File: Image.schelp

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class:: Image
summary:: image component
categories:: GUI>Views
related:: Classes/View

DESCRIPTION::

Image enables the drawing of images in the SuperCollider GUI.


CLASSMETHODS::

PRIVATE::initClass, prFromWindowRect, prFreeAll

METHOD::new
Creates a new Image instance. "multiple" here stands for multiple arguments.

ARGUMENT::multiple
Any of the following:
list::
## link::Classes/Number:: to create an strong::empty:: image of size multiple as width and height
code::
i = Image.new(400);		// Create a 400x400 pixel Image.
i.bounds;
i.free;

i = Image.new(400, 200);	// Create a 400x200 pixel Image.
i.bounds;
i.free;
::
## link::Classes/Point:: to create an strong::empty:: image of size multiple.x as width and multiple.y as height
code::
i = Image.new(400@200);	// Create a 400x200 pixel Image.
i.bounds;
i.free;
::
## link::Classes/String:: to create an image from a strong::local file::
code::
//	Path string
i = Image.new(SCDoc.helpSourceDir +/+ "images/Swamp.png"); // add a path to your image
[i.width, i.height].postln;
i.bounds;
i.plot;
i.free;
::
::

ARGUMENT::height
If strong::multiple:: is a number, then this argument indicates the height of the new image.


METHOD::color
Creates a new Image instance filled with the specified color.
code::
i = Image.color(400, 200, Color.blue(0.9,0.1));
i.plot(freeOnClose:true);
::

ARGUMENT::... args
Multiple arguments. the last argument should be a valid link::Classes/Color::

METHOD::open
Creates a new Image instance from the local file at strong::path::.
code::
(
i = Image.open(SCDoc.helpSourceDir +/+ "images/Swamp.png");
i.plot(freeOnClose:true);
i.url.postln;
)
::

METHOD::openSVG
Creates a new Image instance from the local SVG file at strong::path::.
code::
(
i = Image.openSVG(SCDoc.helpSourceDir +/+ "images/plugin.svg", 200@200);
i.plot(freeOnClose:true);
i.url.postln;
)
::

ARGUMENT::path
A String containing the SVG file's path.

ARGUMENT::size
A link::Classes/Size::. SVG contents will be drawn into an image of this size. If not provided, suggested size provided by SVG will be used.


METHOD::openURL
NOTE::Not implemented yet.::
Creates a new Image instance from a valid image at the specified URL strong::path::.
code::
i = Image.openURL(SCDoc.helpSourceDir +/+ "images/Swamp.png");
i.url;
w = i.plot(freeOnClose:true);
::

METHOD::fromImage
Creates a new Image instance from another Image.
code::
i = Image.new(SCDoc.helpSourceDir +/+ "images/Swamp.png");
j = Image.fromImage(i);
i.dump;
j.dump;
[i, j].do(_.plot);
[i, j].do(_.free);
::

METHOD::fromWindow
Creates a new Image from a portion of a Window. this can be used to capture either a window or a specific View.

code::
// WINDOW Example:
// First create a window and draw inside of it
(
	w = Window.new;
	w.front; // comment this to copy offscreen window
	w.view.background_(Color.white);
	w.drawHook = {
		Pen.translate(100, 100);
		10.do{
			// set the Color
			Pen.color = Color.blue(rrand(0.0, 1), rrand(0.0, 0.5));
			Pen.addWedge((100.rand)@(100.rand), rrand(10, 100), 2pi.rand, 2pi.rand);
			Pen.perform([\stroke, \fill].choose);
		}
	};
	w.refresh;
)

// then grab the window
(
	i = Image.fromWindow(w);
	w.close;
	i.plot(freeOnClose:true);
)

// VIEW Capture Example:
// First create a window and add some views inside of it
(
	w = Window.new.front;
	b = [10, 80].asSpec;
	c = NumberBox(w, Rect(20, 20, 60, 40));
	a = Slider(w, Rect(20, 80, 100, 40))
		.focusColor_(Color.red(alpha:0.2))
		.action_({
			c.value_(b.map(a.value).round(0.01))
	// round the float so it will fit in the NumberBox
			});
)

// then grab the window
(
	i = Image.fromWindow(w, a.bounds);
	w.close;
	i.plot(freeOnClose:true);
)
::

ARGUMENT::window
the Window object.

ARGUMENT::rect
optional. the constrained rect to capture inside the Window. By default, it is the window size.

METHOD::closeAllPlotWindows
Close all the Image plot windows currently opened.

METHOD::colorToPixel
Convert a link::Classes/Color:: into a pixel datatype suitable for setting pixel data in the Image class.
RETURNS:: A 32bit packed Integer in the RGBA format.

METHOD::pixelToColor
Convert a 32bit packed Integer in the RGBA format into a link::Classes/Color::
RETURNS:: A link::Classes/Color::

PRIVATE::newEmpty, prFormats

SUBSECTION::Class variables and attributes

METHOD::formats
returns all the valid image formats as an link::Classes/Array::
code::
Image.formats;
::

METHOD::compositingOperations
returns all the valid compositing operations you can use when drawing an Image as an link::Classes/Array::
code::
Image.compositingOperations;
::

METHOD::interpolations
returns an link::Classes/Array:: of the different levels of interpolation you can specify when drawing an Image.
code::
Image.interpolations;
::

METHOD::resizeModes
returns an link::Classes/Array:: of the different resize modes you can specify when changing the size of an Image.
code::
Image.resizeModes;
::

METHOD::allPlotWindows
Returns an array of all the Image plot windows currently opened.
code::
Image.allPlotWindows
::


INSTANCEMETHODS::

PRIVATE::prLockFocus, prDrawAtPoint, prSync, prApplyFilters, prTileInRect, prUpdatePixelsInRect, prGetPixel, prInit, prSetInterpolation, prFree, prSetPixel, prLoadPixels, prSetBackground, prApplyKernel, prUpdatePixels, prWriteToFile, prUnlockFocus, prInitFromURL, prSetColor, prGetColor, prSetName, prGetInterpolation, prDrawInRect, prNewEmpty, prNewFromWindow, prNewPath, prNewSVG, prNewURL, prSetPainter, prSetSize, prTransferPixels, prUnsetPainter

SUBSECTION::commons / general attributes

METHOD::width
returns or set the width of the receiver

METHOD::height
returns or set the height of the receiver

METHOD::setSize
set the size of the receiver

METHOD::bounds
returns the bounds of the receiver.

METHOD::free
deallocate the receiver. this method is useful if you want to manage and reclaim yourself resources. otherwise you do not need to call this method since each object is automatically garbage collected.

METHOD::scalesWhenResized
flag to tell or set if the receiver should update its bitmap representation to scale when a resize operation is performed
code::
(
i = Image.new(SCDoc.helpSourceDir +/+ "images/Swamp.png");
i.bounds.postln; // getting the dimensions
w =i.plot;
)

// changing the size of an image
(
i.scalesWhenResized_(true);
i.setSize(400, (400 / (i.width / i.height)).asInteger);
a =i.plot;
)

(
a.close; w.close; i.free;
)
::

METHOD::url
returns or set the url of the receiver. Returning only if any where supplied at creation, otherwise returns nil. Setting may be used for different purpose but try to supply a valid one since it is used for archiving the image as an object.
code::
i = Image.new("http://www.google.com/intl/en_ALL/images/logo.gif");
i.url;
i.plot;
i.free;
::

METHOD::interpolation
get or set the level of interpolation used when rendering the image - it has not effect when the Image is accelerated. see link::#*interpolations:: for a valid range of values.
code::
(
i = Image.new(SCDoc.helpSourceDir +/+ "images/Swamp.png");
w = i.plot;
i.interpolation;			// get the image currrent interpolation mode
)

(
i.interpolation = 'fast';		// experiment with interpolation modes
w.refresh;
)

(
i.interpolation = 'smooth';
w.refresh;
)

i.free;
::

SUBSECTION::saving and archiving

METHOD::write
write the Image to a file.
code::
i = Image.new(SCDoc.helpSourceDir +/+ "images/Swamp.png");
i.dump
i.write("~/Desktop/my_image.png".standardizePath);
i.free;

//	storeOn / asCompileString
i = Image.new(SCDoc.helpSourceDir +/+ "images/Swamp.png");

i.url;
i.asCompileString;
i.writeArchive("~/Desktop/my_image.scd".standardizePath);

i.free;
i = nil;

Document.open("~/Desktop/my_image.scd".standardizePath);

i = Object.readArchive("~/Desktop/my_image.scd".standardizePath);
i.plot;
i.free;
::

ARGUMENT::path
the location where to save it

ARGUMENT::format
(optional) format to use. see Image.formats for supported formats. If nil, it will get the format depending on the path extension.

ARGUMENT::quality
The quality factor must be in the range 0 to 100 or -1. Specify 0 to obtain small compressed files, 100 for large uncompressed files, and -1 (the default) to use the default settings.

SUBSECTION::rendering

METHOD::plot
plots the image in a Window.
code::
i = Image.new(SCDoc.helpSourceDir +/+ "images/Swamp.png");
w = i.plot;
w.close;

w = i.plot(showInfo:false);
w.close;
i.free;

// other option - image will be automatically freed when closed
Image.new(SCDoc.helpSourceDir +/+ "images/Swamp.png").plot("Hello", freeOnClose:true);
::

ARGUMENT::name
the title of the Window. may be nil.

ARGUMENT::bounds
the bounds of the Window. may be nil.

ARGUMENT::freeOnClose
flag to tell if the Window should free the Image when closed.

ARGUMENT::background
additional background to apply to the Window. may be useful for artifacts due to alpha / compositing...

ARGUMENT::showInfo
shows pixel coordinates while the mouse is over the image's plot window.

METHOD::draw
shortcut for drawing inside an image. equivalent to :
list::
## receiver.lockFocus
## aFunction
## receiver.unlockFocus
::
code::
(
	j = Image.new(400,300);
	j.draw({ arg image;

		Pen.translate(100, 100);
		1000.do {
			// set the Color
			Pen.color = Color.green(rrand(0.0, 1), rrand(0.0, 0.5));
			Pen.addAnnularWedge(
				(100.rand)@(100.rand),
				rrand(10, 50),
				rrand(51, 100),
				2pi.rand,
				2pi.rand
			);
			Pen.perform([\stroke, \fill].choose);
		};
	}).plot(freeOnClose:true);
)

//	String drawing support on the image
//	drawStringAtPoint(string, point, font, color);
(
	j = Image.new(150,50);
	j.draw({ arg bounds;
		j.drawStringAtPoint("Hello, world!", 10@10, Font("Lucida Grande", 24), Color.black);
	});
)

j.plot;
j.write("~/Desktop/hello.png");
j.free;
::

METHOD::drawStringAtPoint
renders *correctly* a String inside an Image :) code::// to fix to have a compliant interface::
code::
(
	var width, height, tgHeight, ratio, str, font, color, strb, targetWidth=400, shadowColor, run = true;
	shadowColor = Color.black;

	color = Color.gray(0.8);
	str = "I Love Pixels";
	font = Font("Monaco", 10);
	strb = str.bounds(font);
	width = strb.width;
	height = strb.height;
	ratio = height / width;
	i = Image(width@(height));
	i.draw({|bb|
		Pen.smoothing_(false);
		i.drawStringAtPoint(str, 0@0, font, color);
	});
	i.interpolation_(\none);
	tgHeight = targetWidth * ratio;
	w = Window.new("", Rect(400,400, 450, 150)).drawHook_({
		Pen.setShadow(2@2, 0.4, color:Color.red);
		i.drawInRect(Rect(5,5,targetWidth, tgHeight));
	});

	w.view.background_(Color.white);
	w.onClose_({run = false; i.free;});
	w.front;
)
::

METHOD::drawAtPoint
render the image or a portion of it in the current graphic context.
code::
(
	var operation='sourceOver', fraction=1.0, i, w;

	i = Image.new(
	//	"http://supercollider.sourceforge.net/theme/sc01/icon.supercollider.gif"
	//	SCDoc.helpSourceDir +/+ "images/duck_alpha.png"
		SCDoc.helpSourceDir +/+ "images/Swamp.png"
	);

	w = Window.new("Image", Rect(120, 400, 360, 180)).front;

	Slider.new(w, Rect(10, 150, 150, 16))
		.value_(1.0)
		.action_({ arg sl;
			fraction = sl.value;
			w.refresh;
		});

	PopUpMenu.new(w, Rect(170, 150, 100, 16))
		.items_( Image.compositingOperations.collect({ arg i; i.asString }) )
		.value_(2)
		.action_({ arg pm;
			operation = Image.compositingOperations.at(pm.value);
			w.refresh;
		});

	w.onClose_({ i.free }); // free the image when the window is closed

	w.drawHook_({

		i.drawAtPoint(10@10, nil, operation, fraction);

	});
)
::

ARGUMENT::point
the link::Classes/Point:: where to draw it

ARGUMENT::fromRect
the portion of the Image to use

ARGUMENT::operation
the compositing operation to use. code::'sourceOver':: is the default.

ARGUMENT::fraction
the opacity to use, ranging from 0.0 (fully transparent) to 1.0 (fully opaque)

METHOD::drawInRect
render the image or a portion of it in a specified rectangle of the current graphic context. This may stretch the image depending on the destination rect.
code::
(
	i = Image.new(
		// "http://supercollider.sourceforge.net/theme/sc01/icon.supercollider.gif"
		SCDoc.helpSourceDir +/+ "images/icon.supercollider.png"
	);

	w = Window.new("Image", Rect(120, 400, 360, 180)).front;
	w.onClose_({ i.free }); // free the image when the window is closed
	w.drawHook_({
		i.drawInRect(Rect(10,10,50,50), Rect(10,10,50,50), 2, 1.0); // only a section
	});
)
::

ARGUMENT::rect
the link::Classes/Rect:: where to draw it

ARGUMENT::fromRect
the portion of the Image to use

ARGUMENT::operation
the compositing operation to use. code::'sourceOver':: is the default.

ARGUMENT::fraction
the opacity to use, ranging from 0.0 (fully transparent) to 1.0 (fully opaque)

METHOD::tileInRect
tile the image or a portion of it in a specified rectangle of the current graphic context. This may stretch the image depending on the destination rect.
code::
(
i = Image.new(
	// "http://supercollider.sourceforge.net/theme/sc01/icon.supercollider.gif"
	SCDoc.helpSourceDir +/+ "images/icon.supercollider.png"
);

w = Window.new("Image", Rect(120, 400, 360, 180)).front;
w.onClose_({ i.free }); // free the image when the window is closed
w.drawFunc_({
	i.tileInRect(w.view.bounds, nil, 2, 1.0); // all image contents
});
)
::

ARGUMENT::rect
the link::Classes/Rect:: where to draw it

ARGUMENT::fromRect
the portion of the Image to use

ARGUMENT::operation
the compositing operation to use. code::'sourceOver':: is the default.
NOTE::
Compositing operations are currently disabled for tileInRect
::

ARGUMENT::opacity
the opacity to use, ranging from 0.0 (fully transparent) to 1.0 (fully opaque)

SUBSECTION::Instance Methods / accessing and setting pixels

METHOD::setPixel
fill a pixel located at x @ y.
code::
i = Image.color(60, 60, Color.blue(0.1,0.1));
w = i.plot;
i.setPixel(Image.colorToPixel(Color.new(1,0,0,1)), 0, 0); // setting red
w.refresh;
("pixel at 0 @ 0:"+Image.pixelToColor(i.getPixel(0,0)).asArray).postln;
i.free;
::

ARGUMENT::rgbaInteger
an 32 bit link::Classes/Integer:: containing color information packed as 8bit RGBA
ARGUMENT::x
the x position of the pixel in the image
ARGUMENT::y
the y position of the pixel in the image

METHOD::getPixel
retrieve the pixel value at x @ y as a RGBA integer
code::
// A simple example on how to manipulate pixels with Image
(
b = Int32Array[
	Image.colorToPixel(Color.new255(255,0,0,255)), // red
	Image.colorToPixel(Color.new255(0,255,0,255)), // green
	Image.colorToPixel(Color.new255(0,0,255,255)), // blue
	Image.colorToPixel(Color.new255(255,0,255,255)) // purple
];
)

Image.pixelToColor(b[0]).red; // 1.0 see Color -red
Image.pixelToColor(b[0]).green; // 0.0 see Color -green
Image.pixelToColor(b[0]).blue; // 0.0 see Color -blue
Image.pixelToColor(b[0]).alpha; // 1.0 see Color -alpha

a = Image.new(b.size@1).pixels_(b).interpolation_(\fast);
a.plot;


// Set + Get
a.setPixel(Image.colorToPixel(Color.new255(255, 0, 255, 128)) /* create an Integer from 0-255 integer rgba value */, 0, 0).plot;
p = a.getPixel(0,0);

Image.pixelToColor(p).red;// 1.0
Image.pixelToColor(p).green; // 0.0
Image.pixelToColor(p).blue; // 1.0
Image.pixelToColor(p).alpha; // ~0.5

// now another important example
a.setPixel(Image.colorToPixel(Color.new255(255, 0, 255, 0)), 1, 0).plot; // clear color -> alpha is 0
p = a.getPixel(1,0);

Image.pixelToColor(p).red; // you expect 1.0 but you get 0.0 ??? Why = because Image uses premultiplied color component value internally
// meaning all Red, Green, and Blue component are premultiplied by the alpha
// if alpha is 0 you get 0 back for all components.

Image.pixelToColor(p).green; // 0
Image.pixelToColor(p).blue; // 0
Image.pixelToColor(p).alpha; // 0

p = a.getColor(1,0); // more explicit - but same here
::

METHOD::setColor
fill the pixel located at x @ y with the specified strong::color::.

METHOD::getColor
retrieve the pixel value at x @ y as a link::Classes/Color::.

METHOD::pixels
retrieve or set all the pixels of the receiver.
NOTE::
Careful: the returned Array is a link::Classes/Int32Array:: of size receiver.width * receiver.height containing all pixel values as 32bit Integer. See link::#*colorToPixel:: and link::#*pixelToColor::.
::

ARGUMENT::array
an link::Classes/Int32Array:: of size receiver.width * receiver.height containing all pixel values as 32bit Integer

METHOD::loadPixels
load all the pixels of the receiver in an array. it is better and faster to call this function instead of link::#-pixels:: if you plan to retrieve frequently the pixel data (since it won't allocate a new array everytime !)
code::
// exec one line at a time
(
i = Image.new(
	// "http://supercollider.sourceforge.net/theme/sc01/icon.supercollider.gif"
	SCDoc.helpSourceDir +/+ "images/icon.supercollider.png"
);
)

// first grab the pixels
p = i.pixels;

// do some mods - here invert
// i.invert; // not implemented yet

// reload directly in my array - do not need to call i.pixels again
i.loadPixels(p);
i.free;
p;
::

ARGUMENT::array
the array that will be filled. Should be an link::Classes/Int32Array:: of size receiver.width * receiver.height.

ARGUMENT::region
the targeted rectangular region. (nil by default, meaning full size)

ARGUMENT::start
the start index of the array.

METHOD::setPixels
set the pixels in a specific portion of the receiver.
code::

(
i = Image.new(20@20);
i.pixels_(
	Int32Array.fill(i.width * i.height, {
		Image.colorToPixel(Color.new255(255.rand,127.rand,255.rand,255))
	})
);
//i.interpolation_(\fast); // uncomment to see the difference
w = i.plot(freeOnClose:true);
i.pixels.postln;
)

(
i = Image.color(50@50, Color.white);
i.setPixels(
	Int32Array.fill(20*20,{Image.colorToPixel(Color.new255(255.rand,127.rand,255.rand,255))}),
	Rect(10,10,20,20)
);
i.interpolation_(\fast); // uncomment to see the difference
w = i.plot(freeOnClose:true);
i.pixels.postln;
)
::

ARGUMENT::array
an link::Classes/Int32Array:: of size strong::rect::.width * strong::rect::.height containing all pixel values as 32bit Integer

ARGUMENT::region
a rectangle defining the portion to update in the receiver. By default strong::rect:: is nil, meaning full image size.

ARGUMENT::start
the array start index.


METHOD::pixelRatio
Get/set pixel ratio of the image.

This does NOT affect the content of the image, only how it is interpreted when it is drawn onto a View or another Image.
For example, in a high DPI context, the pixel ratio of a View might be 2. When drawing an image with a pixelRatio of 1, each pixel of the image will fill a 2x2 area of the View. If both the Image and the View had a pixel ratio of 2, each pixel would be 1:1 with pixels in the View.

By default, the pixelRatio of all Images is 1 - emphasis::this ensures that an image will look the same when drawn on a normal or a high DPI view::. Setting a custom (!= 1) pixelRatio should generally only be done to draw specially rendered high DPI images to a View that is known to be high DPI.

Note that when drawing to an Image using link::Classes/Pen::, pixelRatio is accounted for - so, a line of width 1 will have a true width of 1px for an image where code::image.pixelRatio==1::, and a true width of 2px where code::image.pixelRatio==2::.