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#include "SC_ServerBootDelayWarning.h"
#ifdef _WIN32
# include <iostream>
# include <thread>
# include <mutex>
# include <chrono>
# include <condition_variable>
static bool g_isServerBooted = false;
static std::mutex g_serverBootWarningMutex;
static std::condition_variable g_serverBootWarningConditionVariable;
static std::thread g_bootWarningThread;
static void displayWarningIfServerHasNotBooted() {
std::unique_lock<std::mutex> lock(g_serverBootWarningMutex);
if (!g_serverBootWarningConditionVariable.wait_for(lock, std::chrono::seconds(10),
[] { return g_isServerBooted; })) {
std::cout << "Server: possible boot delay." << std::endl;
std::cout << "On some Windows-based machines, Windows Defender sometimes ";
std::cout << "delays server boot by one minute." << std::endl;
std::cout << "You can add scsynth.exe and/or supernova.exe *processes* to ";
std::cout << "Windows Defender exclusion list to avoid this delay. It's safe." << std::endl;
}
}
#endif //_WIN32
void startServerBootDelayWarningTimer() {
#ifdef _WIN32
g_bootWarningThread = std::thread(displayWarningIfServerHasNotBooted);
#endif //_WIN32
}
void stopServerBootDelayWarningTimer() {
#ifdef _WIN32
{
const std::lock_guard<std::mutex> lock(g_serverBootWarningMutex);
g_isServerBooted = true;
}
g_serverBootWarningConditionVariable.notify_all();
g_bootWarningThread.join();
#endif //_WIN32
}
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