File: GravityGrid.schelp

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class:: GravityGrid		
summary:: dynamical system simulation (Newtonian gravitational force)
related:: Classes/GravityGrid2 
categories:: UGens>Generators>Chaotic
//SLUGens released under the GNU GPL as extensions for SuperCollider 3, by Nick Collins, http://composerprogrammer.com/index.html
keyword:: SLUGens


Description::
Eight fixed masses around a boundary apply Newtonian gravitational force dynamics to a central moving mass which cannot escape the [-1, 1] grid in x or y. The position of the moving mass is sonified as an oscillator by its distance from the centre.   

This is a relatively expensive oscillator to run. 

Note: This original GravityGrid contains an erroneous folding function, and gravity which is more attractive as the distance increases! Which however, adds interesting distortions to the sound. See GravityGrid2 for a cleaned up version. This one is retained for backwards compatibility. 

classmethods::

method::ar

argument::reset
Restart the moving mass at a random position within the square (k-rate input)
argument::rate
amount of position update per sample (k-rate)
argument::newx
kr input to be sampled for new x positions for the moving mass on reset
argument::newy
kr input to be sampled for new y positions for the moving mass on reset
argument::bufnum
Bufnum for a buffer containing weights for the different outer masses indexed as 0-3 and 5-8 and central moving mass 4. Passing -1 means that the weights are not used (are flat). 


Examples::

code::
//GravityGrid comes out with some interesting noisy sounds- WARNING, loud, aliasing! You'll probably want to filter the outputs, maybe with RLPF, Slew et al.


{Pan2.ar(0.05*GravityGrid.ar(Impulse.kr(2),MouseX.kr(0.1,10,'exponential'),LFNoise0.kr(2,0.8),LFNoise0.kr(2,0.8)),0.0)}.play


{Pan2.ar(0.5*GravityGrid.ar(Impulse.kr(1),SinOsc.kr(0.5,0.0,0.8,1.0),LFSaw.kr(50),LFNoise0.kr(10,0.8)),0.0)}.play

//rhythmic violence
{0.1*GravityGrid.ar(Impulse.kr(LFNoise0.kr([0.25,0.231],90,100)),[100.2,10.5], LFNoise0.kr(10,0.8),LFNoise0.kr(10,0.8))}.play


//noisy
{Pan2.ar(Resonz.ar(GravityGrid.ar(Impulse.kr(50),0.01,LFNoise0.kr(1,4),LFNoise0.kr(1,4)),1000,0.1),0.0)}.play

//48k spectrum looping
{Pan2.ar(Resonz.ar(GravityGrid.ar(Impulse.kr(5),0.01,LFNoise0.kr(1,4),LFNoise0.kr(1,4)),1000,0.1),0.0)}.play


b = Buffer.alloc(s, 9, 1); //weights buffer

b.setn(0,Array.rand(9,0.1,0.9)); //set weights

{Pan2.ar(0.1*GravityGrid.ar(Impulse.kr(1),MouseX.kr(0.1,1,'exponential'),LFNoise0.kr(1,0.8),LFNoise0.kr(1,0.8), b.bufnum),0.0)}.play

b.setn(0,Array.rand(9,0.1,0.9)); //change weights to new random values

b.setn(0,[0.1,1,0.1,2,0.1,3,0.1,4,0.1]); //change weights to new specific values


{0.1*Resonz.ar(GravityGrid.ar(Impulse.kr(LFNoise0.kr([0.2,0.3],70,80)),[11.2,12.5], LFNoise0.kr(5.4,0.4),LFNoise0.kr(10,0.8), b.bufnum),SinOsc.ar(0.03,0,300,500),SinOsc.ar(0.03,0,0.3,0.4))}.play

b.setn(0,[0.1,0,0.3,4,0.1,4,0.3,0,0.1]); 

b.setn(0,[4.1,0,6.3,4,0.1,4,0.3,0,7.1]); 


{0.05*GravityGrid.ar(Impulse.kr([2,4.1]),1, SinOsc.kr(1,pi,0.9), SinOsc.kr(1.9,0,0.9),b.bufnum)}.play


//violent
{Pan2.ar(0.1*GravityGrid.ar(Impulse.ar(0),MouseX.kr(0.01,10,'exponential')))}.play

::