File: LevelIndicator.schelp

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CLASS:: LevelIndicator
redirect:: implClass
summary:: a level indicator GUI widget
categories:: GUI>Views
related:: Classes/RangeSlider

DESCRIPTION::
A level indicator view, suitable for use as a level or peak meter, etc.


CLASSMETHODS::
private::key

INSTANCEMETHODS::
private::valueAction

METHOD:: value
Get or set the current level of the view.

argument:: val
A link::Classes/Float:: between 0 and 1.

returns:: A link::Classes/Float::

METHOD:: warning
Set the warning threshold. Styles 0 and 2 (see link::#-style::) implement a warning display. If link::#-critical:: is > warning the view will turn yellow if link::#-value:: is > code::val::. If critical is <= warning the view will turn yellow if value is <= to code::val::. If link::#-drawsPeak:: is true warning will be displayed based on link::#-peakLevel:: rather than value.

argument:: val
A link::Classes/Float::.

code::(
w = Window.new.front;
a = LevelIndicator(w, Rect(10, 10, 20, 160));
a.value = 0.5;
)
a.warning = 0.6; a.critical = 0.9;
a.value = 0.7;
::

METHOD:: critical
Set the warning threshold. Styles 0 and 2 (see link::#-style::) implement a critical display. If critical is > link::#-warning:: the view will turn red if link::#-value:: is > code::val::. If critical is <= warning the view will turn yellow if value is <= to code::val::. If link::#-drawsPeak:: is true critical will be displayed based on link::#-peakLevel:: rather than value.

argument:: val
A link::Classes/Float::.

code::(
w = Window.new.front;
a = LevelIndicator(w, Rect(10, 10, 20, 160));
a.style = 2;
a.numSteps = 10;
a.value = 0.5;
)
a.warning = 0.6; a.critical = 0.9;
a.value = 1;
::

METHOD:: style
note:: Not yet implemented in Qt GUI ::
Sets the style of the view.

argument:: val
An link::Classes/Integer:: from 0 to 3. 0 = colored bar; 1 = graduated black lines; 2 = LED style (see link::#-numSteps::); 3 = LED style with custom image. (See link::#-image::.)

code::(
w = Window.new.front;
w.addFlowLayout;
4.do({|i|
	a = LevelIndicator(w, Rect(0, 0, 20, 200));
	a.style = i;
	a.numSteps = 10;
	a.value = 0.5;
});
)
::

METHOD:: numSteps
The number of steps used in styles 2 and 3. (See link::#-style::.)

argument:: val
An positive link::Classes/Integer::.

code::(
w = Window.new.front;
a = LevelIndicator(w, Rect(10, 10, 200, 20));
a.style = 2;
a.value = 1;
)
a.numSteps = 10;
a.numSteps = 20;
::

METHOD:: image
note:: Not yet implemented in Qt GUI ::
Sets the image used in style 3. See below for an example.

argument:: image
An link::Classes/Image::. The default image is the SC cube.

METHOD:: numTicks
The number of ticks to display in the view's scale.

argument:: number
An link::Classes/Integer:: >= 0.

code::(
w = Window.new.front;
w.view.background = Color.black;
a = LevelIndicator(w, Rect(10, 10, 300, 30));
a.numTicks = 11;
a.value = 0.5;
)
::

METHOD:: numMajorTicks
The number of ticks in the view's scale which will be large sized.

argument:: number
An link::Classes/Integer:: >= 0.

code::(
w = Window.new.front;
w.view.background = Color.black;
a = LevelIndicator(w, Rect(10, 10, 300, 30));
a.numTicks = 11;
a.numMajorTicks = 3;
a.value = 0.5;
)
::

METHOD:: drawsPeak
Determines whether the view draws a separate peak display. This can be useful for displaying both peak and RMS values. If drawsPeak is true link::#-warning:: and link::#-critical:: will be displayed based on link::#-peakLevel:: rather than value in link::#-style#styles:: 0 and 2.

argument:: bool
A link::Classes/Boolean::. By default the peak is not drawn.

code::(
w = Window.new.front;
a = LevelIndicator(w, Rect(10, 10, 300, 30));
a.drawsPeak = true;
a.style = 1;
a.value = 0.5;
a.peakLevel = 0.6;
)
::

METHOD:: peakLevel
Sets the level of the peak display. (See link::#-drawsPeak::.)

argument:: val
A link::Classes/Float::.

code::(
w = Window.new.front;
a = LevelIndicator(w, Rect(10, 10, 20, 160));
a.drawsPeak = true;
a.peakLevel = 0.6)
)
::



EXAMPLES::

code::
s.boot;
GUI.cocoa; // just to be sure

// something to meter
(
b = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav");
x = { var colum, noise, imp, delimp, mul = 1;
	imp = Impulse.kr(10);
	delimp = Delay1.kr(imp);
	colum = PlayBuf.ar(1, b, BufRateScale.kr(b), loop: 1) * mul;
	// measure rms and Peak
	SendReply.kr(imp, '/levels', [Amplitude.kr(colum), K2A.ar(Peak.ar(colum, delimp).lag(0, 3))]);
	colum;
}.play;
)

// a window and responder
// default style is coloured / solid
(
w = Window.new.front;
a = LevelIndicator(w, Rect(10, 10, 20, 160));
o = OSCFunc({arg msg;
	{
		a.value = msg[3].ampdb.linlin(-40, 0, 0, 1);
		a.peakLevel = msg[4].ampdb.linlin(-40, 0, 0, 1);
	}.defer;
}, '/levels', s.addr);
w.onClose = {o.free; x.free};
)

// styles 0 and 2 support warning and critical levels
(
a.warning = -6.dbamp;
a.critical = -3.dbamp;
)

// optionally show peak level
(
a.warning = 0;
a.critical = 0;
a.drawsPeak = true;
)

// style 1 is black bars
a.style = 1

// looks good with a background
a.background = Gradient(Color.red, Color.green, \v);

// all styles can have ticks
(
a.background = Color.clear;
a.numTicks = 11; // includes 0;
a.numMajorTicks = 3;
)

// style 2 is LED
(
a.drawsPeak = false;
a.style = 2;
a.numSteps = 10;
a.numTicks = 0;
)

// style 3 is as 2, but with images
a.style = 3; // use default image

// make a custom image
(
j = Image.new(20,20);
j.draw({ arg image;
var lozenge;
lozenge = Rect(3, 3, 16, 16);
Pen.addOval(lozenge);
Pen.fillAxialGradient(1@1, 19@19, Color.new255(255, 165, 0), Color.new255(238, 232, 170));
Pen.width = 1;
Pen.strokeColor = Color.blue;
Pen.strokeOval(lozenge);
});
a.image = j;
)

// be inspired
j = Image.openURL("http://bit.ly/uSMWwp");

(
a.bounds = Rect(10, 10, 380, 80);
a.numSteps = 5;
a.image = j;
)

::