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// you must not make any change at all to the order or number of
// instance variables in these classes!
// You should also not muck with the contents of the instance
// variables unless you are sure you know what you are doing.
// You may add methods.
Class {
var <name, <nextclass, superclass, <subclasses;
var <methods, <instVarNames, <classVarNames;
var <iprototype, <cprototype;
var <constNames, <constValues;
var instanceFormat, instanceFlags;
var <classIndex, classFlags, <maxSubclassIndex;
var <filenameSymbol, <charPos, <classVarIndex;
classvar <>classesInited;
// Every class has a metaclass which has 'Meta_' prepended to the name.
// Though there is a class Meta_Class which is the class of Class, the
// class of Meta_Class is Class. It is a loop, but a different one
// than the structure in Smalltalk.
superclass {
// superclass is stored as a symbol to allow forward reference during compilation
^superclass.asClass
}
asClass { ^this }
isMetaClass { ^this.class === Class }
initClass { }
// call Class.initClassTree(SomeClass) to force a class to init if you depend on its resources
*initClassTree { arg aClass;
var implementsInitClass;
// sometimes you need a class to be inited before another class
// start the process: Class.initClassTree(Object)
if(classesInited.isNil, { classesInited = IdentitySet.new });
if(classesInited.includes(aClass).not, {
if(aClass.isMetaClass.not and: { aClass.class.findMethod(\initClass).notNil }, {
aClass.initClass;
});
classesInited.add(aClass);
if(aClass.subclasses.notNil,{
aClass.subclasses.do({ arg class; this.initClassTree(class); });
});
});
}
*allClasses {
_AllClasses
^this.primitiveFailed
}
findMethod { arg methodName;
if ( methods.notNil, {
^methods.detect({ arg method; method.name == methodName });
},{ ^nil });
}
findRespondingMethodFor { arg methodName;
this.superclassesDo { arg class;
var method = class.findMethod(methodName);
method !? { ^method };
};
^nil
}
findOverriddenMethod { arg methodName;
if(this.findMethod(methodName).isNil) { ^nil };
this.superclass.superclassesDo { arg class;
var method = class.findMethod(methodName);
if(method.notNil) { ^method }
};
^nil
}
superclassesDo { arg function;
var class = this;
while { class.notNil } {
function.value(class);
class = class.superclass;
}
}
dumpByteCodes { arg methodName;
var meth;
meth = this.findMethod(methodName);
if (meth.notNil, { meth.dumpByteCodes },{ Post << methodName << " not found.\n"; });
}
dumpClassSubtree {
_DumpClassSubtree
^this.primitiveFailed
}
dumpInterface {
// show all methods and their arguments defined for this class
// does not include methods defined in superclasses
this.methods.do({ arg meth;
var numargs;
numargs = meth.argNames.size - 1;
" ".post;
meth.name.post;
" ( ".post;
meth.argNames.do({ arg name, i;
if (i > 0, { // skip 'this'
name.post;
if (i < numargs, {
", ".post;
});
});
});
" )\n".post;
});
}
asString {
^name.asString
}
printOn { arg stream;
stream << "class " << name;
}
storeOn { arg stream;
stream << name;
}
archiveAsCompileString { ^true }
hasHelpFile {
//should cache this in Library or classvar
//can't add instance variables to Class
^this.name.asString.findHelpFile.notNil
}
helpFilePath {
^this.name.asString.findHelpFile
}
help {
this.openHelpFile
}
openHelpFile {
// NOTE: because wslib provided the shortcut "Object:*help --> Object:*openHelpFile", we do the same
// rather than moving the implementation to the future-compatible :help method.
// This prevents infinite recursions for people with wslib installed.
// In future (3.7) this method content should be moved to :help, but no sooner.
this.name.asString.help
}
shallowCopy { ^this }
//listInstances { _ListInstancesOf }
//traceAnyPathToAllInstancesOf { _TraceAnyPathToAllInstancesOf }
openCodeFile {
this.filenameSymbol.asString.openDocument(this.charPos, -1);
}
classVars {
var start, end;
start = this.classVarIndex;
end = start + this.classVarNames.size;
^thisProcess.instVarAt(0).copyRange(start, end)
}
inspectorClass { ^ClassInspector }
findReferences { arg aSymbol, references;
methods.do({ arg meth;
references = meth.findReferences(aSymbol, references)
});
^references
}
*findAllReferences { arg aSymbol;
// this will not find method calls that are compiled with special byte codes such as 'value'.
var references;
Class.allClasses.do({ arg class;
references = class.findReferences(aSymbol, references);
});
^references;
}
allSubclasses {
var list;
list = subclasses.copy;
subclasses.do({ arg class; list = list ++ class.allSubclasses; });
^list
}
superclasses {
var list;
this.superclass.superclassesDo { arg class; list = list.add(class) }
^list
}
}
Process {
// A Process is a runtime environment.
var classVars, <interpreter;
var curThread, <mainThread;
var schedulerQueue;
var <>nowExecutingPath;
startup {
var time;
Class.initClassTree(AppClock); // AppClock first in case of error
time = this.class.elapsedTime;
Class.initClassTree(Object);
("Class tree inited in" + (this.class.elapsedTime - time).round(0.01) + "seconds").postln;
Class.classesInited = nil;
topEnvironment = Environment.new;
currentEnvironment = topEnvironment;
Archive.read;
// This method is called automatically right after compiling.
// Override in class 'Main' to do initialization stuff,
// but make sure to call this superclass method.
// the AppClock is not started until after this method is complete
}
run {
// This method is called when 'Run Main' is chosen from the menu.
// Override in class 'Main' to do whatever you want.
}
stop {
// This method is called when 'Stop Main' is chosen from the menu.
// Override in class 'Main' to do whatever you want.
}
shutdown {
// This method is called before recompiling or quitting.
// Override in class 'Main' to do whatever you want.
ShutDown.run;
NetAddr.disconnectAll;
File.closeAll;
Archive.write;
}
tick { // called repeatedly by SCVirtualMachine::doPeriodicTask
^AppClock.tick;
}
*tailCallOptimize {
_GetTailCallOptimize
^this.primitiveFailed
}
*tailCallOptimize_ { arg bool;
_SetTailCallOptimize
^this.primitiveFailed
}
getCurrentSelection {
var qt = \QtGUI.asClass;
^if(qt.notNil and: {qt.focusView.notNil}) {
qt.selectedText;
} {
interpreter.cmdLine;
}
}
openCodeFile {
var string, class, method, words;
string = this.getCurrentSelection;
if (string.includes($:), {
string.removeAllSuchThat(_.isSpace);
words = string.delimit({ arg c; c == $: });
class = words.at(0).asSymbol.asClass;
if (class.notNil, {
method = class.findMethod(words.at(1).asSymbol);
if (method.notNil, {
method.filenameSymbol.asString.openDocument(method.charPos, -1);
});
});
},{
class = string.asSymbol.asClass;
if (class.notNil, {
class = class.classRedirect;
class.filenameSymbol.asString.openDocument(class.charPos, -1);
});
});
}
openWinCodeFile {
var string, class, method, words;
string = this.getCurrentSelection;
if (string.includes($:), {
string.removeAllSuchThat(_.isSpace);
words = string.delimit({ arg c; c == $: });
class = words.at(0).asSymbol.asClass;
if (class.notNil, {
method = class.findMethod(words.at(1).asSymbol);
if (method.notNil, {
method.filenameSymbol.asString.openWinTextFile(method.charPos, -1);
});
});
},{
class = string.asSymbol.asClass;
if (class.notNil, {
class = class.classRedirect;
class.filenameSymbol.asString.openWinTextFile(class.charPos, -1);
});
});
}
methodReferences {
// this will not find method calls that are compiled with special byte codes such as 'value'.
var name, out, references, nameString;
out = CollStream.new;
name = this.getCurrentSelection.asSymbol;
references = Class.findAllReferences(name);
if (references.notNil, {
out << "References to '" << name << "' :\n";
references.do({ arg ref;
nameString = ref.ownerClass.name ++ ":" ++ ref.name;
out << " [" << nameString << "]\n"; });
out.collection.newTextWindow(name.asString);
},{
Post << "\nNo references to '" << name << "'.\n";
});
}
methodTemplates {
// this constructs the method templates when cmd-Y is pressed in the Lang menu.
var name, out, found = 0, namestring, text;
out = CollStream.new;
text = this.getCurrentSelection;
if (text.isEmpty){
Post << "\nNo implementations of ''.\n";
^this
};
if (text[0].toLower != text[0]) {
// user pressed the wrong key. DWIM.
^this.openCodeFile;
};
name = text.asSymbol;
out << "Implementations of '" << name << "' :\n";
Class.allClasses.do({ arg class;
class.methods.do({ arg method;
if (method.name == name, {
found = found + 1;
namestring = class.name ++ ":" ++ name;
out << " [" << namestring << "] : ";
if (method.argNames.isNil or: { method.argNames.size == 1 }, {
out << "this." << name;
if (name.isSetter, { out << "(val)"; });
},{
out << method.argNames.at(0);
if (name.asString.at(0).isAlpha, {
out << "." << name << "(";
method.argNames.do({ arg argName, i;
if (i > 0, {
if (i != 1, { out << ", " });
out << argName;
});
});
out << ")";
},{
out << " " << name << " ";
out << method.argNames.at(1);
});
});
out.nl;
});
});
});
case
{ found == 0 }
{
Post << "\nNo implementations of '" << name << "'.\n";
}
{ found == 1 }
{
interpreter.cmdLine = namestring;
this.openCodeFile;
}
{
out.collection.newTextWindow(name.asString);
};
}
interpretCmdLine {
// interpret some text from the command line
interpreter.interpretCmdLine;
}
interpretPrintCmdLine {
// interpret some text from the command line and print result
interpreter.interpretPrintCmdLine;
}
interpretPrintSelectedText {
interpreter.cmdLine = this.getCurrentSelection;
interpreter.interpretPrintCmdLine;
}
showHelp {
this.getCurrentSelection.help
}
argv { ^[] }
shallowCopy { ^this }
*elapsedTime {
_ElapsedTime
^this.primitiveFailed
}
*monotonicClockTime {
_monotonicClockTime
^this.primitiveFailed
}
storeOn { arg stream;
stream << "thisProcess";
}
archiveAsCompileString { ^true }
prSchedulerQueue { ^schedulerQueue }
}
FunctionDef {
var raw1, raw2, <code, <selectors, <constants, <prototypeFrame, <context, <argNames, <varNames;
var <sourceCode;
// a FunctionDef is defined by a code within curly braces {}
// When you use a FunctionDef in your code it gets pushed on the stack
// as an instance of Function
dumpByteCodes {
_DumpByteCodes
^this.primitiveFailed
}
numArgs {
// return number of arguments to the function
_FunDef_NumArgs
^this.primitiveFailed
}
numVars {
// return number of variables in the function
_FunDef_NumVars
^this.primitiveFailed
}
varArgs {
// return boolean whether function has ellipsis argument
_FunDef_VarArgs
^this.primitiveFailed
}
shallowCopy { ^this }
asFunction {
// this is only legal for closed functions.
_FunctionDefAsFunction
^this.primitiveFailed
}
dumpContexts {
_FunctionDefDumpContexts
^this.primitiveFailed
}
inspectorClass { ^FunctionDefInspector }
findReferences { arg aSymbol, references;
var lits;
lits = selectors.asArray;
if (lits.includes(aSymbol), {
references = references.add(this);
});
lits.do({ arg item;
if (item.isKindOf(FunctionDef), {
references = item.findReferences(aSymbol, references)
})
});
^references
}
storeOn { arg stream;
stream << "nil"
}
checkCanArchive { "cannot archive FunctionDefs".warn }
archiveAsCompileString { ^true }
argumentString { arg withDefaultValues=true;
var res = "", pairs = this.keyValuePairsFromArgs;
var last;
if(pairs.isEmpty) { ^nil };
last = pairs.lastIndex;
pairs.pairsDo { |name, defaultValue, i|
var value;
res = res ++ name;
if(withDefaultValues and: { defaultValue.notNil }) {
res = res ++ " = " ++ defaultValue.asCompileString
};
if(i + 1 != last) { res = res ++ ", " };
}
^res
}
keyValuePairsFromArgs {
var values;
if(argNames.isNil) { ^[] };
values = this.prototypeFrame.keep(argNames.size);
^[argNames, values].flop.flatten
}
makeEnvirFromArgs {
^().putPairs(this.keyValuePairsFromArgs)
}
}
Method : FunctionDef {
var <ownerClass, <name, <primitiveName;
var <filenameSymbol, <charPos;
openCodeFile {
this.filenameSymbol.asString.openDocument(this.charPos, -1);
}
hasHelpFile {
//should cache this in Library or classvar
//can't add instance variables to Class
^this.name.asString.findHelpFile.notNil
}
help {
HelpBrowser.openHelpForMethod(this);
}
inspectorClass { ^MethodInspector }
storeOn { arg stream;
stream << ownerClass.name << ".findMethod(" << name.asCompileString << ")"
}
archiveAsObject { ^true }
checkCanArchive {}
findReferences { arg aSymbol, references;
var lits, functionRefs;
lits = selectors.asArray;
if (lits.includes(aSymbol), {
references = references.add(this);
^references // we only need to be listed once
});
lits.do({ arg item;
if (item.isKindOf(FunctionDef), {
functionRefs = item.findReferences(aSymbol, functionRefs);
})
});
functionRefs.notNil.if({references = references.add(this)});
^references
}
keyValuePairsFromArgs {
var names, values;
if(argNames.isNil, { ^[] });
names = argNames.drop(1); // first argName is "this"
values = this.prototypeFrame.drop(1).keep(names.size);
^[names, values].flop.flatten
}
}
Frame {
// frames contain the local variables, context and continuation of a function or method invocation.
// since some Frames are deleted instead of garbage collected, it is too
// dangerous to allow access to them. Dangling pointers could result.
shallowCopy { ^this }
inspectorClass { ^FrameInspector }
storeOn { arg stream; stream << "nil"; }
archiveAsCompileString { ^true }
checkCanArchive { "cannot archive Frames".warn }
}
DebugFrame {
var <functionDef, <args, <vars, <caller, <context, <address;
// Object.getBackTrace returns one of these.
// 'functionDef' is the FunctionDef for this function or method.
// 'args' the values of the arguments to the function call.
// 'vars' the values of the local variables.
// 'caller' points to another DebugFrame for the caller to this function.
// 'context' points to another DebugFrame for the frame lexically enclosing this one.
// 'address' memory address of the actual frame object.
asString { ^"DebugFrame of " ++ functionDef.asString }
}
RawPointer {
// class used to hold raw pointers from the
// host environment.
}
Interpreter {
// The interpreter defines a context in which interactive commands
// are compiled.
var <>cmdLine; // place holder for text executed from a worksheet
var context; // faked interpreter context frame. Don't mess with it.
// a-z are predefined variables for use by the interactive context.
// They are read+write so that programmatic methods can
// get and alter the values that the interpreter has access to.
var <>a, <>b, <>c, <>d, <>e, <>f, <>g, <>h, <>i, <>j;
var <>k, <>l, <>m, <>n, <>o, <>p, <>q, <>r, <>s, <>t;
var <>u, <>v, <>w, <>x, <>y, <>z;
var <>codeDump, <>preProcessor;
*new { ^this.shouldNotImplement(thisMethod) }
interpretCmdLine {
^this.compile(cmdLine).value;
}
interpretPrintCmdLine {
var res, func, code = cmdLine, doc, ideClass = \ScIDE.asClass;
preProcessor !? { cmdLine = preProcessor.value(cmdLine, this) };
func = this.compile(cmdLine);
if (ideClass.notNil) {
thisProcess.nowExecutingPath = ideClass.currentPath
} {
if(\Document.asClass.notNil and: {(doc = Document.current).tryPerform(\dataptr).notNil}) {
thisProcess.nowExecutingPath = doc.tryPerform(\path);
}
};
res = func.value;
thisProcess.nowExecutingPath = nil;
codeDump.value(code, res, func, this);
("-> " ++ res).postln;
}
interpret { arg string ... args;
// compile, evaluate
cmdLine = string;
^this.compile(string).valueArray(args);
}
interpretPrint { arg string ... args;
// compile, evaluate, print
cmdLine = string;
^this.compile(string).valueArray(args).postln;
}
compile { arg string;
_CompileExpression
// compiles string and returns a Function.
// the string must be a valid expression.
// You cannot compile a class definition this way.
// This method is not implemented in SCPlay.
^nil
}
clearAll {
a = b = c = d = e = f = g = h = i = j = k = l = m =
n = o = p = q = r = s = t = u = v = w = x = y = z = nil;
}
executeFile { arg pathName ... args;
var result, saveExecutingPath = thisProcess.nowExecutingPath;
if (File.exists(pathName).not) {
"file \"%\" does not exist.\n".postf(pathName);
^nil
};
thisProcess.nowExecutingPath = pathName;
protect {
result = this.compileFile(pathName).valueArray(args)
} { |exception|
exception !? { exception.path = pathName };
thisProcess.nowExecutingPath = saveExecutingPath
};
^result
}
compileFile { arg pathName;
var file, text;
file = File.new(pathName, "r");
if (file.isOpen.not, {
error("file open failed\n");
^nil
});
text = file.readAllString;
file.close;
preProcessor !? { text = preProcessor.value(text, this) };
if (text.beginsWith("#!"), {
// comment out shebang to preserve line count
text.overWrite("//");
});
^this.compile(text)
}
// PRIVATE
functionCompileContext {
// compiler uses this method as a fake context in which to compile
// the user's function.
// Do not edit this method!
{} // this forces the compiler to generate a heap allocated frame rather than
// a frame on the stack
}
shallowCopy { ^this }
}
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