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#include "SC_PlugIn.h"
#include "math.h"
#define fSampleRate (float)SAMPLERATE // simple cast for samplerate to be float
#define LIN_INTERP(f,a,b) ((a) + (f) * ((b) - (a))) // from ladspa-util.h
static InterfaceTable *ft;
//----------------------------------------------------------
struct CrossoverDistortion : public Unit
{
// needed ? - yes... especially since SCs control period tends to be large
float mAmp;
float mSmooth;
float mRfade;
};
struct SmoothDecimator : public Unit
{
float mAccum;
float *mBuffer;
int mBufferPos;
};
struct Decimator : public Unit
{
float mCount;
float mLastOut;
};
struct SineShaper : public Unit
{
// anything needed ?
};
struct Disintegrator : public Unit
{
float mLastInput;
bool mActive;
};
//----------------------------------------------------------
extern "C"
{
void load(InterfaceTable *inTable);
// from ladspa-util.h - should me make an extra header file for this?
static inline float f_clamp(float x, float a, float b);
static inline float cube_interp(const float fr, const float inm1,
const float in, const float inp1, const float inp2);
// Crossover Distortion
void CrossoverDistortion_next(CrossoverDistortion *unit, int inNumSamples);
void CrossoverDistortion_Ctor(CrossoverDistortion* unit);
// Smooth Decimator
void SmoothDecimator_next(SmoothDecimator *unit, int inNumSamples);
void SmoothDecimator_Ctor(SmoothDecimator* unit);
void SmoothDecimator_Dtor(SmoothDecimator* unit);
// Decimator
void Decimator_next(Decimator *unit, int inNumSamples);
void Decimator_Ctor(Decimator* unit);
// SineShaper
void SineShaper_next(SineShaper *unit, int inNumSamples);
void SineShaper_Ctor(SineShaper* unit);
// Disintegrator
void Disintegrator_next(Disintegrator *unit, int inNumSamples);
void Disintegrator_Ctor(Disintegrator* unit);
};
//----------------------------------------------------------
// utilities
//----------------------------------------------------------
// from ladspa-util.h
static inline float f_clamp(float x, float a, float b)
{
const float x1 = fabs(x - a);
const float x2 = fabs(x - b);
x = x1 + a + b;
x -= x2;
x *= 0.5;
return x;
}
// from ladspa-util.h
static inline float cube_interp(const float fr, const float inm1,
const float in, const float inp1, const float inp2)
{
return in + 0.5f * fr * (inp1 - inm1 +
fr * (4.0f * inp1 + 2.0f * inm1 - 5.0f * in - inp2 +
fr * (3.0f * (in - inp1) - inm1 + inp2)));
}
//----------------------------------------------------------
void CrossoverDistortion_Ctor(CrossoverDistortion* unit)
{
SETCALC(CrossoverDistortion_next);
unit->mAmp = IN0(1);
unit->mSmooth = IN0(2);
unit->mRfade = 1 / (fabs(unit->mAmp * unit->mSmooth));
CrossoverDistortion_next(unit, 1);
}
void SmoothDecimator_Ctor(SmoothDecimator* unit)
{
unit->mAccum = 0.0f;
unit->mBuffer = (float*)RTAlloc(unit->mWorld, 8 * sizeof(float));
unit->mBufferPos = 0;
SETCALC(SmoothDecimator_next);
SmoothDecimator_next(unit, 1);
}
void SmoothDecimator_Dtor(SmoothDecimator* unit)
{
RTFree(unit->mWorld,unit->mBuffer);
}
// Decimator
void Decimator_Ctor(Decimator* unit)
{
unit->mCount = 0.0f;
unit->mLastOut = 0.0f;
SETCALC(Decimator_next);
Decimator_next(unit,1);
}
// SineShaper
void SineShaper_Ctor(SineShaper* unit)
{
SETCALC(SineShaper_next);
SineShaper_next(unit,1);
}
// Disintegrator
void Disintegrator_Ctor(Disintegrator* unit)
{
unit->mLastInput = 0.0f;
unit->mActive = false;
SETCALC(Disintegrator_next);
Disintegrator_next(unit,1);
}
//----------------------------------------------------------
void CrossoverDistortion_next(CrossoverDistortion *unit, int inNumSamples)
{
float *out = OUT(0);
float *in = IN(0);
float nextAmp = IN0(1);
float nextSmooth = IN0(2);
float sig;
float amp, smooth, rfadeSlope, ampSlope, smoothSlope;
ampSlope = smoothSlope = rfadeSlope = 0.0f;
amp = unit->mAmp;
smooth = unit->mSmooth;
float rfade = unit->mRfade;
// float fade = fabs(amp * smooth);
// float rfade = 1./fade;
// see if we need to interpolate over the control period, and avoid the constant 1/fade divide!
if((nextAmp != amp) || (nextSmooth != smooth)){
float fade = fabs(amp * smooth);
unit->mRfade = 1./fade;
rfadeSlope = CALCSLOPE(unit->mRfade, rfade);
ampSlope = CALCSLOPE(nextAmp, amp);
smoothSlope = CALCSLOPE(nextSmooth, smooth);
unit->mAmp = nextAmp;
unit->mSmooth = nextSmooth;
}
for (int i=0; i < inNumSamples; ++i)
{
if((nextAmp != amp) || (nextSmooth != smooth)){
sig = fabs(in[i]) - amp;
if (sig < 0.0f) {
sig *= (1.0f + (sig*rfade)) * smooth;
}
if (in[i] < 0.0f) {
out[i] = -sig;
} else {
out[i] = sig;
}
rfade += rfadeSlope;
amp += ampSlope;
smooth += smoothSlope;
} else {
sig = fabs(in[i]) - amp;
if (sig < 0.0f) {
sig *= (1.0f + (sig*rfade)) * smooth;
}
if (in[i] < 0.0f) {
out[i] = -sig;
} else {
out[i] = sig;
}
}
}
}
void SmoothDecimator_next(SmoothDecimator *unit, int inNumSamples)
{
float *in = IN(0); //our signal input
float *out = OUT(0); //out signal output
float rate = IN0(1);
float smooth = IN0(2);
float smoothed;
float accum = unit->mAccum;
float * buffer = unit->mBuffer;
int buffer_pos = unit->mBufferPos;
float inc = (rate / fSampleRate);
inc = f_clamp(inc, 0.0f, 1.0f);
for (int pos = 0; pos < inNumSamples; pos++) {
accum += inc;
if (accum >= 1.0f) {
accum -= 1.0f;
buffer_pos = (buffer_pos + 1) & 7;
buffer[buffer_pos] = in[pos];
}
smoothed = cube_interp(accum, buffer[(buffer_pos - 3) & 7],
buffer[(buffer_pos - 2) & 7],
buffer[(buffer_pos - 1) & 7],
buffer[buffer_pos]);
out[pos] = LIN_INTERP(smooth, buffer[(buffer_pos - 3) & 7], smoothed);
}
unit->mAccum = accum;
unit->mBufferPos = buffer_pos;
}
void Decimator_next(Decimator *unit, int inNumSamples)
{
float *in = IN(0);
float *out = OUT(0);
float rate = IN0(1);
float bits = IN0(2);
float count = unit->mCount;
float last_out = unit->mLastOut;
long sample_rate = fSampleRate;
float step, stepr, delta, ratio;
double dummy;
if (bits >= 31.0f || bits < 1.0f) {
step = 0.0f;
stepr = 1.0f;
} else {
step = pow(0.5f, bits - 0.999f);
stepr = 1/step;
}
if (rate >= sample_rate) {
ratio = 1.0f;
} else {
ratio = rate/sample_rate;
}
for (int pos = 0; pos < inNumSamples; pos++) {
count += ratio;
if (count >= 1.0f) {
count -= 1.0f;
delta = modf((in[pos] + (in[pos]<0?-1.0:1.0)*step*0.5) * stepr, &dummy) * step;
last_out = in[pos] - delta;
out[pos] = last_out;
} else {
out[pos] = last_out;
}
}
unit->mLastOut = last_out;
unit->mCount = count;
}
void SineShaper_next(SineShaper *unit, int inNumSamples)
{
float *in = IN(0);
float *out = OUT(0);
float limit = IN0(1);
float oneOverLimit = 1.f / limit;
for(int i = 0; i < inNumSamples; i++)
{
out[i] = limit * sin(in[i] * oneOverLimit);
}
}
void Disintegrator_next(Disintegrator *unit, int inNumSamples)
{
float *in = IN(0);
float *out = OUT(0);
float prob = IN0(1);
float mult = IN0(2);
for(int i = 0; i < inNumSamples; i++)
{
if( (unit->mLastInput>0 && in[i]<0) || (unit->mLastInput<0 && in[i]>0))
unit->mActive = rand() < prob*RAND_MAX;
unit->mLastInput = in[i];
if(unit->mActive)
out[i] = in[i] * mult;
else
out[i] = in[i];
}
}
//----------------------------------------------------------
PluginLoad(Ladspa)
{
ft = inTable;
DefineSimpleUnit(CrossoverDistortion);
DefineSimpleUnit(SmoothDecimator);
DefineSimpleUnit(Decimator);
DefineSimpleUnit(SineShaper);
DefineSimpleUnit(Disintegrator);
}
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