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/*
AudioUnits driver interface.
Copyright (c) 2006-2008 Gerard Roma.
====================================================================
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if SC_AUDIO_API == SC_AUDIO_API_AUDIOUNITS
# include "SC_AU.h"
void AUCallback(SC_AUAudioDriver* driver, AudioBufferList* in, AudioBufferList* out, AudioTimeStamp* inTimeStamp,
UInt32 inFramesToProcess, Float64 sampleRate, int64 oscTime) {
driver->Callback(in, out, inTimeStamp, inFramesToProcess, sampleRate, oscTime);
}
void sc_SetDenormalFlags();
SC_AudioDriver* SC_NewAudioDriver(struct World* inWorld) { return new SC_AUAudioDriver(inWorld); }
SC_AUAudioDriver::SC_AUAudioDriver(struct World* inWorld): SC_CoreAudioDriver(inWorld) {}
SC_AUAudioDriver::~SC_AUAudioDriver() {}
bool SC_AUAudioDriver::DriverSetup(int* outNumSamples, double* outSampleRate) {
// params are set into the wolrd options at AU initialize
if (!mPreferredSampleRate && !mPreferredHardwareBufferFrameSize)
return false;
*outSampleRate = mPreferredSampleRate;
*outNumSamples = mPreferredHardwareBufferFrameSize;
return true;
}
bool SC_AUAudioDriver::DriverStart() { return true; }
bool SC_AUAudioDriver::DriverStop() { return true; }
void SC_AUAudioDriver::Callback(const AudioBufferList* in, AudioBufferList* out, AudioTimeStamp* inTimeStamp,
UInt32 inFramesToProcess, Float64 sampleRate, int64 oscTime) {
this->mNumSamplesPerCallback = inFramesToProcess;
this->mOSCincrement = (int64)(this->mOSCincrementNumerator / sampleRate);
this->Run(in, out, oscTime);
}
#endif
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