File: BBandStop.schelp

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supercollider 1%3A3.13.0%2Brepack-1
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class:: BBandStop
summary:: Band reject filter
categories:: UGens>Filters>BEQSuite
related:: Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BLowShelf, Classes/BHiShelf, Classes/BBandPass, Classes/BAllPass

description::
The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen.

note::
Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units.
::

classmethods::

method:: ar
argument:: in
input signal to be processed.
argument:: freq
center frequency.
WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts!
argument:: bw
the bandwidth in octaves between -3 dB frequencies.
argument:: mul
argument:: add

examples::
code::
s.boot;
(
z = {
BBandStop.ar(
	SoundIn.ar([0,1]),
	MouseX.kr(20, 20000, \exponential),
	MouseY.kr(0.0, 10.0, \linear), // bw
	0.5); // mul
}.play)
z.release;

(
z = {
BBandStop.ar(
	WhiteNoise.ar ! 2,
	MouseX.kr(20, 20000, \exponential),
	MouseY.kr(0.0, 10.0, \linear), // bw
	0.1); // mul
}.play)
z.release;

(
z = { // drill...
BBandStop.ar(
	SinOsc.ar(1000) ! 2,
	MouseX.kr(800, 1200, \exponential),
	MouseY.kr(0.0, 10.0, \linear), // bw
	0.1); // mul
}.play)
z.release;

(
z = { // nada
BBandStop.ar(
	SinOsc.ar(1000) ! 2,
	1000,
	MouseY.kr(0.0, 10.0, \linear), // bw
	0.5); // mul
}.play)
z.release;
::