File: AllpassN.schelp

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class:: AllpassN
summary:: Schroeder allpass delay line with no interpolation.
related:: Classes/AllpassC, Classes/AllpassL, Classes/BufAllpassN
categories::  UGens>Delays


Description::

A Schroeder allpass filter is given by the difference equations

code::
s(t) = x(t) + k * s(t - D)
y(t) = -k * s(t) + s(t - D)
::

where code::x(t):: is the input signal, code::y(t):: is the output signal,
code::D:: is the delay time, and code::k:: is the allpass coefficient.

In this UGen, code::k:: is computed as
code::k == 0.001 ** (delay / decay.abs) * decay.sign:: (0.001 is -60 dBFS).

This UGen quantizes the delay time to the nearest sample period, and will
produce aliasing artifacts if the delay time is modulated. If these
are undesirable properties, the more CPU-expensive alternatives are
link::Classes/AllpassL:: which uses linear interpolation, and
link::Classes/AllpassC:: which uses cubic interpolation.

classmethods::

method::ar, kr

argument::in
The input signal.

argument::maxdelaytime
The maximum delay time in seconds. Used to initialize the delay buffer size.

argument::delaytime
Delay time in seconds.

argument::decaytime
Time for the echoes to decay by 60 decibels. If this time is negative, then the feedback coefficient will be negative, thus emphasizing only odd harmonics at an octave lower.

argument::mul
Output will be multiplied by this value.

argument::add
This value will be added to the output.

Examples::

code::

// Since the allpass delay has no audible effect as a resonator on
// steady state sound ...

{ AllpassN.ar(WhiteNoise.ar(0.1), 0.01, XLine.kr(0.0001, 0.01, 20), 0.2) }.play;

// ...these examples add the input to the effected sound and compare variants so that you can hear
// the effect of the phase comb:

(
{
	z = WhiteNoise.ar(0.2);
	z + AllpassN.ar(z, 0.01, XLine.kr(0.0001, 0.01, 20), 0.2)
}.play)

(
{
	z = WhiteNoise.ar(0.2);
	z + AllpassL.ar(z, 0.01, XLine.kr(0.0001, 0.01, 20), 0.2)
}.play)

(
{
	z = WhiteNoise.ar(0.2);
	z + AllpassC.ar(z, 0.01, XLine.kr(0.0001, 0.01, 20), 0.2)
}.play)

// used as an echo - doesn't really sound different than Comb,
// but it outputs the input signal immediately (inverted) and the echoes
// are lower in amplitude.
{ AllpassN.ar(Decay.ar(Dust.ar(1,0.5), 0.2, WhiteNoise.ar), 0.2, 0.2, 3) }.play;

::