File: BeatTrack2.h

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/*
    SuperCollider real time audio synthesis system
    Copyright (c) 2002 James McCartney. All rights reserved.
    http://www.audiosynth.com

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
*/


// N feature stream inputs, cross correlation with template on each channel

// templates- search 120 tempi * 2 groove types (really just /2 and /3 subdivision) and no metrical discernment * a
// different numbers of phases depending on tempo

// assume 4 features * 120 tempi * 2 groove * 20 phase = 19200 per calculation time; say you calculate each 0.5 sec,
// amortise over (44100/64*0.5 >344.5) control blocks; calculate over 240 blocks

#include "SC_PlugIn.h"

struct BeatTrack2 : Unit {
    // adjust for any sampling rate by calculating factors; runs off of k rate inputs
    float m_srate;
    float m_phaseaccuracy; // probably 8 control blocks!
    int m_numtempi; //= 120;
    // float * m_tempi;
    int* m_numphases;
    // float ** m_phases;

    int m_numfeatures;
    float* m_features; // pointer to control bus, assumes contiguous busnum for each consecutive feature

    //
    float m_temporalwindowsize; // typically small, 2 seconds for fast reactions compared to 6 secs for BeatTrack
    float m_fullwindowsize;
    float m_krlength;
    int m_buffersize; // in control blocks

    float** m_pastfeatures; // for each feature, a trail of last m_workingmemorysize values

    int m_counter, m_startcounter;

    // time positions
    float m_calculationschedule;
    float m_calculationperiod;

    // tempo
    float m_period;
    int m_groove;
    float m_currtempo;

    // phase
    float m_currphase;

    // phasor, trigger beat and modulo when >1.0
    float m_phase, m_phaseperblock;

    // phasor output separate so can have it lock and keep going when don't want to track
    float m_outputphase, m_outputtempo, m_outputgroove, m_outputphaseperblock;

    float m_predictphase, m_predictperiod;

    // amortization - more complex structure to support different rates of work
    int m_amortisationstate;
    int m_amortcount;
    int m_amortlength;
    int m_amortisationsteps;

    // efficiency trick
    float* m_scores;

    // tracking best results for each feature
    // also storing second best and previous best and second best?
    // thus keep best from previous round too for additional vote/consistency check
    float* bestscore;
    int* bestphase;
    int* besttempo;
    int* bestgroove;

    // or store all scores and resolve later?

    int halftrig;
    int q1trig;
    int q2trig;

    SndBuf* m_tempoweights;
    int m_weightingscheme;
};


extern "C" {
// required interface functions
void BeatTrack2_next(BeatTrack2* unit, int wrongNumSamples);
void BeatTrack2_Ctor(BeatTrack2* unit);
void BeatTrack2_Dtor(BeatTrack2* unit);
}