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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
//N feature stream inputs, cross correlation with template on each channel
//templates- search 120 tempi * 2 groove types (really just /2 and /3 subdivision) and no metrical discernment * a different numbers of phases depending on tempo
//assume 4 features * 120 tempi * 2 groove * 20 phase = 19200 per calculation time; say you calculate each 0.5 sec, amortise over (44100/64*0.5 >344.5) control blocks;
//calculate over 240 blocks
#include "SC_PlugIn.h"
struct BeatTrack2 : Unit {
//adjust for any sampling rate by calculating factors; runs off of k rate inputs
float m_srate;
float m_phaseaccuracy; //probably 8 control blocks!
int m_numtempi; //= 120;
//float * m_tempi;
int * m_numphases;
//float ** m_phases;
int m_numfeatures;
float * m_features; //pointer to control bus, assumes contiguous busnum for each consecutive feature
//
float m_temporalwindowsize; //typically small, 2 seconds for fast reactions compared to 6 secs for BeatTrack
float m_fullwindowsize;
float m_krlength;
int m_buffersize; //in control blocks
float ** m_pastfeatures; //for each feature, a trail of last m_workingmemorysize values
int m_counter, m_startcounter;
//time positions
float m_calculationschedule;
float m_calculationperiod;
//tempo
float m_period;
int m_groove;
float m_currtempo;
//phase
float m_currphase;
//phasor, trigger beat and modulo when >1.0
float m_phase, m_phaseperblock;
//phasor output separate so can have it lock and keep going when don't want to track
float m_outputphase, m_outputtempo, m_outputgroove, m_outputphaseperblock;
float m_predictphase, m_predictperiod;
//amortization - more complex structure to support different rates of work
int m_amortisationstate;
int m_amortcount;
int m_amortlength;
int m_amortisationsteps;
//efficiency trick
float * m_scores;
//tracking best results for each feature
//also storing second best and previous best and second best?
//thus keep best from previous round too for additional vote/consistency check
float * bestscore;
int * bestphase;
int * besttempo;
int * bestgroove;
//or store all scores and resolve later?
int halftrig;
int q1trig;
int q2trig;
SndBuf * m_tempoweights;
int m_weightingscheme;
};
extern "C"
{
//required interface functions
void BeatTrack2_next(BeatTrack2 *unit, int wrongNumSamples);
void BeatTrack2_Ctor(BeatTrack2 *unit);
void BeatTrack2_Dtor(BeatTrack2 *unit);
}
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