File: WeaklyNonlinear2.schelp

package info (click to toggle)
supercollider-sc3-plugins 3.7.1~repack-2
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 14,332 kB
  • ctags: 11,704
  • sloc: cpp: 140,180; lisp: 14,746; ansic: 2,133; xml: 86; makefile: 82; haskell: 21; sh: 8
file content (92 lines) | stat: -rw-r--r-- 3,337 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
class::WeaklyNonlinear2			
summary::Weakly Nonlinear Oscillator
related:: Classes/WeaklyNonlinear
categories:: UGens>Generators>Chaotic
//SLUGens released under the GNU GPL as extensions for SuperCollider 3, by Nick Collins, http://composerprogrammer.com/index.html
keyword:: SLUGens


Description::
Naive Euler ODE solver implementation of the Weakly Nonlinear Oscillator with external perturbation (see Strogatz, Steven H. (1994) Nonlinear Dynamics and Chaos. Addison-Wesley, Reading, MA. pp215 or Pikovsky, Arkady., Rosenblum, Michael., and Kurths, Jurgen. (2001). Synchronization. CUP: Cambridge. pp 189). 

D2x +w0*w0*x = alpha*(x^xexponent*+beta)*y^yexponent  + input

y= Dx

The nonlinear term is not calculated if alpha is zero. Otherwise it is generated at additional CPU cost. 

All inputs can have .kr rate UGens plugged in. 

classmethods::

method::ar

argument::input
audio rate input, acts as external force
argument::reset
restart
argument::ratex
update rate for x
argument::ratey
update rate for y 
argument::freq
The equation constant w0 (linear oscillator's frequency when alone * 2pi)
argument::initx
reset value for u
argument::inity
reset value for w


Examples::

code::
//Can be very noisy, high pitched and aliases badly- ie great fun, but watch out for your ears, filter, try out odd param settings. I've turned all the amplitudes down in the following


//defaults, high pitched! WARNING
{Out.ar(0,Pan2.ar(0.1*WeaklyNonlinear2.ar(SinOsc.ar(MouseX.kr(100,400),0,0.1)),0.0))}.play


{Out.ar(0,Pan2.ar(0.1*WeaklyNonlinear2.ar(SinOsc.ar(MouseX.kr(50,1000,'exponential'),0,0.1),0,1,1,MouseY.kr(50,1000,'exponential')),0.0))}.play


//with reset
{Out.ar(0,Pan2.ar(0.1*WeaklyNonlinear2.ar(SinOsc.ar(MouseX.kr(50,1000,'exponential'),0,0.1),Impulse.kr(3),1,1,MouseY.kr(50,1000,'exponential'), LFNoise0.kr(1,0.4,0.5),LFNoise0.kr(1,10.4,10.5)),0.0))}.play


//MouseY controls input strength of forcing oscillator
{Out.ar(0,Pan2.ar(0.1*WeaklyNonlinear2.ar(Saw.ar(261.626,MouseY.kr(0.0001,1,'exponential')), freq:MouseX.kr(100,400)),0.0))}.play



//2 per second
(
{Out.ar(0,Pan2.ar(

CombN.ar(
Resonz.ar(WeaklyNonlinear2.ar(Saw.ar(MouseX.kr(50,2000,'exponential'),0.5),0,1,1,MouseY.kr(100,4000,'exponential')),1000,0.1),
0.05,0.05,1
)
,0.0))}.play
)


//with non zero nonlinear term, van der Pol equation, acts to damp, so a rest is needed to hear many sounds
{Out.ar(0,Pan2.ar(0.1*WeaklyNonlinear2.ar(SinOsc.ar(MouseX.kr(10,2000),0,0.1),Impulse.kr(MouseY.kr(0,100)),1,1,440,0,0,-0.01,2,-1,1),0.0))}.play

//Duffing equation
{Out.ar(0,Pan2.ar(0.1*WeaklyNonlinear2.ar(SinOsc.ar(MouseX.kr(1,1000,'exponential'),0,0.1),0,1,1,MouseY.kr(1,1000,'exponential'),0,0,-0.001,3,0,0),0.0))}.play


//make one up... will last for a while then be lost- needs a Trigger control in reset, very aliased
{Out.ar(0,Pan2.ar(0.1*WeaklyNonlinear2.ar(SinOsc.ar(MouseX.kr(1,100,'exponential'),0,0.1),Impulse.kr(0.5),1,1,MouseY.kr(1,1000,'exponential'),LFNoise0.kr(10,0.0),LFNoise0.kr(10,0.0),0.005,3,1,0.5),0.0))}.play


{Out.ar(0,Pan2.ar(0.1*WeaklyNonlinear2.ar(SinOsc.ar(0,0,0.1),0,1,1,MouseX.kr(110,880,'exponential'),0,0,MouseY.kr(0,1.0)),0.0))}.play


//noisy stereo wall
{Out.ar(0,CombN.ar(LPF.ar(0.1*WeaklyNonlinear2.ar(LFSaw.ar(MouseX.kr(100,[400,405]),0,0.1),freq:[330,440], alpha:MouseY.kr(0,[0.1,0.5])),10000),0.02,0.02,5))}.play

::