File: Gradient.schelp

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class:: Gradient
summary:: A linear color fade between two colors
categories:: GUI>Accessories
related:: Classes/Color, Classes/HiliteGradient

description::

note:: The use of Gradient is strong::not supported yet::. When Gradient is used in place of Color, the average gradient color will be used instead. ::

classmethods::

method:: new
argument:: color1
An instance of link::Classes/Color::.
argument:: color2
An instance of link::Classes/Color::.
argument:: direction
code::\h:: or code::\v:: for horizontal and vertical respectively. Default value is code::\h::.
argument:: steps
The resolution of the gradient. Default value is 64.

instancemethods::

method:: at
Retrieve the colour at position code::pos::, typically a value between zero and one. code::at(0):: is code::color1::, and code::at(1):: is code::color2::.
argument:: pos

examples::
code::
// basic usage
(
w = Window.new.front;
w.view.background = Gradient(Color.yellow,Color.white);
)

// change direction and resolution
(
w = Window.new.front;
w.view.background = Gradient(Color.red,Color.white,\v, 5);
)

// almost unnoticeable variations can be pleasant
(
w = Window.new.front;
v = CompositeView(w, Rect(50,50,300,300));
c = Color.rand;
d = c.vary(0.15);
v.background = Gradient(c, d, \v);
[c, d].postln
)

(
var w, k, c, d, e, c1, c2, f, g;
w = Window.new.front;
k = Slider2D(w, Rect(50,50,300,300));
f = {
	c = Color.rand;
	d = c.vary(0.5);
	e = d.vary(0.5);
};
g = {
	c1 = d.hueBlend(e, k.y).round(0.01);
	c2 = c.hueBlend(e, k.x).round(0.01);
	k.background = Gradient(c1, c2, \v)
};
f.value; g.value;
k.action = g;
k.mouseUpAction = { [c1, c2].postln };
k.keyDownAction = f; // hit any key for new color
)

// an example using gradient indirectly to update window colour
(
w=Window.new.front;
g = Gradient(Color.red,Color.green);
Task{
	(0, 0.01 .. 1).do{|pos|
		w.view.background = g.at(pos);
		0.01.wait;
	};
}.play(AppClock)
)
::