File: Amplitude.schelp

package info (click to toggle)
supercollider 1%3A3.13.0%2Brepack-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 80,292 kB
  • sloc: cpp: 476,363; lisp: 84,680; ansic: 77,685; sh: 25,509; python: 7,909; makefile: 3,440; perl: 1,964; javascript: 974; xml: 826; java: 677; yacc: 314; lex: 175; objc: 152; ruby: 136
file content (64 lines) | stat: -rw-r--r-- 1,255 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
class:: Amplitude
summary:: Amplitude follower
categories:: UGens>Analysis>Amplitude

description::
Tracks the peak amplitude of a signal.

classmethods::

method:: ar, kr

argument::in
Input signal

argument::attackTime
60dB convergence time for following attacks.

argument::releaseTime
60dB convergence time for following decays.

argument::mul

argument::add

examples::

code::
(
// use input amplitude to control SinOsc frequency
{
    SinOsc.ar(
            Amplitude.kr(
                        Blip.ar(3, 20) * LFNoise1.kr(0.1).range(0, 1),
                        MouseX.kr(0.001, 1, 1),
                        MouseY.kr(0.001, 1, 1),
                        1200,
                        400
            ),
            0, 0.3)
}.play;
)
::

code::
// use input amplitude to control Pulse amplitude - use headphones to prevent feedback.
{ Pulse.ar(90, 0.3, Amplitude.kr(SoundIn.ar(0))) }.play;
::

code::
(
// use input amplitude to control SinOsc frequency - use headphones to prevent feedback.
{
    SinOsc.ar(
            Amplitude.kr(
                        SoundIn.ar(0),
                        0.01,
                        0.01,
                        1200,
                        400
            ),
            0, 0.3)
}.play;
)
::