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title:: Syntax Shortcuts
summary:: syntactic sugar
categories:: Language
related:: Overviews/SymbolicNotations
section:: Introduction
This file shows a number of syntax equivalences in the compiler.
Because of the multiple syntax equivalences, some expressions can be written in many different ways. All of the following do the same thing and compile to the same code.
code::
// new argument syntax
(1..10).collect({|n| n.squared }); // receiver syntax
collect((1..10), {|n| n.squared }); // function call syntax
(1..10).collect {|n| n.squared }; // receiver syntax with trailing function arg
collect ((1..10)) {|n| n.squared }; // function call syntax with trailing function arg
(1..10) collect: {|n| n.squared }; // binary operator syntax
// old argument syntax
(1..10).collect({ arg n; n.squared }); // receiver syntax
collect((1..10), { arg n; n.squared }); // function call syntax
(1..10).collect { arg n; n.squared }; // receiver syntax with trailing function arg
collect ((1..10)) { arg n; n.squared }; // function call syntax with trailing function arg
(1..10) collect: { arg n; n.squared }; // binary operator syntax
// partial application syntax
(1..10).collect( _.squared ); // receiver syntax
collect((1..10), _.squared ); // function call syntax
(1..10) collect: _.squared ; // binary operator syntax
::
You could even start expanding out the equivalent of (1..10) which is really a shortcut for code:: series(1, nil, 10) ::. This could also be written code:: 1.series(nil,10) ::. This adds another 26 variations to the 13 variations above.
section:: Objects, functions, messages and arguments
subsection:: functional and receiver notation
table::
## instead of writing: || you can write:
## code:: f(x, y) :: || code:: x.f(y) ::
## code:: f(g(x)) :: || code:: x.g.f ::
::
subsection:: defining instance variable accessor methods
table::
## instead of writing: || you can write:
## code::
Thing { var x;
x { ^x }
x_ { arg z; x = z; }
}
:: || code:: Thing { var <>x; } ::
::
subsection:: calling an instance variable setter method
table::
## instead of writing: || you can write:
## code:: p.x_(y) :: || code:: p.x = y :: or code:: x(p) = y ::
::
subsection:: use a selector as binary operator
table::
## instead of writing: || you can write:
## code:: min(x, y) :: || code:: x min: y ::
::
subsection:: instantiate object
table::
## instead of writing: || you can write:
## code:: Point.new(3, 4); :: || code:: Point(3, 4) ::
::
subsection:: moving blocks out of argument lists
table::
## instead of writing: || you can write:
## code:: if (x<3, {\abc}, {\def}); :: || code:: if (x<3) {\abc} {\def} ::
## code:: z.do({|x| x.play }); :: || code:: z.do {|x| x.play }; ::
## code:: while({ a < b },{ a = a * 2 }); :: || code:: while { a < b } { a = a * 2 }; ::
::
subsection:: shorter argument lists
table::
## instead of writing: || you can write:
## code:: { arg x; x < 2 } :: || code:: {|x| x < 2 } ::
## code:: { arg x = 123; x < 2 } :: || code:: {|x = 123| x < 2 } ::
## code:: { arg x = 10.rand; x < 2 } :: || code:: {|x = (10.rand)| x < 2 } :: or code:: {|x(10.rand)| x < 2 } ::
::
note::
When using the new code::||:: syntax, the default value needs to be enclosed in parenthesis if it's not a literal.
::
subsection:: calling the 'value' method
table::
## instead of writing: || you can write:
## code:: f.value(x) :: || code:: f.(x) ::
::
subsection:: calling performList
table::
## instead of writing: || you can write:
## code:: object.performList(\method, a, b, array) :: || code:: object.method(a, b, *array) ::
::
subsection:: partial application
table::
## instead of writing: || you can write:
## code:: {|x| object.msg(a, x, b) } :: || code:: object.msg(a, _, b) ::
## code:: {|x,y| object.msg(a, x, y) } :: || code:: object.msg(a, _, _) ::
## code:: {|x| a + x } :: || code:: a + _ ::
## code:: {|x| [a, b, x] } :: || code:: [a, b, _] ::
## code:: {|x| (a: x) } :: || code:: (a: _) ::
::
section:: Collections
subsection:: create a collection
table::
## instead of writing: || you can write:
## code:: Set.new.add(3).add(4).add(5); :: || code:: Set[3, 4, 5] ::
## code:: Array[3, 4, 5]; :: || code:: [3, 4, 5] ::
::
subsection:: indexing elements
table::
## instead of writing: || you can write:
## code:: z.at(i) :: || code:: z[i] ::
## code:: z.put(i, y); :: || code:: z[i] = y; ::
::
subsection:: creating Events
table::
## instead of writing: || you can write:
## code:: Event[\a -> 1, \b -> 2] :: || code:: (a: 1, b: 2) ::
::
subsection:: creating Arrays with key-value pairs
table::
## instead of writing: || you can write:
## code:: [\a, 1, \b, 2] :: || code:: [a: 1, b: 2] ::
::
subsection:: creating arithmetic series
table::
## instead of writing: || you can write:
## code:: Array.series(16,1,1) :: or code:: series(1,nil,16) :: || code:: (1..16) ::
## code:: Array.series(6,1,2) :: or code:: series(1,3,11) :: || code:: (1,3..11) ::
::
There is also the similar syntax for creating an iterating link::Classes/Routine:: :
table::
## instead of writing: || you can write:
## code:: seriesIter(1,3,11) :: || code:: (:1,3..11) ::
::
subsection:: accessing subranges of Arrays
table::
## instead of writing: || you can write:
## code:: a.copyRange(4,8) :: || code:: a[4..8] ::
## code:: a.copyToEnd(4) :: || code:: a[4..] ::
## code:: a.copyFromStart(4) :: || code:: a[..4] ::
::
section:: Other shortcuts
subsection:: multiple assignment
table::
## instead of writing: || you can write:
## code:: x = z.at(0); y = z.at(1); :: || code:: # x, y = z; ::
::
subsection:: accessing environment variables
table::
## instead of writing: || you can write:
## code:: 'myName'.envirGet :: || code:: ~myName ::
## code:: 'myName'.envirSet(9); :: || code:: ~myName = 9; ::
::
subsection:: shorthand for Symbols
table::
## instead of writing: || you can write:
## code:: 'mySymbol' :: || code:: \mySymbol ::
::
subsection:: creating a Ref
table::
## instead of writing: || you can write:
## code:: Ref.new(thing) :: || code:: `thing ::
::
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