File: SC_SyncCondition.cpp

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/*
	SuperCollider real time audio synthesis system
    Copyright (c) 2002 James McCartney. All rights reserved.
	http://www.audiosynth.com

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
*/


#include "SC_SyncCondition.h"

SC_SyncCondition::SC_SyncCondition()
		: read(0), write(0)
{
	// the mutex is only for pthread_cond_wait, which requires it.
	// since there is only supposed to be one signaller and one waiter
	// there is nothing to mutually exclude.
	pthread_mutex_init (&mutex, NULL);
	pthread_cond_init (&available, NULL);
}

SC_SyncCondition::~SC_SyncCondition()
{
	pthread_mutex_destroy (&mutex);
	pthread_cond_destroy (&available);
}

void SC_SyncCondition::WaitEach()
{
	// waits if it has caught up.
	// not very friendly, may be trying in vain to keep up.
	pthread_mutex_lock (&mutex);
	while (read == write) {
		pthread_cond_wait (&available, &mutex);
	}
	++read;
	pthread_mutex_unlock (&mutex);

}

void SC_SyncCondition::WaitOnce()
{
	// waits if not signaled since last time.
	// if only a little late then can still go.
	int writeSnapshot;
	pthread_mutex_lock (&mutex);
	writeSnapshot = write;
	while (read == writeSnapshot) {
		pthread_cond_wait (&available, &mutex);
	}
	read = writeSnapshot;
	pthread_mutex_unlock (&mutex);

}

void SC_SyncCondition::WaitNext()
{
	// will wait for the next signal after the read = write statement
	// this is the friendliest to other tasks, because if it is
	// late upon entry, then it has to lose a turn.
	pthread_mutex_lock (&mutex);
	read = write;
	while (read == write) {
		pthread_cond_wait (&available, &mutex);
	}
	pthread_mutex_unlock (&mutex);

}

void SC_SyncCondition::Signal()
{
	++write;
	pthread_cond_signal (&available);
}