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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// ********** this version for mac. for windows and linux see UIUGens.cpp
#include <SC_Lock.h>
#import <AppKit/AppKit.h>
#include <unistd.h>
#include "SC_PlugIn.h"
static InterfaceTable* ft;
struct KeyState : public Unit {
float m_y1, m_b1, m_lag;
};
struct MouseUGenGlobalState {
float mouseX, mouseY;
bool mouseButton;
} gMouseUGenGlobals;
struct MouseInputUGen : public Unit {
float m_y1, m_b1, m_lag;
};
//////////////////////////////////////////////////////////////////////////////////////////////////
std::atomic_bool inputThreadRunning = { false };
void gstate_update_func() {
CGDirectDisplayID display = kCGDirectMainDisplay; // to grab the main display ID
CGRect bounds = CGDisplayBounds(display);
float rscreenWidth = 1. / bounds.size.width;
float rscreenHeight = 1. / bounds.size.height;
while (inputThreadRunning.load(std::memory_order_relaxed)) {
NSPoint p;
p = [NSEvent mouseLocation];
gMouseUGenGlobals.mouseX = (float)p.x * rscreenWidth;
gMouseUGenGlobals.mouseY = (float)p.y * rscreenHeight;
gMouseUGenGlobals.mouseButton = (bool)[NSEvent pressedMouseButtons];
std::this_thread::sleep_for(std::chrono::milliseconds(17));
}
return;
}
//////////////////////////////////////////////////////////////////////////////////////////////////
void KeyState_next(KeyState* unit, int inNumSamples) {
CGKeyCode keynum = (CGKeyCode)ZIN0(0);
int val = CGEventSourceKeyState(kCGEventSourceStateCombinedSessionState, keynum);
float minval = ZIN0(1);
float maxval = ZIN0(2);
float lag = ZIN0(3);
float y1 = unit->m_y1;
float b1 = unit->m_b1;
if (lag != unit->m_lag) {
unit->m_b1 = lag == 0.f ? 0.f : exp(log001 / (lag * unit->mRate->mSampleRate));
unit->m_lag = lag;
}
float y0 = val ? maxval : minval;
ZOUT0(0) = y1 = y0 + b1 * (y1 - y0);
unit->m_y1 = zapgremlins(y1);
}
void KeyState_Ctor(KeyState* unit) {
SETCALC(KeyState_next);
unit->m_b1 = 0.f;
unit->m_lag = 0.f;
KeyState_next(unit, 1);
}
//////////////////////////////////////////////////////////////////////////////////////////////////
void MouseX_next(MouseInputUGen* unit, int inNumSamples) {
// minval, maxval, warp, lag
float minval = ZIN0(0);
float maxval = ZIN0(1);
float warp = ZIN0(2);
float lag = ZIN0(3);
float y1 = unit->m_y1;
float b1 = unit->m_b1;
if (lag != unit->m_lag) {
unit->m_b1 = lag == 0.f ? 0.f : (float)exp(log001 / (lag * unit->mRate->mSampleRate));
unit->m_lag = lag;
}
float y0 = gMouseUGenGlobals.mouseX;
if (warp == 0.0) {
y0 = (maxval - minval) * y0 + minval;
} else {
y0 = pow(maxval / minval, y0) * minval;
}
ZOUT0(0) = y1 = y0 + b1 * (y1 - y0);
unit->m_y1 = zapgremlins(y1);
}
void MouseX_Ctor(MouseInputUGen* unit) {
SETCALC(MouseX_next);
unit->m_b1 = 0.f;
unit->m_lag = 0.f;
MouseX_next(unit, 1);
}
void MouseY_next(MouseInputUGen* unit, int inNumSamples) {
// minval, maxval, warp, lag
float minval = ZIN0(0);
float maxval = ZIN0(1);
float warp = ZIN0(2);
float lag = ZIN0(3);
float y1 = unit->m_y1;
float b1 = unit->m_b1;
if (lag != unit->m_lag) {
unit->m_b1 = lag == 0.f ? 0.f : (float)exp(log001 / (lag * unit->mRate->mSampleRate));
unit->m_lag = lag;
}
float y0 = gMouseUGenGlobals.mouseY;
if (warp == 0.0) {
y0 = (maxval - minval) * y0 + minval;
} else {
y0 = pow(maxval / minval, y0) * minval;
}
ZOUT0(0) = y1 = y0 + b1 * (y1 - y0);
unit->m_y1 = zapgremlins(y1);
}
void MouseY_Ctor(MouseInputUGen* unit) {
SETCALC(MouseY_next);
unit->m_b1 = 0.f;
unit->m_lag = 0.f;
MouseY_next(unit, 1);
}
void MouseButton_next(MouseInputUGen* unit, int inNumSamples) {
// minval, maxval, warp, lag
float minval = ZIN0(0);
float maxval = ZIN0(1);
float lag = ZIN0(2);
float y1 = unit->m_y1;
float b1 = unit->m_b1;
if (lag != unit->m_lag) {
unit->m_b1 = lag == 0.f ? 0.f : (float)exp(log001 / (lag * unit->mRate->mSampleRate));
unit->m_lag = lag;
}
float y0 = gMouseUGenGlobals.mouseButton ? maxval : minval;
ZOUT0(0) = y1 = y0 + b1 * (y1 - y0);
unit->m_y1 = zapgremlins(y1);
}
void MouseButton_Ctor(MouseInputUGen* unit) {
SETCALC(MouseButton_next);
unit->m_b1 = 0.f;
unit->m_lag = 0.f;
MouseButton_next(unit, 1);
}
SC_Thread uiListenThread;
PluginLoad(UIUGens) {
ft = inTable;
inputThreadRunning = true;
uiListenThread = std::thread(gstate_update_func);
DefineSimpleUnit(KeyState);
DefineUnit("MouseX", sizeof(MouseInputUGen), (UnitCtorFunc)&MouseX_Ctor, 0, 0);
DefineUnit("MouseY", sizeof(MouseInputUGen), (UnitCtorFunc)&MouseY_Ctor, 0, 0);
DefineUnit("MouseButton", sizeof(MouseInputUGen), (UnitCtorFunc)&MouseButton_Ctor, 0, 0);
}
C_LINKAGE SC_API_EXPORT void unload(InterfaceTable* inTable) {
inputThreadRunning = false;
uiListenThread.join();
}
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