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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include "SC_Endian.h"
#include "SC_Unit.h"
#include "SC_UnitSpec.h"
#include "SC_UnitDef.h"
#include "SC_World.h"
#include "SC_Wire.h"
#include "Unroll.h"
#include "SC_Prototypes.h"
void Unit_ChooseMulAddFunc(Unit* unit);
Unit* Unit_New(World* inWorld, UnitSpec* inUnitSpec, char*& memory) {
UnitDef* def = inUnitSpec->mUnitDef;
Unit* unit = (Unit*)memory;
memory += def->mAllocSize;
unit->mWorld = inWorld;
unit->mUnitDef = def;
uint32 numInputs = inUnitSpec->mNumInputs;
uint32 numOutputs = inUnitSpec->mNumOutputs;
unit->mNumInputs = numInputs;
unit->mNumOutputs = numOutputs;
uint64 numPorts = numInputs + numOutputs;
unit->mInput = (Wire**)memory;
memory += numPorts * sizeof(Wire*);
unit->mOutput = unit->mInput + numInputs;
unit->mInBuf = (float**)memory;
memory += numPorts * sizeof(float*);
unit->mOutBuf = unit->mInBuf + numInputs;
unit->mCalcRate = inUnitSpec->mCalcRate;
unit->mSpecialIndex = inUnitSpec->mSpecialIndex;
Rate* rateInfo = unit->mRate = inUnitSpec->mRateInfo;
unit->mBufLength = rateInfo->mBufLength;
unit->mDone = false;
return unit;
}
void Unit_Dtor(Unit* inUnit) {}
void Unit_ZeroOutputs(Unit* unit, int inNumSamples) {
uint32 numOuts = unit->mNumOutputs;
for (uint32 i = 0; i < numOuts; ++i) {
float* out = OUT(i);
Clear(inNumSamples, out);
}
}
void Unit_EndCalc(Unit* inUnit, int inNumSamples) {
inUnit->mDone = true;
Unit_ZeroOutputs(inUnit, inNumSamples);
}
void Unit_End(Unit* inUnit) { inUnit->mCalcFunc = (UnitCalcFunc)&Unit_EndCalc; }
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