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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
// TODO next time this is updated, change SC_PlugIn.hpp `in`, `zin`, etc. to take uint32s
// TODO next time this is updated, change SC_PlugIn.hpp `numInputs`, `numOutputs` to have correct
// return type
static const int sc_api_version = 3;
#include "SC_Types.h"
#include "SC_SndBuf.h"
#include "SC_Unit.h"
#include "SC_BufGen.h"
#include "SC_FifoMsg.h"
#include "SC_fftlib.h"
#include "SC_Export.h"
typedef struct SF_INFO SF_INFO;
struct World;
typedef bool (*AsyncStageFn)(World* inWorld, void* cmdData);
typedef void (*AsyncFreeFn)(World* inWorld, void* cmdData);
struct ScopeBufferHnd {
void* internalData;
float* data;
uint32 channels;
uint32 maxFrames;
float* channel_data(uint32 channel) { return data + (channel * maxFrames); }
operator bool() { return internalData != 0; }
};
struct InterfaceTable {
unsigned int mSineSize;
float32* mSineWavetable;
float32* mSine;
float32* mCosecant;
// call printf for debugging. should not use in finished code.
int (*fPrint)(const char* fmt, ...);
// get a seed for a random number generator
int32 (*fRanSeed)();
// define a unit def
bool (*fDefineUnit)(const char* inUnitClassName, size_t inAllocSize, UnitCtorFunc inCtor, UnitDtorFunc inDtor,
uint32 inFlags);
// define a command /cmd
bool (*fDefinePlugInCmd)(const char* inCmdName, PlugInCmdFunc inFunc, void* inUserData);
// define a command for a unit generator /u_cmd
bool (*fDefineUnitCmd)(const char* inUnitClassName, const char* inCmdName, UnitCmdFunc inFunc);
// define a buf gen
bool (*fDefineBufGen)(const char* inName, BufGenFunc inFunc);
// clear all of the unit's outputs.
void (*fClearUnitOutputs)(Unit* inUnit, int inNumSamples);
// non real time memory allocation
void* (*fNRTAlloc)(size_t inSize);
void* (*fNRTRealloc)(void* inPtr, size_t inSize);
void (*fNRTFree)(void* inPtr);
// real time memory allocation
void* (*fRTAlloc)(World* inWorld, size_t inSize);
void* (*fRTRealloc)(World* inWorld, void* inPtr, size_t inSize);
void (*fRTFree)(World* inWorld, void* inPtr);
// call to set a Node to run or not.
void (*fNodeRun)(struct Node* node, int run);
// call to stop a Graph after the next buffer.
void (*fNodeEnd)(struct Node* graph);
// send a trigger from a Node to clients
void (*fSendTrigger)(struct Node* inNode, int triggerID, float value);
// send a reply message from a Node to clients
void (*fSendNodeReply)(struct Node* inNode, int replyID, const char* cmdName, int numArgs, const float* values);
// sending messages between real time and non real time levels.
bool (*fSendMsgFromRT)(World* inWorld, struct FifoMsg& inMsg);
bool (*fSendMsgToRT)(World* inWorld, struct FifoMsg& inMsg);
// libsndfile support
int (*fSndFileFormatInfoFromStrings)(SF_INFO* info, const char* headerFormatString, const char* sampleFormatString);
// get nodes by id
struct Node* (*fGetNode)(World* inWorld, int inID);
struct Graph* (*fGetGraph)(World* inWorld, int inID);
void (*fNRTLock)(World* inWorld);
void (*fNRTUnlock)(World* inWorld);
bool mUnused0;
void (*fGroup_DeleteAll)(struct Group* group);
void (*fDoneAction)(int doneAction, struct Unit* unit);
int (*fDoAsynchronousCommand)(
World* inWorld, void* replyAddr, const char* cmdName, void* cmdData,
AsyncStageFn stage2, // stage2 is non real time
AsyncStageFn stage3, // stage3 is real time - completion msg performed if stage3 returns true
AsyncStageFn stage4, // stage4 is non real time - sends done if stage4 returns true
AsyncFreeFn cleanup, int completionMsgSize, void* completionMsgData);
// fBufAlloc should only be called within a BufGenFunc
int (*fBufAlloc)(SndBuf* inBuf, int inChannels, int inFrames, double inSampleRate);
// To initialise a specific FFT, ensure your input and output buffers exist. Internal data structures
// will be allocated using the alloc object,
// Both "fullsize" and "winsize" should be powers of two (this is not checked internally).
struct scfft* (*fSCfftCreate)(size_t fullsize, size_t winsize, SCFFT_WindowFunction wintype, float* indata,
float* outdata, SCFFT_Direction forward, SCFFT_Allocator& alloc);
void (*fSCfftDoFFT)(scfft* f);
void (*fSCfftDoIFFT)(scfft* f);
// destroy any resources held internally.
void (*fSCfftDestroy)(scfft* f, SCFFT_Allocator& alloc);
// Get scope buffer. Returns the maximum number of possile frames.
bool (*fGetScopeBuffer)(World* inWorld, int index, int channels, int maxFrames, ScopeBufferHnd&);
void (*fPushScopeBuffer)(World* inWorld, ScopeBufferHnd&, int frames);
void (*fReleaseScopeBuffer)(World* inWorld, ScopeBufferHnd&);
};
typedef struct InterfaceTable InterfaceTable;
#define Print (*ft->fPrint)
#define RanSeed (*ft->fRanSeed)
#define NodeEnd (*ft->fNodeEnd)
#define NodeRun (*ft->fNodeRun)
#define DefineUnit (*ft->fDefineUnit)
#define DefinePlugInCmd (*ft->fDefinePlugInCmd)
#define DefineUnitCmd (*ft->fDefineUnitCmd)
#define DefineBufGen (*ft->fDefineBufGen)
#define ClearUnitOutputs (*ft->fClearUnitOutputs)
#define SendTrigger (*ft->fSendTrigger)
#define SendNodeReply (*ft->fSendNodeReply)
#define SendMsgFromRT (*ft->fSendMsgFromRT)
#define SendMsgToRT (*ft->fSendMsgToRT)
#define DoneAction (*ft->fDoneAction)
#define NRTAlloc (*ft->fNRTAlloc)
#define NRTRealloc (*ft->fNRTRealloc)
#define NRTFree (*ft->fNRTFree)
#define RTAlloc (*ft->fRTAlloc)
#define RTRealloc (*ft->fRTRealloc)
#define RTFree (*ft->fRTFree)
#define SC_GetNode (*ft->fGetNode)
#define SC_GetGraph (*ft->fGetGraph)
#define NRTLock (*ft->fNRTLock)
#define NRTUnlock (*ft->fNRTUnlock)
#define BufAlloc (*ft->fBufAlloc)
#define GroupDeleteAll (*ft->fGroup_DeleteAll)
#define SndFileFormatInfoFromStrings (*ft->fSndFileFormatInfoFromStrings)
#define DoAsynchronousCommand (*ft->fDoAsynchronousCommand)
#define DefineSimpleUnit(name) (*ft->fDefineUnit)(#name, sizeof(name), (UnitCtorFunc)&name##_Ctor, 0, 0);
#define DefineDtorUnit(name) \
(*ft->fDefineUnit)(#name, sizeof(name), (UnitCtorFunc)&name##_Ctor, (UnitDtorFunc)&name##_Dtor, 0);
#define DefineSimpleCantAliasUnit(name) \
(*ft->fDefineUnit)(#name, sizeof(name), (UnitCtorFunc)&name##_Ctor, 0, kUnitDef_CantAliasInputsToOutputs);
#define DefineDtorCantAliasUnit(name) \
(*ft->fDefineUnit)(#name, sizeof(name), (UnitCtorFunc)&name##_Ctor, (UnitDtorFunc)&name##_Dtor, \
kUnitDef_CantAliasInputsToOutputs);
typedef enum { sc_server_scsynth = 0, sc_server_supernova = 1 } SC_ServerType;
#ifdef STATIC_PLUGINS
# define PluginLoad(name) void name##_Load(InterfaceTable* inTable)
#else
# ifdef SUPERNOVA
# define SUPERNOVA_CHECK \
C_LINKAGE SC_API_EXPORT int server_type(void) { return sc_server_supernova; }
# else
# define SUPERNOVA_CHECK \
C_LINKAGE SC_API_EXPORT int server_type(void) { return sc_server_scsynth; }
# endif
# define PluginLoad(name) \
C_LINKAGE SC_API_EXPORT int api_version(void) { return sc_api_version; } \
SUPERNOVA_CHECK \
C_LINKAGE SC_API_EXPORT void load(InterfaceTable* inTable)
#endif
#define scfft_create (*ft->fSCfftCreate)
#define scfft_dofft (*ft->fSCfftDoFFT)
#define scfft_doifft (*ft->fSCfftDoIFFT)
#define scfft_destroy (*ft->fSCfftDestroy)
class SCWorld_Allocator : public SCFFT_Allocator {
InterfaceTable* ft;
World* world;
public:
SCWorld_Allocator(InterfaceTable* ft, World* world): ft(ft), world(world) {}
virtual void* alloc(size_t size) { return RTAlloc(world, size); }
virtual void free(void* ptr) { RTFree(world, ptr); }
};
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