File: Gate.schelp

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class:: Gate
summary:: Gate or hold.
related:: Classes/Latch
categories::  UGens>Triggers


Description::

Allows input signal value to pass when gate is positive, otherwise holds last value.


classmethods::

method::ar, kr

argument::in
The input signal.

argument::trig

Gate - can be any signal. The output is held fixed when this is non-positive.


Examples::

code::

s.boot;
// Control rate so as not to whack your speakers with DC
{ Gate.kr(WhiteNoise.kr(1, 0), LFPulse.kr(1.333, 0.5))}.scope(zoom: 20);

::