File: ControlRate.schelp

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class:: ControlRate
summary:: Server control rate.
related:: Classes/RadiansPerSample, Classes/SampleDur, Classes/SampleRate, Classes/SubsampleOffset
categories::  UGens>Info


Description::

Get the current control rate of the server.


classmethods::

method::ir

returns::
The current control rate of the server.

equivalent to 1 / link::Classes/ControlDur::

Examples::
code::
{ ControlRate.ir.poll }.play;
::

compare ControlRate (.kr) and link::Classes/SampleRate:: (.ar)
code::
( 
{
	var freq = 400;
	
	// pulses at control rate:
	(LFPulse.ar(ControlRate.ir,0,0.01,2,-1) * [1,0,0,0]) 
	
	// Sinewave at control rate:
	+ (SinOsc.kr(freq) * [0,1,0,0])
	
	// pulses at sample rate:
	+ (LFPulse.ar(SampleRate.ir/2,0,0.1,2,-1) * [0,0,1,0]) 
	
	// Sinewave at sample rate:
	+ (SinOsc.ar(freq) * [0,0,0,1])
	
}.plot(0.01);
)
::

listen to difference:
code::
(
{
	K2A.ar( SinOsc.kr(400, mul:[1,0]))
	     +  SinOsc.ar(400, mul:[0,1])
}.scope
)
::

More about difference between .kr (control rate) and .ar (audio rate) can be found in link::Tutorials/Mark_Polishook_tutorial/08_Rates::

play a sine tone at control rate
code::
{ SinOsc.ar(ControlRate.ir) * 0.1 }.play;
::