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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "SC_Node.h"
#include "SC_Rate.h"
#include "SC_SndBuf.h"
/*
changes to this struct likely also mean that a change is needed for
static const int sc_api_version = x;
value in SC_InterfaceTable.h file.
*/
struct Graph {
Node mNode;
uint32 mNumWires;
struct Wire* mWire;
uint32 mNumControls;
float* mControls;
float** mMapControls;
int32* mAudioBusOffsets;
// try this for setting the rate of a control
int* mControlRates;
uint32 mNumUnits;
struct Unit** mUnits;
uint32 mNumCalcUnits;
struct Unit** mCalcUnits; // excludes i-rate units.
int mSampleOffset;
struct RGen* mRGen;
struct Unit* mLocalAudioBusUnit;
struct Unit* mLocalControlBusUnit;
float mSubsampleOffset;
SndBuf* mLocalSndBufs;
int localBufNum;
int localMaxBufNum;
};
typedef struct Graph Graph;
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