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title:: Understanding Streams, Patterns and Events - Part 7
summary:: Practical Considerations
related:: Tutorials/Streams-Patterns-Events1, Tutorials/Streams-Patterns-Events2, Tutorials/Streams-Patterns-Events3, Tutorials/Streams-Patterns-Events4, Tutorials/Streams-Patterns-Events5, Tutorials/Streams-Patterns-Events6
categories:: Tutorials>Streams-Patterns-Events
section::Practical Considerations
subsection::Using your own instrument
code::
(
SynthDef(\help_SPE7_BerlinB, { arg i_out=0, freq = 80, amp = 0.2, pan=0;
var out, a, b;
amp = Decay2.kr(Impulse.kr(0), 0.05, 8, amp);
out = RLPF.ar(
LFPulse.ar(freq, 0, SinOsc.kr(0.12,[0,0.5pi],0.48,0.5), amp),
freq * SinOsc.kr(0.21,0,4,8),
0.07
);
#a, b = out;
DetectSilence.ar(a, 0.0001, doneAction: Done.freeSelf);
Out.ar(i_out, Mix.ar(PanAz.ar(4, [a, b], [pan, pan+1])));
}).add;
SynthDef(\help_SPE7_CFString1, { arg i_out, freq = 360, gate = 1, pan, amp=0.1;
var out, eg, fc, osc, a, b, w;
fc = LinExp.kr(LFNoise1.kr(Rand(0.25,0.4)), -1,1,500,2000);
osc = Mix.fill(8, { LFSaw.ar(freq * [Rand(0.99,1.01),Rand(0.99,1.01)], 0, amp) }).distort * 0.2;
eg = EnvGen.kr(Env.asr(1,1,1), gate, doneAction: Done.freeSelf);
out = eg * RLPF.ar(osc, fc, 0.1);
#a, b = out;
Out.ar(i_out, Mix.ar(PanAz.ar(4, [a, b], [pan, pan+0.3])));
}).add;
)
::
link::Classes/Pattern#-play:: creates an link::Classes/EventStreamPlayer:: for you and also supplies a default protoEvent. If you were using your own event model you would just pass in your own protoEvent to the play method.
code::
(
Pbind(
\instrument, Prand([\help_SPE7_BerlinB, \help_SPE7_CFString1],inf),
\degree, Pseq([0,1,2,4,6,3,4,8],inf),
\dur, 0.8,
\octave, 3,
\amp, 0.03
).play; // this returns an EventStreamPlayer
)
::
subsection::Defining your own message bindings
The default event prototype uses a code::msgFunc:: to determine which bindings to pass to the server. Synthdefs that have been stored in a link::Classes/SynthDescLib:: ("synth description library") construct the code::msgFunc:: automatically. The default event looks up the instrument name in a SynthDescLib of your choosing (using the code::\synthLib:: key). Normally only the global SynthDescLib is used; if code::\synthLib:: is empty, the global library is the default.
You should not send or load synthdefs that you plan to use with patterns. Instead, store them in a SynthDescLib.
code::
// saves .scsyndef file on disk (like .load), and adds description to the global library
SynthDef(...).store;
// adds description to the global library; no file is saved (like .send)
SynthDef(...).add;
::
If you don't do this, nondefault bindings will be ignored. In that case, you can provide a custom code::msgFunc:: manually. Here's an example:
code::
(
SynthDef(\help_SPE4_CFString2, { arg i_out, freq = 360, gate = 1, pan, amp=0.1, dorkarg=1;
var out, eg, fc, osc, a, b, w;
fc = LinExp.kr(LFNoise1.kr(Rand(0.25,0.4)), -1,1,500,2000);
osc = Mix.fill(8, { LFSaw.ar(freq * [Rand(0.99,1.01),Rand(0.99,1.01)], 0, amp * dorkarg ) }).distort * 0.2;
eg = EnvGen.kr(Env.asr(1,1,1), gate, doneAction: Done.freeSelf);
out = eg * RLPF.ar(osc, fc, 0.1);
#a, b = out;
Out.ar(i_out, Mix.ar(PanAz.ar(4, [a, b], [pan, pan+0.3])));
}).send(s); // change .send(s) to .add
)
::
As you can see I have added code::dorkarg:: to the arglist of the SynthDef from earlier.
code::
(
Pbind(
\instrument, \help_SPE4_CFString2,
\degree, Pseq([0,1,2,4,6,3,4,8],inf),
\dur, 0.4,
\octave, 3,
\amp, 0.03,
\dorkarg, Pseq([1,0,1],inf) // silence every second note - doesn't work
).play;
)
::
code::dorkarg:: is ignored because the SynthDef was not properly code::.add::'d and consequently, the event prototype doesn't know that code::dorkarg:: is important.
You could also supply a code::\msgFunc:: that includes code::dorkarg:: :
code::
(
Pbind(
\instrument, \help_SPE4_CFString2,
\degree, Pseq([0,1,2,4,6,3,4,8],inf),
\dur, 0.4,
\octave, 3,
\amp, 0.03,
\dorkarg, Pseq([1,0,1],inf), // silence every second note - now works
\msgFunc, { arg out = 0, freq = 440, amp = 0.1, pan = 0, vol = 1,
dorkarg = 1;
[\out, out, \freq, freq, \amp, amp, \pan, pan, \vol, vol,
\dorkarg, dorkarg];
}
).play;
)
::
But this is quite clumsy. It is strongly recommended to get into the habit of using code::.add:: for all SynthDefs intended for use with Patterns.
The other option you have if you will be using unspecified bindings, is of course to define an event with the appropriate code::msgFunc:: as default. Have a look at Event's source, it's easy, and it's cleaner than passing in the code::msgFunc:: every time.
subsection::Manipulating an EventStreamPlayer in Realtime
code::
(
p = Pbind(
\degree, Pwhite(0,12),
\dur, 0.2,
\instrument, \help_SPE4_CFString2
);
// e is an EventStreamPlayer
e = p.play;
)
(
// you can change the stream at any point in time
e.stream = Pbind(
\degree, Pseq([0,1,2,4,6,3,4,8],inf),
\dur, Prand([0.2,0.4,0.8],inf),
\amp, 0.05,
\octave, 5,
\instrument, \help_SPE7_BerlinB, // you can also use a symbol
\ctranspose, 0
).asStream;
)
(
e.stream = Pbind(
[\degree, \dur], Pseq(
[
Pseq([[0,0.1],[2,0.1],[3,0.1],[4,0.1],[5,0.8]],2),
Ptuple([Pxrand([6,7,8,9],4), 0.4]),
Ptuple([Pseq([9,8,7,6,5,4,3,2]), 0.2])
], inf
),
\amp, 0.05,
\octave, 5,
\instrument, \help_SPE7_CFString1
).asStream;
)
::
The following methods are possible because an link::Classes/EventStreamPlayer:: is a link::Classes/PauseStream:: :
code::
e.mute; // keeps playing, but replaces notes with rests
e.unmute;
e.reset; // reset the stream.
e.pause; // will resume where paused.
e.resume;
e.stop; // will reset before resume.
e.resume;
::
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