1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
|
/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if SC_AUDIO_API == SC_AUDIO_API_AUDIOUNITS
# include "SC_CoreAudio.h"
# include "SC_Prototypes.h"
# include "SC_HiddenWorld.h"
# include <CoreAudio/HostTime.h>
class SC_AUAudioDriver : public SC_CoreAudioDriver {
protected:
virtual bool DriverSetup(int* outNumSamplesPerCallback, double* outSampleRate);
virtual bool DriverStart();
virtual bool DriverStop();
public:
SC_AUAudioDriver(struct World* inWorld);
virtual ~SC_AUAudioDriver();
void Callback(const AudioBufferList* in, AudioBufferList* out, AudioTimeStamp* inTimeStamp,
UInt32 inFramesToProcess, Float64 sampleRate, int64 oscTime);
};
extern "C" {
void AUCallback(SC_AUAudioDriver* driver, AudioBufferList* in, AudioBufferList* out, AudioTimeStamp* inTimeStamp,
UInt32 inFramesToProcess, Float64 sampleRate, int64 oscTime);
}
#endif
|