File: MultiTap.schelp

package info (click to toggle)
supercollider 1%3A3.6.6~repack-2-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 23,792 kB
  • ctags: 25,269
  • sloc: cpp: 177,129; lisp: 63,421; ansic: 11,297; python: 1,787; perl: 766; yacc: 311; sh: 286; lex: 181; ruby: 173; makefile: 168; xml: 13
file content (52 lines) | stat: -rw-r--r-- 875 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
class:: MultiTap
summary:: Multiple tap delay.
related:: Classes/Tap
categories::  UGens>Buffer, UGens>Delays>Buffer


Description::

This is a wrapper which creates a multiple tap delay line using
link::Classes/RecordBuf::  and  link::Classes/PlayBuf:: .


classmethods::

method::ar

argument::timesArray
A Ref to an Array of delay times in seconds.

argument::levelsArray
A Ref to an Array of amplitudes.

argument::in
The input signal.

argument::mul
Output will be multiplied by this value.

argument::add
This value will be added to the output.

argument::bufnum

The number of the buffer to use for the delay. This must be at
least as long as the longest tap time.


Examples::

code::

s.boot;
b = Buffer.alloc(s, s.sampleRate);
(
{
	MultiTap.ar(`[0.1, 0.2, 0.3, 0.4], `[0.1, 0.2, 0.4, 0.8],
		Decay.ar(Dust.ar(2), 0.1, PinkNoise.ar), bufnum: b.bufnum)
}.play
)

::