#define OVERLAP 512
#define OVERLAPINDEX 512
#define HOPSIZE 512
#define FS 44100 //assumes fixed sampling rate
#define FRAMESR 86.1328
#define FRAMEPERIOD 0.01161 //seconds
//algorithm quantities NR tempo hypotheses, ND num phase hypotheses
//used to be TEMPOLOW 90 TEMPOHIGH 180 TEMPOSTEP 0.9 INTEGRATIONTIME 3.4 LOUDNESSFRAMESSTORED 293
//used to be TEMPOLOW 80 TEMPOHIGH 200 TEMPOSTEP 1.2 INTEGRATIONTIME 4 LOUDNESSFRAMESSTORED 350
#define TEMPOLOW 90
//#define TEMPOHIGH 190
#define NR 100
#define ND 20
#define NDOVER2 10
#define NRD 2000
#define NDRECIP 0.05
#define TEMPOSTEP 1.0
#define INTEGRATIONTIME 3.4
//#define NUMBEATS 4
//MINPERIOD 0.33 MAXPERIOD 0.66 MINDIFF 28 MAXDIFF 58
//MINPERIOD 0.3 MAXPERIOD 0.75 MINDIFF 25 MAXDIFF 65
#define MINPERIOD 0.315
#define MAXPERIOD 0.66
#define MINDIFF 27
#define MAXDIFF 58
//ceil(INTEGRATIONTIME*FRAMESR)
#define LOUDNESSFRAMESSTORED 293
//can calculate after frame 293 then
//these values assume TEMPOLOW 90 and sample rate 44100 with 1024 FFT
//#define FFTSTOREMEM 350
//#define FFTSTORESIZE 8400
//about 4 seconds of FFT powers stored between 0 and 1000 Hz (bin indices 1 to 24 for aforementioned FFT size)
//about once per second, now made quicker update
//old values SKIP 28 TIMEELAPSED 0.3250794
#define SKIP 24
//28/86.1328
#define TIMEELAPSED 0.2786395
//just quicker than one beat at 180bpm 1.9969164 //0.9984582
#define tempoconsistency 2
#define phaseconsistency 2
//#define tempotestvalue 0.25
//#define phasetestvalue 0.4
#define MAXONSETS 50
//const int toptempi=5;
const float subbeats[8]= {0.0,0.5,1.0,1.5,2.0,2.5,3.0,3.5};
//const float subbeats[2][16]= {{0.0,0.25,0.5,0.75,1.0,1.25,1.5,1.75,2.0,2.25,2.5,2.75,3.0,3.25,3.5,3.75},{0.0,0.32,0.5,0.82,1.0,1.32,1.5,1.82,2.0,2.32,2.5,2.82,3.0,3.32,3.5,3.82}};
//const float subbeats[16]={0.0,0.25,0.5,0.75,1.0,1.25,1.5,1.75,2.0,2.25,2.5,2.75,3.0,3.25,3.5,3.75};
const float beats[4]= {0.0,1.0,2.0,3.0};
//weights
const float sbtemplate[8]= {1.0,0.5,1.0,0.5,1.0,0.5,1.0,0.5};
//could be different templates based on a parameter
//const float sbtemplate[16]= {1.0,0.1,0.8,0.2,1.0,0.1,0.8,0.2,1.0,0.1,0.8,0.2,1.0,0.1,0.8,0.2};
//phase matching conditions
//float required[4]={1.0, 0.5, 0.3, 0.5};
//use integrationtime for maxwindow
//#define MAXWINDOW //(numbeats+1)*lowperiod;
//for hanning window, constructed in plugin initialisation
float hanning[N];
int eqlbandbins[43]= {1,2,3,4,5,6,7,8,9,11,13,15,17,19,22,25,28,32,36,41,46,52,58,65,73,82,92,103,116,129,144,161,180,201,225,251,280,312,348,388,433,483,513};
int eqlbandsizes[42]= {1,1,1,1,1,1,1,1,2,2,2,2,2,3,3,3,4,4,5,5,6,6,7,8,9,10,11,13,13,15,17,19,21,24,26,29,32,36,40,45,50,30};
//this loudness conversion was removed since it worked better without transient detection but just using current energy
//float contours[42][11]= {{ 47.88, 59.68, 68.55, 75.48, 81.71, 87.54, 93.24, 98.84,104.44,109.94,115.31},{ 29.04, 41.78, 51.98, 60.18, 67.51, 74.54, 81.34, 87.97, 94.61,101.21,107.74},{ 20.72, 32.83, 43.44, 52.18, 60.24, 67.89, 75.34, 82.70, 89.97, 97.23,104.49},{ 15.87, 27.14, 37.84, 46.94, 55.44, 63.57, 71.51, 79.34, 87.14, 94.97,102.37},{ 12.64, 23.24, 33.91, 43.27, 52.07, 60.57, 68.87, 77.10, 85.24, 93.44,100.90},{ 10.31, 20.43, 31.03, 40.54, 49.59, 58.33, 66.89, 75.43, 83.89, 92.34,100.80},{ 8.51, 18.23, 28.83, 38.41, 47.65, 56.59, 65.42, 74.16, 82.89, 91.61,100.33},{ 7.14, 16.55, 27.11, 36.79, 46.16, 55.27, 64.29, 73.24, 82.15, 91.06, 99.97},{ 5.52, 14.58, 25.07, 34.88, 44.40, 53.73, 62.95, 72.18, 81.31, 90.44, 99.57},{ 3.98, 12.69, 23.10, 32.99, 42.69, 52.27, 61.66, 71.15, 80.54, 89.93, 99.31},{ 2.99, 11.43, 21.76, 31.73, 41.49, 51.22, 60.88, 70.51, 80.11, 89.70, 99.30},{ 2.35, 10.58, 20.83, 30.86, 40.68, 50.51, 60.33, 70.08, 79.83, 89.58, 99.32},{ 2.05, 10.12, 20.27, 30.35, 40.22, 50.10, 59.97, 69.82, 79.67, 89.52, 99.38},{ 2.00, 9.93, 20.00, 30.07, 40.00, 49.93, 59.87, 69.80, 79.73, 89.67, 99.60},{ 2.19, 10.00, 20.00, 30.00, 40.00, 50.00, 59.99, 69.99, 79.98, 89.98, 99.97},{ 2.71, 10.56, 20.61, 30.71, 40.76, 50.81, 60.86, 70.96, 81.01, 91.06,101.17},{ 3.11, 11.05, 21.19, 31.41, 41.53, 51.64, 61.75, 71.95, 82.05, 92.15,102.33},{ 2.39, 10.69, 21.14, 31.52, 41.73, 51.95, 62.11, 72.31, 82.46, 92.56,102.59},{ 1.50, 10.11, 20.82, 31.32, 41.62, 51.92, 62.12, 72.32, 82.52, 92.63,102.56},{ -0.17, 8.50, 19.27, 29.77, 40.07, 50.37, 60.57, 70.77, 80.97, 91.13,101.23},{ -1.80, 6.96, 17.77, 28.29, 38.61, 48.91, 59.13, 69.33, 79.53, 89.71, 99.86},{ -3.42, 5.49, 16.36, 26.94, 37.31, 47.61, 57.88, 68.08, 78.28, 88.41, 98.39},{ -4.73, 4.38, 15.34, 25.99, 36.39, 46.71, 57.01, 67.21, 77.41, 87.51, 97.41},{ -5.73, 3.63, 14.74, 25.48, 35.88, 46.26, 56.56, 66.76, 76.96, 87.06, 96.96},{ -6.24, 3.33, 14.59, 25.39, 35.84, 46.22, 56.52, 66.72, 76.92, 87.04, 97.00},{ -6.09, 3.62, 15.03, 25.83, 36.37, 46.70, 57.00, 67.20, 77.40, 87.57, 97.68},{ -5.32, 4.44, 15.90, 26.70, 37.28, 47.60, 57.90, 68.10, 78.30, 88.52, 98.78},{ -3.49, 6.17, 17.52, 28.32, 38.85, 49.22, 59.52, 69.72, 79.92, 90.20,100.61},{ -0.81, 8.58, 19.73, 30.44, 40.90, 51.24, 61.52, 71.69, 81.87, 92.15,102.63},{ 2.91, 11.82, 22.64, 33.17, 43.53, 53.73, 63.96, 74.09, 84.22, 94.45,104.89},{ 6.68, 15.19, 25.71, 36.03, 46.25, 56.31, 66.45, 76.49, 86.54, 96.72,107.15},{ 10.43, 18.65, 28.94, 39.02, 49.01, 58.98, 68.93, 78.78, 88.69, 98.83,109.36},{ 13.56, 21.65, 31.78, 41.68, 51.45, 61.31, 71.07, 80.73, 90.48,100.51,111.01},{ 14.36, 22.91, 33.19, 43.09, 52.71, 62.37, 71.92, 81.38, 90.88,100.56,110.56},{ 15.06, 23.90, 34.23, 44.05, 53.48, 62.90, 72.21, 81.43, 90.65, 99.93,109.34},{ 15.36, 23.90, 33.89, 43.31, 52.40, 61.42, 70.29, 79.18, 88.00, 96.69,105.17},{ 15.60, 23.90, 33.60, 42.70, 51.50, 60.20, 68.70, 77.30, 85.80, 94.00,101.70},{ 15.60, 23.90, 33.60, 42.70, 51.50, 60.20, 68.70, 77.30, 85.80, 94.00,101.70},{ 15.60, 23.90, 33.60, 42.70, 51.50, 60.20, 68.70, 77.30, 85.80, 94.00,101.70},{ 15.60, 23.90, 33.60, 42.70, 51.50, 60.20, 68.70, 77.30, 85.80, 94.00,101.70},{ 15.60, 23.90, 33.60, 42.70, 51.50, 60.20, 68.70, 77.30, 85.80, 94.00,101.70},{ 15.60, 23.90, 33.60, 42.70, 51.50, 60.20, 68.70, 77.30, 85.80, 94.00,101.70}};
//double phons[11]={2,10,20,30,40,50,60,70,80,90,100};
extern "C"
{
void load(InterfaceTable *inTable);
}
InterfaceTable *ft;
struct DrumTrack : Unit {
//FFT data
int m_bufWritePos;
float * m_prepareFFTBuf;
float * m_FFTBuf;
scfft *m_scfft;
//time positions
long m_frame;
//loudness measure
float m_loudness[LOUDNESSFRAMESSTORED];
int m_loudnesscounter;
float m_loudbands[40];
//for bass onset detections
float m_bassonsets[LOUDNESSFRAMESSTORED];
//tempo
float m_currtempo;
float m_lasttempo;
float m_tempodiff[tempoconsistency]; //initialise to ones
int m_tdindex;
//phase
float m_currphase;
float m_lastphasewinner;
float m_phasediffs[phaseconsistency]; //initialise to ones
int m_pdindex;
//phasor, trigger beat and modulo when >1.0
float m_phase, m_phaseperblock;
//phasor output separate so can have it lock and keep going when don't want to track
float m_outputphase, m_outputtempo, m_outputphaseperblock;
int halftrig;
int q1trig;
int q2trig;
//can make twice as many including groove, or just test eighth note positions for now
//dynamic programming
float m_lastscore[40];
float m_lastcandidatetempo[10]; //indices
float m_lastcandidatephase[40];
//candidate scores
//float m_scores[NRD]; //2000 possibles
float m_bestscores[10];
float m_besttemposcores[10]; //store tempi
float m_bestphasescores[40]; //store phases four for each, always best two and two antiphase
float m_phasescores[40]; //store the actual scores for use in the the dyn prog cost function
//amortization
int m_amortisationstate;
int m_storeloudnesscounter;
float m_scorenorm; //normalise all scores in a sweep by the maximum
//chord detection- Goto histogramming requires storing fft bins 1 to 24 over last 4 seconds (see workbook 15 dec 04)
// float * m_fftstore;
// int m_fftstorepos;
// int m_fftstoreposhold;
// float m_chordhistogram[24];
// float m_chordhistogramprev[24];
//
//bass/chord normalisation
float m_bassmax;
//,m_chordmax;
//final consistency requirement
float m_prevphase,m_prevtempo;
float m_consistency;
//goto onset spotting
float * m_powerbuf[3];
int m_powerbufcount;
float m_maxsnaresig;
long m_lastsnaredetect;
float m_maxkicksig;
long m_lastkickdetect;
//0 for nothing, 1 for snare, 2 for kick, same counter as m_loudnesscounter
int m_onsets[LOUDNESSFRAMESSTORED];
//int onsetposition[50];
int m_onsetposition[MAXONSETS]; //no more than this
float m_patternphase; //if
float m_patternscore;
float m_patterntempo;
float * m_prior;
int m_debugmode;
};
extern "C"
{
//required interface functions
void DrumTrack_next(DrumTrack *unit, int wrongNumSamples);
void DrumTrack_Ctor(DrumTrack *unit);
void DrumTrack_Dtor(DrumTrack *unit);
}
//other functions
void preparefft(DrumTrack *unit, float* in, int n);
void dofft(DrumTrack *unit);
void calculateloudness(DrumTrack *unit);
void updatetempophase(DrumTrack *unit, float tempowinner,float phasewinner);
float phasematchesbassonsets(DrumTrack *unit, float phase, float bps);
//float comparechordetect(DrumTrack *unit, float phase, float bps);
void snaredetection(DrumTrack *unit);
void kickdetection(DrumTrack *unit);
int findarchetype(DrumTrack *unit, float tempowinner);
void testpattern(DrumTrack * unit, int &bestindex, float &bestscore, int &besttempo, int first, int diff, int firstval);
//amortisation
void do100thscoring(DrumTrack *unit,int j);
float calcphasediff(float prevphase, float phase, float prevtempo, float tempo);
void do40thpath(DrumTrack *unit,int i);
void finaldecision(DrumTrack *unit);
//old
void tempoassess(DrumTrack *unit, float *, float *);
void DrumTrack_Ctor(DrumTrack* unit) {
int i,j;
unit->m_debugmode=(int)ZIN0(10);
////prior//////
unit->m_prior=NULL;
World *world = unit->mWorld;
int bufnum = (int)ZIN0(7);
//if (bufnum >= world->mNumSndBufs) bufnum = 0;
//printf("bufnum%d\n",bufnum);
if (bufnum>=0) {
SndBuf *buf = world->mSndBufs + bufnum;
int priorbufsize = buf->samples;
if(priorbufsize!=100) {printf("buffer for tempo weightings prior not size 100 bufnum%d\n",bufnum);}
else {
unit->m_prior= buf->data;
//for (int h=0; h<100; ++h) {
// printf("%f\n",unit->m_prior[h]);
//}
}
}
////////FFT data///////////
unit->m_prepareFFTBuf = (float*)RTAlloc(unit->mWorld, N * sizeof(float));
unit->m_FFTBuf = (float*)RTAlloc(unit->mWorld, N * sizeof(float));
unit->m_bufWritePos = 0;
//N=1024
SCWorld_Allocator alloc(ft, unit->mWorld);
//no overlap
unit->m_scfft = scfft_create(N, N, kHannWindow, unit->m_FFTBuf, unit->m_FFTBuf, kForward, alloc);
////////time positions//////////
unit->m_frame=0;
/////////loudness measure////////
unit->m_loudnesscounter=LOUDNESSFRAMESSTORED-1;
//zero loudness store
for(j=0;j<LOUDNESSFRAMESSTORED;++j) {
unit->m_loudness[j]=0.0;
unit->m_bassonsets[j]=0.0;
}
//zero previous specific loudness in Bark bands
for(j=0;j<40;++j) {
unit->m_loudbands[j]=0.0;
}
/////////tempo assess///////////
unit->m_currtempo=2;
unit->m_lasttempo=2;
for(j=0;j<tempoconsistency;++j)
unit->m_tempodiff[j]=1.0; //if 0.0 biases taking first tempo estimate it can!
unit->m_tdindex=0;
////////phase assess///////////
unit->m_currphase=0.0;
unit->m_lastphasewinner=0.0;
for(j=0;j<phaseconsistency;++j)
unit->m_phasediffs[j]=1.0; //take first phase you can? No, wait
unit->m_pdindex=0;
unit->m_phase=0.0;
//default of 2bps
unit->m_phaseperblock= (unit->mWorld->mFullRate.mBufLength*2)/(FS);
unit->m_outputphase= unit->m_phase;
unit->m_outputtempo= unit->m_currtempo;
unit->m_outputphaseperblock= unit->m_phaseperblock;
unit->mCalcFunc = (UnitCalcFunc)&DrumTrack_next;
unit->halftrig=0;
unit->q1trig=0;
unit->q2trig=0;
//amortisation
unit->m_amortisationstate=142; //off
//dyn prog initialise playing field
float * lastscore= unit->m_lastscore;
float * lastcandtempo= unit->m_lastcandidatetempo;
float * lastcandphase= unit->m_lastcandidatephase;
for(j=0;j<10;++j) {
lastcandtempo[j]=1.5+j*0.15; //even spread
for (i=0;i<4;++i) {
lastcandphase[4*j+i]=i*0.25; //even spread
lastscore[4*j+i]=0;
}
}
unit->m_scorenorm= 1.0;
//int storesize= FFTSTORESIZE; //24*FFTSTOREMEM;
//
// unit->m_fftstore = (float*)RTAlloc(unit->mWorld, storesize * sizeof(float));
//
// float * fftstore= unit->m_fftstore;
//
// //zero initialise
// for(j=0;j<storesize;++j) fftstore[j]=0;
//
// unit->m_fftstorepos=FFTSTOREMEM-1;
//
unit->m_bassmax=1.0;
//unit->m_chordmax=1.0;
unit->m_prevphase=0.0;
unit->m_prevtempo=2;
unit->m_consistency=0.0;
//snare detection
for (i=0;i<3;++i)
unit->m_powerbuf[i] = (float*)RTAlloc(unit->mWorld, NOVER4 * sizeof(float));
//zero buffers
for (i=0;i<3;++i)
for (j=0;j<NOVER4;++j)
unit->m_powerbuf[i][j]=0.0;
unit->m_powerbufcount=0;
unit->m_maxsnaresig=ZIN0(9); //*15.0; //15.0; //40.0; //from testing, taken as the fair value
unit->m_lastsnaredetect=0;
unit->m_maxkicksig=ZIN0(8)*20000.0; //1.0
//blank out onsets
for(j=0;j<LOUDNESSFRAMESSTORED;++j) {
unit->m_onsets[j]=0;
}
}
void DrumTrack_Dtor(DrumTrack *unit)
{
RTFree(unit->mWorld, unit->m_prepareFFTBuf);
RTFree(unit->mWorld, unit->m_FFTBuf);
//RTFree(unit->mWorld, unit->m_fftstore);
for (int i=0;i<3;++i)
RTFree(unit->mWorld, unit->m_powerbuf[i]);
if(unit->m_scfft) {
SCWorld_Allocator alloc(ft, unit->mWorld);
scfft_destroy(unit->m_scfft, alloc);
}
}
void DrumTrack_next(DrumTrack *unit, int wrongNumSamples)
{
//would normally be float,will be cast to int for Tristan's optimisation
float *in = IN(0);
//updated at control rate
unit->m_maxsnaresig=ZIN0(9); //*15.0; //15.0; //40.0; //from testing, taken as the fair value
unit->m_maxkicksig=ZIN0(8)*20000.0; //1.0
//printf("%d \n",wrongNumSamples);
int numSamples = unit->mWorld->mFullRate.mBufLength;
//conditions in reverse order to avoid immediate spillover
//printf("state %d \n",unit->m_amortisationstate);
//final update phase decision
if(unit->m_amortisationstate==140) {
//printf("finaldecision \n");
unit->m_amortisationstate=unit->m_amortisationstate+1; //141 is off, nothing to do
finaldecision(unit);
}
//then path assessments, 40*40= 1600, do 40 each time for conceptual clarity
if((unit->m_amortisationstate>99) && (unit->m_amortisationstate<140)) {
//printf("do40thpath %d \n",unit->m_amortisationstate);
if(unit->m_amortisationstate==100) {
//maybe
// if((1.0/unit->m_bestscores[0])>0.00001) {
if((1.0/unit->m_bestscores[0])<unit->m_scorenorm) {
unit->m_scorenorm= 1.0/unit->m_bestscores[0];
//printf("%f \n",unit->m_scorenorm);
}
//else
// unit->m_scorenorm= 1.0;
//set weakest candidate(s) to be the patten phase, tempo
//dangerous
//unit->m_bestscores[9]=unit->m_patternscore;
unit->m_bestscores[9]=unit->m_bestscores[0];
unit->m_besttemposcores[9]= unit->m_patterntempo;
unit->m_bestphasescores[36]= unit->m_patternphase;
}
do40thpath(unit, unit->m_amortisationstate-100);
unit->m_amortisationstate=unit->m_amortisationstate+1;
}
//calculation spread out in time
if(unit->m_amortisationstate<100) {
//printf("do100thscore %d \n",unit->m_amortisationstate);
do100thscoring(unit,unit->m_amortisationstate);
unit->m_amortisationstate=unit->m_amortisationstate+1;
}
preparefft(unit, in, numSamples);
//test if impulse to output
unit->m_phase+=unit->m_phaseperblock;
//if not locked, update output phase from model phase, else keep a separate output phase
float lock= ZIN0(1);
//printf("lock %f \n",lock);
if(lock<0.5) {
unit->m_outputphase= unit->m_phase;
unit->m_outputtempo= unit->m_currtempo;
unit->m_outputphaseperblock= unit->m_phaseperblock;
} else {
unit->m_outputphase+=unit->m_outputphaseperblock;
}
if (unit->m_phase >= 1.f) {unit->m_phase-= 1.f;}
//0 is beat, 1 is quaver, 2 is semiquaver, 3 is actual current tempo in bps
//so no audio accuracy with beats, just asap, may as well be control rate
ZOUT0(0)=0.0;
ZOUT0(1)=0.0;
ZOUT0(2)=0.0;
ZOUT0(3)=unit->m_outputtempo; //*0.016666667;
//output beat
if (unit->m_outputphase >= 1.f) {
//printf("beat \n");
unit->m_outputphase -= 1.f;
ZOUT0(0)=1.0;
ZOUT0(1)=1.0;
ZOUT0(2)=1.0;
unit->halftrig=0;
unit->q1trig=0;
unit->q2trig=0;
}
if (unit->m_outputphase>=0.5 && unit->halftrig==0) {
ZOUT0(1)=1.0;
ZOUT0(2)=1.0;
unit->halftrig=1;
}
if (unit->m_outputphase>=0.25 && unit->q1trig==0) {
ZOUT0(2)=1.0;
unit->q1trig=1;
}
if (unit->m_outputphase>=0.75 && unit->q2trig==0) {
ZOUT0(2)=1.0;
unit->q2trig=1;
}
//for (int i=0; i<numSamples; ++i) {
// *++output = 0.0;
// }
//
}
//Tristan recommends copying ints rather than floats- I say negligible compared to other algorithm costs for the moment
// TO TREAT, check, update, probably replace entirely with pre allocated buffer based scheme?
void preparefft(DrumTrack *unit, float* in, int n) {
int i, index = 0, cpt = n, maxindex;
int bufpos= unit->m_bufWritePos;
float * preparefftbuf=unit->m_prepareFFTBuf;
float * fftbuf= unit->m_FFTBuf;
// Copy input samples into prepare buffer
while ((bufpos < N) && (cpt > 0)) {
preparefftbuf[bufpos] = in[index];
bufpos++;
index++;
cpt--;
}
// When Buffer is full...
if (bufpos >= N) {
// Make a copy of prepared buffer into FFT buffer for computation
for (i=0; i<N; i++)
fftbuf[i] = preparefftbuf[i];
// Save overlapping samples back into buffer- no danger since no indices overwritten
for (i=0; i<OVERLAP; i++)
preparefftbuf[i] = preparefftbuf[OVERLAPINDEX+i];
maxindex = n - index + OVERLAPINDEX;
//blockSize less than N-OVERLAPINDEX so no problem
// Copy the rest of incoming samples into prepareFFTBuffer
for (i=OVERLAPINDEX; i<maxindex; i++) {
preparefftbuf[i] = in[index];
index++;
}
bufpos = maxindex;
//FFT buffer ready- calculate away!
unit->m_frame= unit->m_frame+1;
dofft(unit);
}
unit->m_bufWritePos= bufpos;
//printf("%d \n",bufpos);
}
//calculation function once FFT data ready
void dofft(DrumTrack *unit) {
int i;
float * fftbuf= unit->m_FFTBuf;
for (i=0; i<N; ++i)
fftbuf[i] *= hanning[i];
scfft_dofft(unit->m_scfft);
float val1, val2;
// Squared Absolute so get power
for (i=2; i<N; i+=2) {
val1 = fftbuf[i];
val2 = fftbuf[i+1];
//i>>1 is i/2
fftbuf[i>>1] = (val1*val1)+(val2*val2);
}
//calculate loudness first, increments loudnesscounter needed in checkforonsets
calculateloudness(unit);
//for snare and kick detection
///keeping a record of last three fftbufs
//update last three powers in required bands
unit->m_powerbufcount=(unit->m_powerbufcount+1)%3;
float * storebuf= unit->m_powerbuf[unit->m_powerbufcount];
//only stores lower bands under 11kHz
for (i=0;i<NOVER4;++i)
storebuf[i]=fftbuf[i];
//zero out now, not two ago like before
int onsetframe= (unit->m_loudnesscounter+LOUDNESSFRAMESSTORED)%LOUDNESSFRAMESSTORED;
unit->m_onsets[onsetframe]=0; //zero out old values
//high detections
//gotodetectioninband(unit,unit->m_gotobands[1]);
//low detections second so these onsets always overpower the hgh onsets
//gotodetectioninband(unit,unit->m_gotobands[0]);
//snare detections (not overwritable by kicks)
snaredetection(unit);
kickdetection(unit);
//avoid snare overwrite, trust snare detector
// //check for any twos in last ten, checking ten either side
// int basepos= (unit->m_loudnesscounter+LOUDNESSFRAMESSTORED-2)%LOUDNESSFRAMESSTORED;
//
// //if any kicks near recent snares, zero the snares
// for (j=0;j<5;++j) {
// int pos=(basepos+LOUDNESSFRAMESSTORED-j)%LOUDNESSFRAMESSTORED;
//
// if(unit->m_onsets[pos]==1) {
// for (i=0;i<5;++i) { //checking 5 previous frames from current position, will gradually test 5 either side
// int pos2=(basepos+LOUDNESSFRAMESSTORED-i)%LOUDNESSFRAMESSTORED;
//
// if(unit->m_onsets[pos2]==2) {
// unit->m_onsets[pos]=0;
// //break //could break because know no 2 can come till 10 after a 2 onset, but safer to leave alone
// }
//
// }
//
// }
//
// }
//int onsetval= unit->m_onsets[(unit->m_loudnesscounter+LOUDNESSFRAMESSTORED-2)%LOUDNESSFRAMESSTORED];
//if(onsetval) printf("onset %d \n",onsetval);
if (unit->m_frame%SKIP==0) {
//printf("amortisation time \n");
//amortisation- 8 control periods in a frame
//have 2000 calcs to do, split over 100 control periods = 6400 samples, ie one tempo per control period
unit->m_amortisationstate=0;
//fix time reference for calculations, so it doesn't update during the amortisation
unit->m_storeloudnesscounter= unit->m_loudnesscounter;
//unit->m_fftstoreposhold= unit->m_fftstorepos;
unit->m_currphase=unit->m_phase;
//reset scoring
//float * scores= unit->m_scores;
float * bestscores= unit->m_bestscores;
//float * besttemposcores=unit->m_besttemposcores;
// float * bestphasescores=unit->m_bestphasescores;
//
for (i=0; i<10; ++i) {
//no need to zero, gets written into during this process
//for (j=0; j<ND; ++j)
//scores[i][j]; //2000 possibles
bestscores[i]=-1000;
//besttemposcores[i]=0.0;
// bestphasescores[i*4]=0.0;
// bestphasescores[i*4+1]=0.0;
// bestphasescores[i*4+2]=0.0;
// bestphasescores[i*4+3]=0.0;
// no need to reset these since will automatically get written over
}
//assess pattern matches for scoring
int match= findarchetype(unit,0.0); //don't know tempowinner yet
//if (match && (unit->m_patternscore>1.75)) {
//
// printf("pattern phase %f pattern tempo %f \n",unit->m_patternphase,unit->m_patterntempo);
//
// }
//float tempowinner,phasewinner;
//
// tempoassess(unit,&tempowinner,&phasewinner);
//
// //1.0-phasewinner because the phasenow should be (1.0-pw) to get to a beat at pw
// updatetempophase(unit, tempowinner,phasewinner);
//
}
//updatephase
}
//global
float scoretemp[ND];
void do100thscoring(DrumTrack *unit,int j) {
int i,k, baseframe, rounded, testframe;
float tempo, Ti, starttime;
float phase, beatpos;
float beat, beatsum;
float prior;
//weight by prior if one exists
prior= 1.0;
if (unit->m_prior) {prior= unit->m_prior[j];}
//printf("prior %f %d\n",prior,j);
baseframe=unit->m_storeloudnesscounter+LOUDNESSFRAMESSTORED;
float * loudness= unit->m_loudness;
float best, secondbest;
int bestindex, secondbestindex;
//find best two phases
best=-1000;
bestindex=0;
secondbest=-1000;
secondbestindex=0;
//float * scores= unit->m_scores;
//int groovetype=0;
//for(int groove=0;groove<1;++groove) {
tempo=TEMPOLOW+(j*TEMPOSTEP);
Ti= 60/tempo; //could have precalculated these- OPTIMISE
starttime= 0.0-(5*Ti);
//different phase options
for (k=0; k<ND; ++k) {
phase=k*NDRECIP;
beatpos=starttime+(Ti*phase);
beatsum=0.0;
//8 subbeats
for (i=0;i<8;++i) {
beat=((subbeats[i])*Ti)+beatpos;
//beat=((subbeats[groove][i])*Ti)+beatpos;
//get nearest frame position
rounded= (int)floor(beat*FRAMESR+ .5f);
//printf("error in rounding? beat %f rounded %d correction %d \n",beat, rounded, (int)(beat*FRAMESR -.5f));
testframe=(baseframe+rounded)%LOUDNESSFRAMESSTORED;
beatsum+=(sbtemplate[i])*loudness[testframe];
//could do a local sum +-2 frames
// float localsum=0.0;
//
// for (int hh=0; hh<3; ++hh) {
//
// int locale= (testframe-1+hh+LOUDNESSFRAMESSTORED)%LOUDNESSFRAMESSTORED;
//
// localsum+=loudness[locale];
// }
//beatsum+=(sbtemplate[i])*localsum*0.333;
}
beatsum=beatsum*prior;
scoretemp[k]=beatsum;
//what is best so far?
//for normalising
if (beatsum>best) {
secondbest=best;
secondbestindex=bestindex;
best=beatsum;
bestindex=k;
//groovetype=groove;
} else if (beatsum>secondbest) {
secondbest=beatsum;
secondbestindex=k;
}
//not sure this needs to be stored at all
//scores[j*ND+k]=beatsum;
}
//what is minimum you need to do to get into the best scoring table?
float leastbest= unit->m_bestscores[9];
//update topten
if (best>leastbest) {
float * bestscores= unit->m_bestscores;
float * besttemposcores=unit->m_besttemposcores;
float * bestphasescores=unit->m_bestphasescores;
float * phasescores= unit->m_phasescores;
//where does it rate
for (i=0; i<10; ++i) {
if(best>bestscores[i]) break;
}
//copy all below down one
for (k=9; k>i; --k) {
bestscores[k]=bestscores[k-1];
besttemposcores[k]=besttemposcores[k-1];
for (int g=0; g<4; ++g) {
bestphasescores[k*4+g]=bestphasescores[(k-1)*4+g];
phasescores[k*4+g]=phasescores[(k-1)*4+g];
}
}
//insertion at i
bestscores[i]=best;
besttemposcores[i]=tempo*0.01666667; //j;
//actually stores phases
bestphasescores[i*4]=bestindex*NDRECIP;
bestphasescores[i*4+1]=secondbestindex*NDRECIP;
bestphasescores[i*4+2]=((bestindex+NDOVER2)%ND)*NDRECIP; //pi out of phase option, may be doubled up safely I assume
bestphasescores[i*4+3]=((secondbestindex+NDOVER2)%ND)*NDRECIP;
//this stores scores
phasescores[i*4]= scoretemp[bestindex];
phasescores[i*4+1]= scoretemp[secondbestindex];
phasescores[i*4+2]= scoretemp[((bestindex+NDOVER2)%ND)];
phasescores[i*4+3]= scoretemp[((secondbestindex+NDOVER2)%ND)];
}
}
void do40thpath(DrumTrack *unit,int i) {
int j;
//will make them constants, variables?
float dynleak=ZIN0(2); //0.7; //0.5;
float tempowt=ZIN0(3); //1.0; //1.0; //dyn tempo cost
float phasewt=ZIN0(4); //2.0; //dyn phase cost
// float gamma=0.0; //1.0; //1.0 //consistent tempo cost
// float epsilon=0.0; //2.0; //2.0; //consistent phase cost
float basswt=ZIN0(5); //1.0;
float patternwt=ZIN0(6); //1.0 used to be chordwt;
//printf("do40th test1 %d %d \n",unit->m_amortisationstate,i);
float * lastscore= unit->m_lastscore;
//maybe store float as cheaper on CPU?
float * lastcandtempo= unit->m_lastcandidatetempo;
float * lastcandphase= unit->m_lastcandidatephase;
//float * bestscores= unit->m_bestscores;
//or should have stored actual values?
float tempocand= unit->m_besttemposcores[i/4];
float phasecand=unit->m_bestphasescores[i];
//test phasewinner against bass onsets
float bassonsetson= phasematchesbassonsets(unit,phasecand,tempocand);
//compare to antiphase
//printf("phase winner %f antiphase %f\n",phasewinner,fmod(phasewinner+0.5,1.0));
float antiphase= fmod(phasecand+0.5,1.0);
float bassonsetsoff= phasematchesbassonsets(unit,antiphase,tempocand);
if (bassonsetsoff<1) bassonsetsoff=1;
float bassratio= bassonsetson/bassonsetsoff;
//float chordratio= comparechordetect(unit,phasecand,tempocand);
float bassmax= unit->m_bassmax;
//gradual decay over time
bassmax= 0.999*bassmax;
if (bassratio>bassmax) bassmax=bassratio;
unit->m_bassmax=bassmax;
//float chordmax= unit->m_chordmax;
//
////gradual decay over time
//chordmax= 0.999*chordmax;
//
//if (chordratio>chordmax) chordmax=chordratio;
//
//unit->m_chordmax=chordmax;
//bigger the bass/chord ratio, less the cost
float basscost= (basswt)*(1.0-(bassratio/bassmax));
//maximal cost if no evidence
float patterncost= 1.0; //(chordwt)*(1.0-(chordratio/chordmax));
if (unit->m_patternscore>1.75) {
//be more lenient because kick/snare detection is approximate
float patttempodiff=fabs(tempocand-unit->m_patterntempo);
if (patttempodiff>0.105) patttempodiff=1; else patttempodiff=0.0;
//phase cost of this phase replacing current phase of oscillator
float pattphaseerror= fabs(calcphasediff(unit->m_patternphase,phasecand,unit->m_patterntempo,tempocand));
//printf("pattern phase cost %f pattern tempo cost %f \n",pattphaseerror,patttempodiff);
//patterncost= patternwt*((0.0*patttempodiff) + (3*pattphaseerror));
patterncost= patternwt*((0.5*patttempodiff) + (0.5*3*pattphaseerror));
}
//values now
float tempo=unit->m_currtempo;
float phase=unit->m_currphase; //captured at beginning of amortisation, can't used unit->m_phase without correction as some time has passed due to amortisation
float prevtempo,prevphase;
//find lowest score
//score= previousscore*dynleak + score+ tempotransitioncost*alpha + epsilon*tempoconfrimationcost (from currtempo to this)
//beta*phasetransitioncost (path cost) + gamma*phaseconfirmationcost (from last phase to this)
float cost,mincost;
mincost=1000000;
//these two transitions are dyn prog independent so calculated outside this loop
//tempo transition costs- fixed if tempo transition above some constant (assume JND for tempo = 8% so 0.105bps at 1.5bps
float tempodiff=fabs(tempocand-tempo);
if (tempodiff>0.105) tempodiff=1; else tempodiff=0.0;
float tempowincost= 0.0; //gamma*tempodiff;
//phase cost of this phase replacing current phase of oscillator
float phaseerror= fabs(calcphasediff(phase,phasecand,tempo,tempocand));
float phasewincost = 0.0; //epsilon*phaseerror;
float tempotransitioncost, phasetransitioncost, oldscorecost, newscorecost;
//aim is to minimse cost, normed to 0-1 then inverted
//could have *0.01);//fixed norm to avoid bias from calc to calc//
newscorecost= 1.0-(unit->m_phasescores[i]*(unit->m_scorenorm)); //score normalised by best result //bestscores[j];
//through 40 previous candidates to this one
for(j=0;j<40;++j) {
prevtempo=lastcandtempo[j/4];
prevphase=lastcandphase[j];
oldscorecost= dynleak*lastscore[j]; //could pre multiply to avoid redoing in each function call, one optimisation too much maybe
//cost over changing hypotheses (no cost if consistent)
tempodiff=fabs(prevtempo-tempocand);
if(tempodiff>0.105) tempodiff=1; else tempodiff=0.0;
tempotransitioncost=tempowt*tempodiff;
//DrumTrack phase transition costs (my correction)
phaseerror= fabs(calcphasediff(prevphase,phasecand,prevtempo,tempocand));
phasetransitioncost=phasewt*3*phaseerror; //random 3!
cost = oldscorecost+newscorecost+phasetransitioncost+tempotransitioncost+phasewincost+tempowincost+basscost+patterncost;
//if(j==0)
//printf(" oldscorecost %f newscorecost %f phasetransitioncost %f tempotransitioncost %f phasewincost %f tempowincost %f cost %f \n", oldscorecost,newscorecost,phasetransitioncost,tempotransitioncost,phasewincost,tempowincost,cost);
//cost
if (cost<mincost)
mincost=cost;
}
//will store mincost in current score until finalisation
//bestscores[j]=mincost;
//will also be the min passed through as lastscore, works OK
unit->m_phasescores[i]=mincost;
//save cost to unit->m_cost[j]=cost for unit->m_phasescores;
}
//find next beat times with respect to old phase, tempo and new phase, tempo at this point
//favours low tempi since phase representation is time independent!
float calcphasediff(float prevphase, float phase, float prevtempo, float tempo) {
float a,b,c,result;
float phasediff= TIMEELAPSED*prevtempo- prevphase; //used to be timediff= TIMEELAPSED-(prevphase/prevtempo); phasediff=timediff*prevtempo
//phase from old beat to next beat, see 12 OCT diagram
float phasetobeat= floor(phasediff)+1.0-phasediff;
//corrected for old tempo (currtempo) then rewritten in terms of the new tempowinner
//float requiredphase= (phasetobeat*tempo)/prevtempo;
float oldtimetobeat= phasetobeat/prevtempo;
float newtimetobeat= phase/tempo;
a=oldtimetobeat;
b=newtimetobeat;
//wlog
if(b<a) {c=b; b=a; a=c; c=1/prevtempo;} else {c= 1/tempo;}
//closest between the two beat predictions
result= sc_min(b-a, a-(b-c));
//
// printf("phase error %f \n",result);
//
//if correct within 50mS
//if (result<0.03) result=0.0;
return result;//sc_min(b-a, a-(b-c));
}
/*
//favours low tempi since phase representation is time independent!
float calcphasediff(float prevphase, float phase, float prevtempo, float tempo) {
float a,b;
float phasediff= TIMEELAPSED*prevtempo- prevphase; //used to be timediff= TIMEELAPSED-(prevphase/prevtempo); phasediff=timediff*prevtempo
//phase from old beat to next beat, see 12 OCT diagram
float phasetobeat= floor(phasediff)+1.0-phasediff;
//corrected for old tempo (currtempo) then rewritten in terms of the new tempowinner
float requiredphase= (phasetobeat*tempo)/prevtempo;
a=requiredphase;
b=phase;
if(b<a) b=b+1.0;
return sc_min(b-a, 1.0+a-b);
}
*/
//choose lowest score as winner-
//only swap if sufficiently unambiguous lead?
void finaldecision(DrumTrack *unit) {
int i,j;
float * lastscore= unit->m_lastscore;
//maybe store float as cheaper on CPU?
float * lastcandtempo= unit->m_lastcandidatetempo;
float * lastcandphase= unit->m_lastcandidatephase;
float * bestscores= unit->m_phasescores; //actually stored in this array, was bestscores before but bestscores used for holding 10 best tempi scores
//or should have stored actual values?
float * tempocand= unit->m_besttemposcores;
float * phasecand=unit->m_bestphasescores;
float score,min, secondmin;
int minindex,secondminindex;
minindex=0;
min=10000000;
secondmin=10000000;
secondminindex=0;
for (j=0;j<40;++j){
score=bestscores[j];
if(score<min) {
min=score;
minindex=j;
} else if((score<secondmin) && (score>min)) {
secondmin=score;
secondminindex=j;
}
}
//minindex is winner, update paths
float phasewinner=phasecand[minindex];
float tempowinner=tempocand[minindex/4];
//int match= findarchetype(unit,tempowinner); //don't use tempowinner yet
//
// if (match && (unit->m_patternscore>1.75)) {
//
// printf("phasewinner %f pattern phase %f tempowinner %f pattern tempo %f \n",phasewinner,unit->m_patternphase, tempowinner,unit->m_patterntempo);
//
// phasewinner= unit->m_patternphase;
// tempowinner= unit->m_patterntempo;
//
// }
//perhaps only allow a tempochange if these two are sufficiently different
//printf("best %f secondbest %f ratio %f \n",min,secondmin, min/secondmin);
//check consistency of estimate
//float tempodiff=fabs(tempocand-unit->m_prevtempo);
//if (tempodiff<0.105) tempodiff=1; else tempodiff=0.0;
//
//phase cost of last posited phase becoming new phase of oscillator
float phaseerror= fabs(calcphasediff(unit->m_prevphase,phasewinner,unit->m_prevtempo,tempowinner));
//phaseerror is in time, if less than 0.075 seconds?
//used to be 0.1
//if ((phaseerror<0.1) && ((min/secondmin)<0.995))
if (phaseerror<0.135) //0.14
++unit->m_consistency;
else
unit->m_consistency=0.0;
unit->m_prevphase=phasewinner;
unit->m_prevtempo=tempowinner;
//printf("phasewinner %f tempowinner %f \n",phasewinner, tempowinner);
//printf("minimum score %f consistency %f phaseerror %f\n",min,unit->m_consistency,phaseerror);
//could make the test value a parameter, or do -2 on score
//only swap when sufficient consistent, don't keep swapping if consistent!
//if( (unit->m_consistency>2.5) && (unit->m_consistency<3.5)) {
if( (unit->m_consistency>1.5) && (unit->m_consistency<2.5)) {
//if( (unit->m_consistency>0.5) && (unit->m_consistency<1.5)) {
//phase has moved on by some time since the calculation frame
////correction for recording happened during this!
//int framespassed= (unit->m_loudnesscounter+LOUDNESSFRAMESSTORED- unit->m_storeloudnesscounter)%LOUDNESSFRAMESSTORED;
//float phasepassed= framespassed*FRAMEPERIOD*tempowinner;
float timepassed= 0.2046259; //141*64/44100; //fixed by control period, amortisation and sampling rate
float phasepassed= timepassed*tempowinner;
//don't update phase if sufficiently similar
updatetempophase(unit, tempowinner,fmod(phasewinner+phasepassed,1.0)); //phasewinner
if(unit->m_debugmode==1)
printf("update phasewinner %f pattern phase %f tempowinner %f pattern tempo %f \n",phasewinner,unit->m_patternphase, tempowinner,unit->m_patterntempo);
}
int index;
//update previous scores with these
for(j=0;j<10;++j) {
lastcandtempo[j]=tempocand[j]; //even spread
for (i=0;i<4;++i) {
index=4*j+i;
lastcandphase[index]=phasecand[index]; //even spread
lastscore[index]=bestscores[index];
}
}
}
//used twice, once for phase, once for antiphase?
float phasematchesbassonsets(DrumTrack *unit, float phase, float bps) {
int i,j,baseframe, rounded, testframe;
float Ti, starttime, beatpos, beat;
//just testing at beat frame positions
baseframe=unit->m_storeloudnesscounter+LOUDNESSFRAMESSTORED;
Ti= 1/bps; //could have precalculated these- OPTIMISE
////correction for recording happened during this!
//int framespassed= (unit->m_loudnesscounter+LOUDNESSFRAMESSTORED- unit->m_storeloudnesscounter)%LOUDNESSFRAMESSTORED;
//
//printf("gone by %d \n",framespassed);
//
starttime= 0.0-(5*Ti);
beatpos=starttime+(Ti*phase);
float beatsum=0;
//int found;
float avg;
float * bassonsets= unit->m_bassonsets;
//4 beats
for (i=0;i<4;++i) {
beat=(i*Ti)+beatpos;
rounded= (int)floor(beat*FRAMESR+ .5f);
//found=0;
avg=0.0;
// //test within 3 either side
// for(j=0;j<9;++j) {
// testframe=(baseframe+rounded+j-4)%LOUDNESSFRAMESSTORED;
//
// //could do weighted sum, peak in middle...
// avg=avg+bassonsets[testframe]; //if(bassonsets[testframe]==1) found=1;
// }
//
// //testframe=(baseframe+rounded)%LOUDNESSFRAMESSTORED;
//
// beatsum+=avg*0.11111; //bassonsets[testframe];
//
//test within 3 either side
for(j=0;j<7;++j) {
testframe=(baseframe+rounded+j-3)%LOUDNESSFRAMESSTORED;
//could do weighted sum, peak in middle...
avg=avg+bassonsets[testframe]; //if(bassonsets[testframe]==1) found=1;
}
//testframe=(baseframe+rounded)%LOUDNESSFRAMESSTORED;
beatsum+=avg*0.1428571; //bassonsets[testframe];
}
return beatsum;
}
//only updates if sufficiently different
void updatetempophase(DrumTrack *unit, float newtempo,float newphase) {
float phase,phasenow,a,b,ahead;
phase=unit->m_phase;
//test phase difference of new estimate from current phase of oscillator
a=1.0-newphase;
b=phase;
if(b<a) b=b+1.0;
b=sc_min(b-a, 1.0+a-b); //value from 0.0 to 0.5
//only update if greater than 50mS phase difference (adjusted for tempo)
//if (b>(0.05*newtempo)) {
//if (b>(0.025*newtempo)) { //improved CDR by 5%
if (b>(0.01*newtempo)) { //by 10% now, but 0.0 doesn't help
//pass in [] if no update
//if(newphase>=(-0.1))
phasenow=1.0-newphase;
//printf("phasechange %f\n",phasenow);
//printf("check b %f\n",b);
}
else
phasenow=phase;
a=phase;
b=phasenow;
if(b<a) b=1.0+b;
//phasenow up to 1.0 ahead, but by how much?
ahead= b-a;
if(ahead>0.5) //phasenow behind phase- drop phase back, ahead will be negative
ahead= ahead-1.0;
//both cases now adjust by ahead
//correction by up to a quarter cycle? No, correct by a maximum of x seconds, tempo dependent
//actually, correct by full amount as long as there is consistent evidence
//0.2 seconds in beats at current tempo
//maxcorrection=1.0; //min(0.1*temponow,1.0); %correct by no more than a beat
//ahead=sign(ahead)*(min(abs(ahead),maxcorrection));
//can't correct back earlier than current phase else may beat twice!
//must temporarily drop the rate
//phase=mod(max(phase+ahead,floor(phase)),1.0);
//no, just store last beat time and require greater than...
unit->m_phase=fmod(phase+ahead+1.0,1.0);
unit->m_currtempo=newtempo;
unit->m_phaseperblock= (unit->mWorld->mFullRate.mBufLength*newtempo)/(FS);
}
//also calc kick drum detector on bottom three bands
void calculateloudness(DrumTrack *unit) {
int j,k;
float * fftbuf= unit->m_FFTBuf;
float dfsum=0.0; //,lsum=0.0;
float bassonset=0;
float basssum=0.0;
//store powers for later chord detection step
// float * fftstore= unit->m_fftstore;
//
// unit->m_fftstorepos=(unit->m_fftstorepos+1)%FFTSTOREMEM;
//
// int basepos= 24*unit->m_fftstorepos;
// for(j=0;j<24;++j) {
// fftstore[basepos+j]=fftbuf[j+1];
// }
//
for (k=0; k<40; ++k){
int bandstart=eqlbandbins[k];
//int bandend=eqlbandbins[k+1];
int bandsize= eqlbandsizes[k];
float bsum=0.0;
for (int h=0; h<bandsize;++h) {
bsum= bsum+fftbuf[h+bandstart];
}
//store recips of bandsizes?
bsum= bsum/bandsize;
float diff=bsum;
dfsum=dfsum+diff;
if (k<5) basssum=basssum+diff;
}
//increment first so this frame is unit->loudnesscounter
unit->m_loudnesscounter=(unit->m_loudnesscounter+1)%LOUDNESSFRAMESSTORED;
unit->m_loudness[unit->m_loudnesscounter]=dfsum; //dfsum*0.025; //divide by num of bands to get a dB answer
//printf("loudness %f %f \n",unit->loudness[unit->loudnesscounter], lsum);
bassonset= basssum; //90+(10*log10(basssum));
unit->m_bassonsets[unit->m_loudnesscounter]=bassonset;
}
//snare limits= [34,177] (may try to reduce summands for CPU saving)
void snaredetection(DrumTrack *unit){
float snaresig,highfreqave,lowfreqave,quantsum, power,temp;
int count,num;
//will also use these for indexing
int now=unit->m_powerbufcount;
int last, lastlast;
last=(2+now)%3; //avoid negative numbers in modulo- get back negatives!
lastlast=(1+now)%3;
float * nowbuf,*lastbuf,*lastlastbuf;
nowbuf=unit->m_powerbuf[now];
lastbuf=unit->m_powerbuf[last];
lastlastbuf=unit->m_powerbuf[lastlast];
num=0;
quantsum=0.0;
count=0;
snaresig=1.0;
for(int f=33; f<177;++f) {
power=lastbuf[f];
highfreqave = 0.25*(lastbuf[f+2]+lastlastbuf[f+1]+lastbuf[f+1]+nowbuf[f+1]);
lowfreqave = 0.25*(lastbuf[f-2]+lastlastbuf[f-1]+lastbuf[f-1]+nowbuf[f-1]);
temp=sc_min(highfreqave,lowfreqave);
//0.25
if(temp > (0.5*power)) {
quantsum=quantsum+power;
num=num+1;
}
//printf("minave %f power %f quantsum %f \n",temp,power,quantsum);
count=count+1;
if(count==9) {
//0.125*(quantsum*0.11111111)
temp=0.0138889*quantsum;
temp=sc_min(temp,0.54);
snaresig*=(1+temp);
quantsum=0.0;
count=0;
}
}
//snaresig(1,t)= prod(noisebands); %mean(noisebands); %num
//printf("snaresig %f \n",snaresig);
//can't allow max to get too high else detections suddenly cut out- 100 seems a fair value
//if(snaresig>(unit->m_maxsnaresig)) {
// //unit->m_maxsnaresig=snaresig;
//
// printf("max found! %f \n",snaresig); //unit->m_maxsnaresig);
// }
//max vals up to 1.54**16 ie about 1000
snaresig=snaresig/(1000*unit->m_maxsnaresig);
//printf("postsnaresig %f \n",snaresig);
//should peak pick really!
//snare detection- don't allow another for a while? m_lastsnaredetect
if(snaresig>0.5) { //used to be 0.5, can add a user defined threshold
//stop in a row detections
if(unit->m_lastsnaredetect<(unit->m_frame-6)) {
if(unit->m_debugmode==2)
printf("snare found! %ld %ld \n", unit->m_lastsnaredetect, unit->m_frame);
//occured one frame ago, but do -2 to avoid kick overwrite on next cycle!
int onsetframe= (unit->m_loudnesscounter+LOUDNESSFRAMESSTORED-2)%LOUDNESSFRAMESSTORED;
unit->m_onsets[onsetframe]=2; //(-1); //snare
}
unit->m_lastsnaredetect=unit->m_frame;
}
}
//uses Goto onset detection to with threshold to spot a kick
void kickdetection(DrumTrack *unit){
float dsum;
float kicksig;
//will also use these for indexing
int now=unit->m_powerbufcount;
int last, lastlast;
last=(2+now)%3; //avoid negative numbers in modulo- get back negatives!
lastlast=(1+now)%3;
float * nowbuf,*lastbuf,*lastlastbuf;
nowbuf=unit->m_powerbuf[now];
lastbuf=unit->m_powerbuf[last];
lastlastbuf=unit->m_powerbuf[lastlast];
dsum=0.0;
for(int f=1; f<=3; ++f) {
float updownmax= sc_max(lastlastbuf[f-1],lastlastbuf[f+1]);
float prevpow= sc_max(lastlastbuf[f],updownmax);
float tempmin=sc_min(lastbuf[f],nowbuf[f]);
if(tempmin>prevpow) {
float temp=sc_max(lastbuf[f],nowbuf[f]);
dsum=dsum+temp;
}
}
kicksig=dsum/3;
//running max must be kept- just will do best so far for now...could become best within last x seconds
//updatemaxforband
// if(kicksig>(unit->m_maxkicksig)) {
// unit->m_maxkicksig=kicksig;
//
// printf("max found! %f \n",unit->m_maxkicksig);
// }
kicksig=kicksig/(unit->m_maxkicksig);
//kick detection- don't allow another for a while? m_lastsnaredetect
if(kicksig>0.6) { //used to be 0.5, can add a user defined threshold
//stop in a row detections
if(unit->m_lastkickdetect<(unit->m_frame-6)) {
if(unit->m_debugmode==2)
printf("kick found! %ld %ld \n", unit->m_lastkickdetect, unit->m_frame);
//occured one frame ago, but do -2 to avoid kick overwrite on next cycle!
int onsetframe= (unit->m_loudnesscounter+LOUDNESSFRAMESSTORED-2)%LOUDNESSFRAMESSTORED;
unit->m_onsets[onsetframe]=1; //kick- might do 1 kick, -1 snare
}
unit->m_lastkickdetect=unit->m_frame;
}
}
//one matching the tempowinner will score most (can over write even if an equal score)
//impose tempowinner t choose selection spread? o/w could be missing second beat but have third and fourth
//look for archetypal pattern in m_onsets
//phase not important, want to just look at a fixed area in the past
int findarchetype(DrumTrack *unit, float tempowinner) {
int i,j,k,baseframe;
float starttime, lasttime;
int startframe, lastframe, nextonset;
//just testing at beat frame positions
baseframe=unit->m_storeloudnesscounter+LOUDNESSFRAMESSTORED;
int * onsets= unit->m_onsets;
//don't know periods, just going to find from search
starttime= 0.0-(5*MAXPERIOD); //0.0-(5*0.667); //one more eighth note than usual to calc pre beat
startframe=((int)(starttime*FRAMESR+ .5f) + baseframe)%LOUDNESSFRAMESSTORED;
//must have at least room for a fast 0.333*4 bar else no point checking
lasttime= -4*MINPERIOD; //-4*0.33;
//this is last start frame, last end frame is baseframe
lastframe= ((int)(lasttime*FRAMESR+ .5f) + baseframe)%LOUDNESSFRAMESSTORED;
nextonset=(startframe+LOUDNESSFRAMESSTORED-1)%LOUDNESSFRAMESSTORED;
//already made a list of onsets?
int numtolast=0;
if (lastframe<startframe)
numtolast= lastframe+LOUDNESSFRAMESSTORED-startframe;
else
numtolast= lastframe-startframe;
int numtonow=0;
if (baseframe<startframe)
numtonow= baseframe+LOUDNESSFRAMESSTORED-startframe;
else
numtonow= baseframe-startframe;
int pos;
int numonsets=0;
int numstarts=0;
//store them in an array (preallocate 50, maximum size)
//permanent array for this
//int onsetposition[50];
int * onsetposition= unit->m_onsetposition;
for (i=0;i<numtonow;++i) {
pos= (startframe+i+LOUDNESSFRAMESSTORED)%LOUDNESSFRAMESSTORED;
if(onsets[pos]!=0) {
if(i<numtolast) ++numstarts;
onsetposition[numonsets]=pos;
++numonsets;
if (numonsets==MAXONSETS) {printf("disaster? %d \n",numonsets); break;}
}
}
//if (numstarts>MAXONSETS) numstarts= MAXONSETS;
//printf("numonsets %d numstarts %d \n", numonsets,numstarts);
int bestindex=-1;
float bestscore=0.0;
int besttempo=0;
//float score;
//int tempo;
for (i=0; i<numstarts; ++i) {
int first=onsetposition[i];
int firstval= onsets[first];
for (j=i+1;j<numonsets; ++j) {
int second=onsetposition[j];
int diff, realdiff;
diff= (second+LOUDNESSFRAMESSTORED- first)%LOUDNESSFRAMESSTORED; //works for both cases second<first and first<=second
int test= (baseframe+LOUDNESSFRAMESSTORED- first)%LOUDNESSFRAMESSTORED;
//second IS second beat
if(test>(3*diff)) {
testpattern(unit,bestindex,bestscore,besttempo,first,diff,firstval);
}
////second is actually third beat
if(test>((3/2)*diff)) {
realdiff= (diff/2);
testpattern(unit,bestindex,bestscore,besttempo,first,realdiff,firstval);
}
//second is fourth, already all beats will fit within
realdiff= (diff/3);
testpattern(unit,bestindex,bestscore,besttempo,first,realdiff,firstval);
}
}
//tempo= FRAMESR/(float)tempo;
float actualtempo;
if (besttempo>0) {
actualtempo = FRAMESR/(float)besttempo;
int dist= (baseframe-bestindex+LOUDNESSFRAMESSTORED)%LOUDNESSFRAMESSTORED;
float phase= (dist%besttempo)/(float)besttempo;
unit->m_patternphase= 1.0-phase;
unit->m_patternscore=bestscore;
unit->m_patterntempo=actualtempo;
if(unit->m_debugmode==1)
printf("best match phase %f score %f tempo %f \n", unit->m_patternphase, unit->m_patternscore, unit->m_patterntempo);
return 1;
}
return 0; //no matches found
}
void testpattern(DrumTrack * unit, int &bestindex, float &bestscore, int &besttempo, int first, int diff, int firstval) {
int k;
float score;
//int * onsetposition= unit->m_onsetposition;
int * onsets= unit->m_onsets;
int second= (first+diff)%LOUDNESSFRAMESSTORED;
//first case- second is the second beat of the pattern
//min one beat 0.33*FRAMESR max three beats 0.66*FRAMESR 86.1328
int mindiff= MINDIFF; //28; //allowing for some error could be 25, usually 28
int maxdiff= MAXDIFF; //58;
//int test= (baseframe+LOUDNESSFRAMESSTORED- first)%LOUDNESSFRAMESSTORED;
//can exclude more cases knowing diff- 3*diff can't be greater than LOUDNESSFRAMESSTORED
//if(3*diff<LOUDNESSFRAMESSTORED) {
//spacing must be plausible
if(diff>=mindiff && diff<=maxdiff) {
int tempo= diff; //will convert later FRAMESR/(float)diff;
int secondval= onsets[second];
//spacing is diff for testing
int third=(second+diff)%LOUDNESSFRAMESSTORED;
int fourth=(third+diff)%LOUDNESSFRAMESSTORED;
//two tests for each case, each case determines a unique position of bestindex
int thirdval=0;
int fourthval=0;
int posindex,negindex;
//allowing for an error of up to 5 either side, successively overwrites with best option if non zero
for (k=4;k>=0;--k) {
negindex=(third-k+LOUDNESSFRAMESSTORED)%LOUDNESSFRAMESSTORED;
if(onsets[negindex])
thirdval=onsets[negindex];
posindex=(third+k)%LOUDNESSFRAMESSTORED;
if(onsets[posindex])
thirdval=onsets[posindex];
}
for (k=4;k>=0;--k) {
negindex=(fourth-k+LOUDNESSFRAMESSTORED)%LOUDNESSFRAMESSTORED;
if(onsets[negindex])
fourthval=onsets[negindex];
posindex=(fourth+k)%LOUDNESSFRAMESSTORED;
if(onsets[posindex])
fourthval=onsets[posindex];
}
if (firstval==2) //snare
{
//two possibilities
score = 1.0;
if(secondval==1) score+=0.5;
if(thirdval==2) score+=1.0;
if(fourthval==1) score+=1.0;
if(score>bestscore) {
bestindex=fourth; //first beat of bar!
bestscore=score;
besttempo=tempo;
}
score = 1.0;
if(secondval==1) score+=1.0;
if(thirdval==2) score+=1.0;
if(fourthval==1) score+=0.5;
if(score>bestscore) {
bestindex=second; //first beat of bar!
bestscore=score;
besttempo=tempo;
}
} else { //kick
score = 1.0;
if(secondval==2) score+=1.0;
if(thirdval==1) score+=0.5;
if(fourthval==2) score+=1.0;
if(score>bestscore) {
bestindex=first; //first beat of bar!
bestscore=score;
besttempo=tempo;
}
score = 0.5;
if(secondval==2) score+=1.0;
if(thirdval==1) score+=1.0;
if(fourthval==2) score+=1.0;
if(score>bestscore) {
bestindex=third; //first beat of bar!
bestscore=score;
besttempo=tempo;
}
}
}
}
void prepareHanningWindow(){
float ang;
ang=(1.0/N)*TWOPI;
for(int i=0;i<N;++i)
hanning[i]=0.5 - 0.5*cos(ang*i);
}
PluginLoad(DrumTrack) {
ft= inTable;
prepareHanningWindow();
DefineDtorCantAliasUnit(DrumTrack);
}
/*
//used twice, once for phase, once for antiphase?
float comparechordetect(DrumTrack *unit, float phase, float bps) {
int i,j,k,baseframe, rounded, testframe;
float Ti, starttime, beatpos, beat;
//just testing at beat frame positions
baseframe=unit->m_fftstoreposhold+FFTSTOREMEM;
Ti= 1/bps; //could have precalculated these- OPTIMISE
int framesize= (int)floor(0.5*Ti/FRAMEPERIOD); //eighth note area
//%as goto ignore outer 1/5s, only take middle 3/5
int keep= (int)floor((0.6*framesize)+ .5f);
int onefifth= (int)floor((0.2*framesize)+ .5f);
starttime= 0.0-(5.5*Ti); //one more eighth note than usual to calc pre beat
beatpos=starttime+(Ti*phase);
float * fftstore= unit->m_fftstore;
//should allocate for each
float *chordhistogram= unit->m_chordhistogram;
float *chordhistogramprev= unit->m_chordhistogramprev;
float onsum=0.0;
float offsum=0.0;
//8 beats
for (i=0;i<9;++i) {
beat=(i*(Ti*0.5))+beatpos;
//ERROR if beat negative? Should be -.5f in rounding! No, floor goes moe negative
rounded= (int)floor(beat*FRAMESR+ .5f);
//printf("error in rounding? beat %f rounded %d correction %d \n",beat, rounded, (int)(beat*FRAMESR -.5f));
testframe=baseframe+rounded+onefifth;
//calc new histogram
for (j=0;j<24;++j) {
float sum=0.0;
for(k=0;k<keep;++k) {
sum+= fftstore[((testframe+k)%FFTSTOREMEM)*24+j];
}
chordhistogram[j]=sum;
}
//peak pick
//for (j=1;j<23;++j) {
//
//if((chordhistogram[j-1]>chordhistogram[j]) || (chordhistogram[j]<chordhistogram[j+1]))
//chordhistogram[j]=0;
//
//}
//zero 0 and 23
chordhistogram[0]=0;
chordhistogram[23]=0;
//do difference to prev, sum of positives only
if(i>0) {
for (j=0;j<24;++j) {
float diff;
diff=chordhistogram[j]-chordhistogramprev[j];
//printf("%f \n",diff);
if(diff<0) diff=0;
if(i%2==1)
onsum+=diff; //bassonsets[testframe];
else
offsum+=diff;
}
}
//copy new into previous
for (j=1;j<23;++j)
chordhistogramprev[j]=chordhistogram[j];
}
if (offsum<1) offsum=1;
//printf("onsum %f offsum %f ratio %f\n",onsum, offsum, onsum/offsum);
//
return onsum/offsum;
}
*/
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