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class:: Pfunc
summary:: Function pattern
categories:: Streams-Patterns-Events>Patterns>Function
related:: Classes/Pfuncn, Classes/FuncStream
description::
Returns a link::Classes/Stream:: that returns values from the code::nextFunc::.
classmethods::
method:: new
argument:: nextFunc
Stream function. In an event stream code::nextFunc:: receives the current link::Classes/Event:: as argument, and more generally the argument passed to the stream's code::next:: call.
argument:: resetFunc
Function that is called when the stream is reset. code::resetFunc:: receives no arguments.
examples::
Numeric stream examples
code::
(
var a, x;
a = Pfunc({ exprand(0.1, 2.0) + #[1, 2, 3, 6].choose }, { \reset.postln });
x = a.asStream;
x.nextN(20).postln;
x.reset;
)
// with argument passed to nextFunc
(
x = Pfunc({ |inval| (10 ** inval.value) * rrand(1, 9) }).asStream;
[2, 3, 2].do { |i| x.next(i).postln };
x.nextN(5, (:0..)).postln;
)
::
Event stream (sound) examples:
code::
(
SynthDef(\help_sinegrain,
{ arg out = 0, freq = 440, sustain = 0.05;
var env;
env = EnvGen.kr(Env.perc(0.01, sustain, 0.2), doneAction: Done.freeSelf);
Out.ar(out, SinOsc.ar(freq, 0, env))
}).add;
)
(
var a;
a = Pfunc({ exprand(0.1, 0.3) + #[1, 2, 3, 6, 7].choose }).asStream;
{
a.do { |val|
Synth(\help_sinegrain, [\freq, val * 100 + 300]);
0.02.wait;
}
}.fork;
)
::
When an Event is played, if code::\freq:: is set then code::\degree:: is ignored (due to the code::Event.default:: machinery). In a chain of Patterns, a code::Pfunc:: can be used to delete a key from the Event stream; this can even be done inside a Pbind.
code::
q = Pbind(\freq, 300, \dur, Pn(0.3, 2));
q.trace.play;
// Sound-wise ineffective modification of the incoming stream
p = Pbind(\degree, 6) <> q;
p.trace.play;
// Instead
p = Pbind(\degree, 6) <> Pfunc { |ev| ev.freq = nil } <> q;
p.trace.play;
// Alternatively
p = Pbind(\degree, Pfunc { |ev| ev.freq = nil; 6 } ) <> q;
p.trace.play;
// Just setting a key to nil from a Pbind pair will end the stream
p = Pbind(\freq, nil, \degree, 6) <> q;
p.trace.play; // silent because it outputs no events
::
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