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/***
Abstract superclass for
TdefGui,PdefGui,
TdefAllGui, PdefAllGui
EnvirGui,
MonitorGui,
NPGui, NdefGui,
ProxyMixer (ProxySpaceGui),
ParamGui,
and possibly others to follow.
common traits:
an observed object (a proxy, monitor, space, envir, ...)
a skipjack for watching it;
a getState method for getting all the observed state
a prevState instvar for keeping the old state around;
a checkUpdate method for comparing old and new state,
and updating the gui elements that have changed;
parent, minimum bounds for its numItems, actual bounds;
if the object has settings, make an EnvirGui or ParamGui
ParamGui can do sliders or knobs ...
Simpler ones: EnvirGui, TaskProxyGui;
***/
JITGui {
var <object, <numItems, <parent, <bounds, <zone, <minSize, <defPos, <skin, <font;
var <nameView, <csView;
var <prevState, <skipjack, <scroller;
var <config, <hasWindow = false;
*initClass {
Class.initClassTree(GUI);
GUI.skins.put(\jit, (
fontSpecs: ["Helvetica", 12],
fontColor: Color.black,
background: Color(0.8, 0.85, 0.7, 0.5),
foreground: Color.grey(0.95),
onColor: Color(0.5, 1, 0.5),
onColor2: Color(1.0, 0.5, 0.5),
offColor: Color.grey(0.8, 0.5),
hiliteColor: Color.green(1.0, 0.5),
gap: 0 @ 0,
margin: 2@2,
buttonHeight: 18,
headHeight: 24
)
);
}
*new { |object, numItems = (0), parent, bounds, makeSkip = true, options = #[]|
^super.newCopyArgs(nil, numItems, parent, bounds)
.init(makeSkip, options)
.object_(object);
}
init { |makeSkip, options|
skin = GUI.skins.jit;
font = Font(*skin.fontSpecs);
prevState = ();
// calc bounds - at least minbounds
this.setDefaults(options);
this.calcBounds(options);
if (parent.isNil) { this.makeWindow };
this.makeZone;
// then put all the other gui items on it
this.makeViews(options);
// and start watching
if (makeSkip) { this.makeSkip };
}
accepts { |obj| ^true }
object_ { |obj|
if (this.accepts(obj)) {
object = obj;
this.checkUpdate;
} {
"% : object % not accepted!".format(this.class, obj).warn;
}
}
name_ { |name|
if (hasWindow) { parent.name_(this.winName(name)) };
if (nameView.notNil) {
try { nameView.object_(object) };
nameView.string_(name);
};
}
hasName {
^nameView.notNil and: { nameView.string.notNil }
}
getName { ^if (object.respondsTo(\key)) { object.key } { 'anon' } }
winName { |name| ^this.class.name ++ $_ ++ (name ?? { this.getName }) }
calcBounds {
var defBounds;
if(bounds.isKindOf(Rect)) {
bounds.setExtent(max(bounds.width, minSize.x), max(bounds.height, minSize.y));
^this
};
defBounds = Rect.fromPoints(defPos, defPos + minSize + (skin.margin + skin.margin));
if (bounds.isNil) {
bounds = defBounds;
^this
};
if (bounds.isKindOf(Point)) {
bounds = defBounds.setExtent(max(bounds.x, minSize.x), max(bounds.y, minSize.y));
}
}
makeWindow {
parent = Window(this.winName, bounds.copy.resizeBy(10, 10)).front;
parent.addFlowLayout;
hasWindow = true;
}
makeZone {
zone = CompositeView(parent, bounds).background_(skin.background);
zone.addFlowLayout(skin.margin, skin.gap);
zone.resize_(2);
zone.background_(skin.foreground);
}
moveTo { |h, v|
if (hasWindow) { parent.bounds = parent.bounds.moveTo(h, v); }
}
close {
if (hasWindow) { parent.close }
}
makeSkip {
skipjack = SkipJack({
this.checkUpdate
},
0.1,
{ parent.isNil or: { parent.isClosed } },
this.getName
);
}
// these methods should be overridden in subclasses:
setDefaults { |options|
if (parent.isNil) {
defPos = 10@260
} {
defPos = skin.margin;
};
minSize = 250 @ (numItems * skin.buttonHeight + skin.headHeight);
// "minSize: %\n".postf(minSize);
}
makeViews {
var lineheight = max(
skin.buttonHeight * numItems + skin.headHeight,
zone.bounds.height) - (skin.margin.y * 2);
nameView = DragBoth(zone, Rect(0,0, 60, lineheight))
.font_(font)
.align_(\center)
.receiveDragHandler_({ arg obj; this.object = View.currentDrag });
csView = EZText(zone,
Rect(0,0, bounds.width - 65, lineheight),
nil, { |ez| object = ez.value; })
.font_(font);
csView.bounds;
}
getState {
// get all the state I need to know of the object I am watching
^(object: object)
}
checkUpdate {
var newState = this.getState;
// compare newState and prevState, update gui items as needed
if (newState == prevState) { ^this };
if (newState[\object] != prevState[\object]) {
this.name_(this.getName);
if (csView.textField.hasFocus.not) { csView.value_(object) };
};
prevState = newState;
}
makeScroller {
// if numItems is exceeded, shift items along by some number with an EZScroller
}
}
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