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#include "SC_PlugIn.h"
InterfaceTable *ft;
World * gWorld;
// STK Instrument Classes
#include <Clarinet.h>
#include <BlowHole.h>
#include <Saxofony.h>
#include <Flute.h>
#include <Brass.h>
#include <BlowBotl.h>
#include <Bowed.h>
#include <Plucked.h>
#include <StifKarp.h>
#include <Sitar.h>
#include <Mandolin.h>
#include <Rhodey.h>
#include <Wurley.h>
#include <TubeBell.h>
#include <HevyMetl.h>
#include <PercFlut.h>
#include <BeeThree.h>
#include <FMVoices.h>
#include <VoicForm.h>
#include <Moog.h>
#include <Simple.h>
#include <Drummer.h>
#include <BandedWG.h>
#include <Shakers.h>
#include <ModalBar.h>
#include <Mesh2D.h>
#include <Resonate.h>
#include <Whistle.h>
/*
void* operator new (unsigned int size)
{
void* ptr = RTAlloc(gWorld, size);
return ptr;
}
void operator delete(void* ptr) noexcept
{
RTFree(gWorld, ptr);
}
*/
using namespace stk;
#define NUM_INSTS 28
// The order of the following list is important. The location of a particular
// instrument in the list should correspond to that instrument's ProgramChange
// number (i.e. Clarinet = ProgramChange 0).
char insts[NUM_INSTS][10] = { "Clarinet", "BlowHole", "Saxofony", "Flute", "Brass",
"BlowBotl", "Bowed", "Plucked", "StifKarp", "Sitar", "Mandolin",
"Rhodey", "Wurley", "TubeBell", "HevyMetl", "PercFlut",
"BeeThree", "FMVoices", "VoicForm", "Moog", "Simple", "Drummer",
"BandedWG", "Shakers", "ModalBar", "Mesh2D", "Resonate", "Whistle" };
#define GETMEM(Inst) RTAlloc(gWorld, sizeof(Inst))
void * getmem(int number){
void *mem=0;
if (number==0) mem = GETMEM(Clarinet);
else if (number==1) mem = GETMEM(BlowHole);
else if (number==2) mem = GETMEM(Saxofony);
else if (number==3) mem = GETMEM(Flute);
else if (number==4) mem = GETMEM(Brass);
else if (number==5) mem = GETMEM(BlowBotl);
else if (number==6) mem = GETMEM(Bowed);
else if (number==7) mem = GETMEM(Plucked);
else if (number==8) mem = GETMEM(StifKarp);
else if (number==9) mem = GETMEM(Sitar);
else if (number==10) mem = GETMEM(Mandolin);
else if (number==11) mem = GETMEM(Rhodey);
else if (number==12) mem = GETMEM(Wurley);
else if (number==13) mem = GETMEM(TubeBell);
else if (number==14) mem = GETMEM(HevyMetl);
else if (number==15) mem = GETMEM(PercFlut);
else if (number==16) mem = GETMEM(BeeThree);
else if (number==17) mem = GETMEM(FMVoices);
else if (number==18) mem = GETMEM(VoicForm);
else if (number==19) mem = GETMEM(Moog);
else if (number==20) mem = GETMEM(Simple);
else if (number==21) mem = GETMEM(Drummer);
else if (number==22) mem = GETMEM(BandedWG);
else if (number==23) mem = GETMEM(Shakers);
else if (number==24) mem = GETMEM(ModalBar);
else if (number==25) mem = GETMEM(Mesh2D);
else if (number==26) mem = GETMEM(Resonate);
else if (number==27) mem = GETMEM(Whistle);
return mem;
}
int voiceByNumber(int number, Instrmnt **instrument)
{
int temp = number;
void *mem = getmem(number);
if (number==0) *instrument = new(mem) Clarinet(10.0);
else if (number==1) *instrument = new(mem) BlowHole(10.0);
else if (number==2) *instrument = new(mem) Saxofony(10.0);
else if (number==3) *instrument = new(mem) Flute(10.0);
else if (number==4) *instrument = new(mem) Brass(10.0);
else if (number==5) *instrument = new(mem) BlowBotl;
else if (number==6) *instrument = new(mem) Bowed(10.0);
else if (number==7) *instrument = new(mem) Plucked(5.0);
else if (number==8) *instrument = new(mem) StifKarp(5.0);
else if (number==9) *instrument = new(mem) Sitar(5.0);
else if (number==10) *instrument = new(mem) Mandolin(5.0);
else if (number==11) *instrument = new(mem) Rhodey;
else if (number==12) *instrument = new(mem) Wurley;
else if (number==13) *instrument = new(mem) TubeBell;
else if (number==14) *instrument = new(mem) HevyMetl;
else if (number==15) *instrument = new(mem) PercFlut;
else if (number==16) *instrument = new(mem) BeeThree;
else if (number==17) *instrument = new(mem) FMVoices;
else if (number==18) *instrument = new(mem) VoicForm;
else if (number==19) *instrument = new(mem) Moog;
else if (number==20) *instrument = new(mem) Simple;
else if (number==21) *instrument = new(mem) Drummer;
else if (number==22) *instrument = new(mem) BandedWG;
else if (number==23) *instrument = new(mem) Shakers;
else if (number==24) *instrument = new(mem) ModalBar;
else if (number==25) *instrument = new(mem) Mesh2D(10, 10);
else if (number==26) *instrument = new(mem) Resonate;
else if (number==27) *instrument = new(mem) Whistle;
else {
printf("\nUnknown instrument or program change requested!\n");
temp = -1;
}
return temp;
}
struct StkInst : public Unit
{
Instrmnt * inst;
bool gate;
float freq;
float ampat;
float amprel;
int m_valueSize;
int m_valueOffset;
float *m_values;
float *old_values;
bool do_freq;
int instNumber;
//StkInst(Unit *unit);
//~StkInst(){};
};
extern "C"
{
void StkInst_next(StkInst *unit, int inNumSamples);
void StkInst_Ctor(StkInst* unit);
void StkInst_Dtor(StkInst* unit);
}
static void Unit_next_nop(StkInst * unit, int inNumSamples)
{}
void StkInst_Ctor(StkInst* unit) {
gWorld = unit->mWorld;
Stk::setSampleRate( SAMPLERATE );
unit->gate = false;
unit->freq = IN0(0);
unit->ampat = 1;
unit->amprel = 1;
unit->m_values = 0;
unit->old_values = 0;
unit->do_freq = true;
const int kVarOffset = 5;
unit->instNumber = IN0(4);
unit->m_valueSize = unit->mNumInputs - kVarOffset;
//Print("StkInst\n");
//Print("StkInst %d,%f;%f,%d,%d\n",unit->instNumber,unit->freq,unit->ampat,unit->mNumInputs,unit->m_valueSize);
//make it pair
unit->m_valueSize = floor(unit->m_valueSize /2.0) * 2.0;
if(unit->m_valueSize > 0){
const int valuesAllocSize = unit->m_valueSize * sizeof(float);
char * chunk = (char*)RTAlloc(unit->mWorld, valuesAllocSize*2);
if (!chunk) {
Print("StkInst: RT memory allocation failed on values\n");
SETCALC(Unit_next_nop);
return;
}
unit->m_values = (float*)chunk;
unit->old_values = (float*)(chunk + valuesAllocSize);
for (int i=0; i<unit->m_valueSize; i++)
unit->old_values[i] = -1; //set old values to something imposible
}
unit->inst = NULL;
try {
if(voiceByNumber(unit->instNumber,&(unit->inst))==-1){
Print("StkInst: RT memory allocation failed on instrument\n");
SETCALC(Unit_next_nop);
return;
}
}
catch ( StkError & e) {
Print("StkInst: Error on creation %s",e.getMessageCString());
SETCALC(Unit_next_nop);
return;
}
SETCALC(StkInst_next);
}
void StkInst_Dtor(StkInst* unit)
{
//delete unit->m_values;
//delete unit->inst;
RTFree(unit->mWorld, unit->m_values);
RTFree(unit->mWorld, unit->inst);
}
void StkInst_next(StkInst *unit, int inNumSamples)
{
float *out = OUT(0);
float freq = IN0(0);
bool gate = IN0(1) > 0.f;
float ampat = IN0(2);
float amprel = IN0(3);
float *values = unit->m_values;
float *old_values = unit->old_values;
int valueSize = unit->m_valueSize;
int valueOffset = 5;
for (int i=0; i<valueSize; i++)
values[i] = IN0(i + valueOffset);
for(int i=0; i < valueSize ; i+=2){
if(values[i+1] != old_values[i + 1]){
unit->inst->controlChange(values[i], values[i+1]);
old_values[i + 1] = values[i+1];
}
}
if(unit->do_freq && freq != unit->freq){
unit->inst->setFrequency(freq);
unit->freq = freq;
}
if(gate != unit->gate){
if(gate){
//Print("Starting freq %f\n",freq);
unit->inst->noteOn(freq, ampat);
}else{
//Print("Stopping\n");
unit->inst->noteOff(amprel);
}
unit->gate = gate;
}
for (int i=0; i < inNumSamples; ++i)
{
out[i] = unit->inst->tick();// * 7.5f; // Scaled to approx +-1
}
}
////////////////StkMesh2D
struct StkMesh2D : public Unit
{
Mesh2D * inst;
bool gate;
float ampat;
float XD;
float YD;
float Xpos;
float Ypos;
float decay;
};
extern "C"
{
void StkMesh2D_next(StkMesh2D *unit, int inNumSamples);
void StkMesh2D_Ctor(StkMesh2D* unit);
void StkMesh2D_Dtor(StkMesh2D* unit);
}
static void StkMesh2D_next_nop(StkMesh2D * unit, int inNumSamples)
{}
void StkMesh2D_Ctor(StkMesh2D* unit) {
gWorld = unit->mWorld;
Stk::setSampleRate( SAMPLERATE );
unit->gate = false;
unit->ampat = IN0(2);
unit->XD = IN0(3);
unit->YD = IN0(4);
unit->Xpos = IN0(5);
unit->Ypos = IN0(6);
unit->decay = IN0(7);
void* mem = RTAlloc(unit->mWorld,sizeof(Mesh2D));
if (!mem) {
Print("StkMesh2D: RT memory allocation failed on values\n");
SETCALC(Unit_next_nop);
return;
}
unit->inst = new(mem) Mesh2D(unit->XD,unit->YD);
if(unit->inst==NULL){
Print("StkMesh2D: RT memory allocation failed on instrument\n");
SETCALC(StkMesh2D_next_nop);
return;
}
//Print("Mesh created\n");
unit->inst->setDecay(unit->decay);
SETCALC(StkMesh2D_next);
//Print("Mesh created2\n");
}
void StkMesh2D_Dtor(StkMesh2D* unit)
{
//delete unit->inst;
RTFree(unit->mWorld, unit->inst);
}
void StkMesh2D_next(StkMesh2D *unit, int inNumSamples)
{
float *out = OUT(0);
float *inp = IN(0);
bool gate = IN0(1) > 0.f;
unit->ampat = IN0(2);
unit->XD = IN0(3);
unit->YD = IN0(4);
unit->Xpos = IN0(5);
unit->Ypos = IN0(6);
unit->decay = IN0(7);
//for(int i=1;i<8;i++)
// Print("IN(%d) is %f",i,IN0(i));
//Print("\n");
unit->inst->setInputPosition(unit->Xpos,unit->Ypos);
if(gate != unit->gate){
if(gate){
Print("Starting mesh %f\n",unit->ampat);
unit->inst->noteOn(10, unit->ampat);
}else{
Print("Stopping\n");
unit->inst->noteOff(0);
}
unit->gate = gate;
}
for (int i=0; i < inNumSamples; ++i)
{
//out[i] = unit->inst->tick();
out[i] = unit->inst->inputTick(inp[i]);
}
}
///////////////////////////////////////
struct StkGlobals : public Unit
{
char *rawwavePath;
bool showWarnings;
bool printErrors;
int m_valueSize;
};
extern "C"
{
void StkGlobals_next(StkGlobals *unit, int inNumSamples);
void StkGlobals_Ctor(StkGlobals* unit);
}
void StkGlobals_next(StkGlobals *unit, int inNumSamples){
NodeEnd(&unit->mParent->mNode);
}
void StkGlobals_Ctor(StkGlobals* unit) {
gWorld = unit->mWorld;
Stk::setSampleRate( SAMPLERATE );
unit->showWarnings = IN0(0) > 0;
unit->printErrors = IN0(1) > 0;
const int kVarOffset = 2;
unit->m_valueSize = unit->mNumInputs - kVarOffset;
if(unit->m_valueSize > 0){
const int valuesAllocSize = (unit->m_valueSize +1)* sizeof(char);
char * chunk = (char*)RTAlloc(unit->mWorld, valuesAllocSize);
if (!chunk) {
Print("StkGlobals: RT memory allocation failed on values\n");
SETCALC(Unit_next_nop);
return;
}
unit->rawwavePath = chunk;
for(int i=0; i< unit->m_valueSize; i++)
unit->rawwavePath[i] = IN0(i + kVarOffset);
unit->rawwavePath[unit->m_valueSize] = 0; //null termination
Stk::setRawwavePath(unit->rawwavePath);
}
Stk::showWarnings(unit->showWarnings);
Stk::printErrors(unit->printErrors);
RTFree(unit->mWorld,unit->rawwavePath);
SETCALC(StkGlobals_next);
}
////////////////////////////////////////
PluginLoad(StkUnit){
ft = inTable;
DefineDtorUnit(StkInst);
DefineDtorUnit(StkMesh2D);
DefineSimpleUnit(StkGlobals);
}
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