File: SC_AU.cpp

package info (click to toggle)
supercollider 1%3A3.4.5-1wheezy1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 26,972 kB
  • sloc: cpp: 116,645; lisp: 64,914; ansic: 10,725; python: 3,548; perl: 766; ruby: 487; sh: 152; makefile: 117; xml: 13
file content (70 lines) | stat: -rw-r--r-- 2,355 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/*
	AudioUnits driver interface.
	Copyright (c) 2006-2008 Gerard Roma.

	====================================================================

	SuperCollider real time audio synthesis system
	Copyright (c) 2002 James McCartney. All rights reserved.
	http://www.audiosynth.com

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
*/
#if SC_AUDIO_API == SC_AUDIO_API_AUDIOUNITS
#include "SC_AU.h"


void AUCallback(SC_AUAudioDriver *driver,AudioBufferList* in, AudioBufferList* out, AudioTimeStamp* inTimeStamp, UInt32 inFramesToProcess, Float64 sampleRate, int64 oscTime){
		driver->Callback(in, out, inTimeStamp, inFramesToProcess, sampleRate, oscTime);
}

void sc_SetDenormalFlags();

SC_AudioDriver* SC_NewAudioDriver(struct World *inWorld)
{
    return new SC_AUAudioDriver(inWorld);
}

SC_AUAudioDriver::SC_AUAudioDriver(struct World *inWorld): SC_CoreAudioDriver(inWorld){}

SC_AUAudioDriver::~SC_AUAudioDriver(){}


bool SC_AUAudioDriver::DriverSetup(int* outNumSamples, double* outSampleRate)
{
    // params are set into the wolrd options at AU initialize
	if(!mPreferredSampleRate && !mPreferredHardwareBufferFrameSize) return false;
	*outSampleRate = mPreferredSampleRate;
	*outNumSamples = mPreferredHardwareBufferFrameSize;
    return true;
}

bool SC_AUAudioDriver::DriverStart()
{
    return true;
}

bool SC_AUAudioDriver::DriverStop()
{
    return true;
}


void SC_AUAudioDriver::Callback(const AudioBufferList* in, AudioBufferList* out, AudioTimeStamp* inTimeStamp, UInt32 inFramesToProcess, Float64 sampleRate, int64 oscTime){
    this->mNumSamplesPerCallback = inFramesToProcess;
	this->mOSCincrement = (int64)(this->mOSCincrementNumerator / sampleRate);
    this->Run(in, out, oscTime);
}
#endif