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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// ********** this version for windows and linux. for mac see UIUGens.mm
#include <SC_Lock.h>
#include <atomic>
#ifndef _WIN32
# include <X11/Intrinsic.h>
#else
# include "SC_Win32Utils.h"
# include <windows.h>
#endif
#include "SC_PlugIn.h"
static InterfaceTable* ft;
struct KeyboardUGenGlobalState {
uint8 keys[32];
} gKeyStateGlobals;
struct KeyState : public Unit {
float m_y1, m_b1, m_lag;
};
struct MouseUGenGlobalState {
float mouseX, mouseY;
bool mouseButton;
} gMouseUGenGlobals;
struct MouseInputUGen : public Unit {
float m_y1, m_b1, m_lag;
};
//////////////////////////////////////////////////////////////////////////////////////////////////
std::atomic_bool inputThreadRunning = { false };
#ifdef _WIN32
void gstate_update_func() {
POINT p;
int mButton;
if (GetSystemMetrics(SM_SWAPBUTTON))
mButton = VK_RBUTTON; // if swapped
else
mButton = VK_LBUTTON; // not swapped (normal)
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
// default: SM_CX/CYSCREEN gets the size of a primary screen.
// lines uncommented below are just for a specially need on multi-display.
// int screenWidth = GetSystemMetrics( SM_CXVIRTUALSCREEN );
// int screenHeight = GetSystemMetrics( SM_CYVIRTUALSCREEN );
float r_screenWidth = 1.f / (float)(screenWidth - 1);
float r_screenHeight = 1.f / (float)(screenHeight - 1);
while (inputThreadRunning.load(std::memory_order_relaxed)) {
// "KeyState" is disabled for now, on Windows...
// GetKey((long*)gstate->keys);
GetCursorPos(&p);
gMouseUGenGlobals.mouseX = (float)p.x * r_screenWidth;
gMouseUGenGlobals.mouseY = 1.f - (float)p.y * r_screenHeight;
gMouseUGenGlobals.mouseButton = (GetKeyState(mButton) < 0);
std::this_thread::sleep_for(std::chrono::milliseconds(17));
}
}
#else
static Display* d = 0;
void gstate_update_func() {
Window r;
struct timespec requested_time, remaining_time;
// NOTE: should not be required as this is the only thread accessing the x11 API
// but omitting seems to cause troubles.
XInitThreads();
d = XOpenDisplay(NULL);
if (!d)
return;
Window rep_root, rep_child;
XWindowAttributes attributes;
int rep_rootx, rep_rooty;
unsigned int rep_mask;
int dx, dy;
float r_width;
float r_height;
r = DefaultRootWindow(d);
XGetWindowAttributes(d, r, &attributes);
r_width = 1.0 / (float)attributes.width;
r_height = 1.0 / (float)attributes.height;
while (inputThreadRunning.load(std::memory_order_relaxed)) {
XQueryKeymap(d, (char*)(gKeyStateGlobals.keys));
XQueryPointer(d, r, &rep_root, &rep_child, &rep_rootx, &rep_rooty, &dx, &dy, &rep_mask);
gMouseUGenGlobals.mouseX = (float)dx * r_width;
gMouseUGenGlobals.mouseY = 1.f - ((float)dy * r_height);
gMouseUGenGlobals.mouseButton = (bool)(rep_mask & Button1Mask);
std::this_thread::sleep_for(std::chrono::milliseconds(17));
}
}
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////
void KeyState_next(KeyState* unit, int inNumSamples) {
// minval, maxval, warp, lag
uint8* keys = (uint8*)gKeyStateGlobals.keys;
int keynum = (int)ZIN0(0);
int byte = (keynum >> 3) & 31;
int bit = keynum & 7;
int val = keys[byte] & (1 << bit);
float minval = ZIN0(1);
float maxval = ZIN0(2);
float lag = ZIN0(3);
float y1 = unit->m_y1;
float b1 = unit->m_b1;
if (lag != unit->m_lag) {
unit->m_b1 = lag == 0.f ? 0.f : exp(log001 / (lag * unit->mRate->mSampleRate));
unit->m_lag = lag;
}
float y0 = val ? maxval : minval;
ZOUT0(0) = y1 = y0 + b1 * (y1 - y0);
unit->m_y1 = zapgremlins(y1);
}
void KeyState_Ctor(KeyState* unit) {
SETCALC(KeyState_next);
unit->m_b1 = 0.f;
unit->m_lag = 0.f;
KeyState_next(unit, 1);
}
//////////////////////////////////////////////////////////////////////////////////////////////////
void MouseX_next(MouseInputUGen* unit, int inNumSamples) {
// minval, maxval, warp, lag
float minval = ZIN0(0);
float maxval = ZIN0(1);
float warp = ZIN0(2);
float lag = ZIN0(3);
float y1 = unit->m_y1;
float b1 = unit->m_b1;
if (lag != unit->m_lag) {
unit->m_b1 = lag == 0.f ? 0.f : (float)exp(log001 / (lag * unit->mRate->mSampleRate));
unit->m_lag = lag;
}
float y0 = gMouseUGenGlobals.mouseX;
if (warp == 0.0) {
y0 = (maxval - minval) * y0 + minval;
} else {
y0 = pow(maxval / minval, y0) * minval;
}
ZOUT0(0) = y1 = y0 + b1 * (y1 - y0);
unit->m_y1 = zapgremlins(y1);
}
void MouseX_Ctor(MouseInputUGen* unit) {
SETCALC(MouseX_next);
unit->m_b1 = 0.f;
unit->m_lag = 0.f;
MouseX_next(unit, 1);
}
void MouseY_next(MouseInputUGen* unit, int inNumSamples) {
// minval, maxval, warp, lag
float minval = ZIN0(0);
float maxval = ZIN0(1);
float warp = ZIN0(2);
float lag = ZIN0(3);
float y1 = unit->m_y1;
float b1 = unit->m_b1;
if (lag != unit->m_lag) {
unit->m_b1 = lag == 0.f ? 0.f : (float)exp(log001 / (lag * unit->mRate->mSampleRate));
unit->m_lag = lag;
}
float y0 = gMouseUGenGlobals.mouseY;
if (warp == 0.0) {
y0 = (maxval - minval) * y0 + minval;
} else {
y0 = pow(maxval / minval, y0) * minval;
}
ZOUT0(0) = y1 = y0 + b1 * (y1 - y0);
unit->m_y1 = zapgremlins(y1);
}
void MouseY_Ctor(MouseInputUGen* unit) {
SETCALC(MouseY_next);
unit->m_b1 = 0.f;
unit->m_lag = 0.f;
MouseY_next(unit, 1);
}
void MouseButton_next(MouseInputUGen* unit, int inNumSamples) {
// minval, maxval, warp, lag
float minval = ZIN0(0);
float maxval = ZIN0(1);
float lag = ZIN0(2);
float y1 = unit->m_y1;
float b1 = unit->m_b1;
if (lag != unit->m_lag) {
unit->m_b1 = lag == 0.f ? 0.f : (float)exp(log001 / (lag * unit->mRate->mSampleRate));
unit->m_lag = lag;
}
float y0 = gMouseUGenGlobals.mouseButton ? maxval : minval;
ZOUT0(0) = y1 = y0 + b1 * (y1 - y0);
unit->m_y1 = zapgremlins(y1);
}
void MouseButton_Ctor(MouseInputUGen* unit) {
SETCALC(MouseButton_next);
unit->m_b1 = 0.f;
unit->m_lag = 0.f;
MouseButton_next(unit, 1);
}
SC_Thread uiListenThread;
PluginLoad(UIUGens) {
ft = inTable;
inputThreadRunning = true;
uiListenThread = std::thread(gstate_update_func);
DefineSimpleUnit(KeyState);
DefineUnit("MouseX", sizeof(MouseInputUGen), (UnitCtorFunc)&MouseX_Ctor, 0, 0);
DefineUnit("MouseY", sizeof(MouseInputUGen), (UnitCtorFunc)&MouseY_Ctor, 0, 0);
DefineUnit("MouseButton", sizeof(MouseInputUGen), (UnitCtorFunc)&MouseButton_Ctor, 0, 0);
}
C_LINKAGE SC_API_EXPORT void unload(InterfaceTable* inTable) {
inputThreadRunning = false;
uiListenThread.join();
#ifndef _WIN32
if (d)
XCloseDisplay(d);
#endif
}
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