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//watches a server address for node-related messages
AbstractNodeWatcher {
var <server, <responders;
var <isWatching=false;
*new { arg server;
^super.new.ninit(server)
}
ninit { arg argServer;
var cmds;
server = argServer;
this.clear;
responders = [];
server.addr.asArray.do({ arg addrItem; //support for multiple addresses
this.cmds.do({ arg cmd;
var method;
method = cmd.copyToEnd(1).asSymbol;
responders = responders.add(
OSCFunc({ arg msg; this.respond(method, msg) }, cmd, addrItem)
.permanent_(true)
.disable
)
});
});
}
clear {}
cmds { ^nil }
respond { arg method, msg;
this.performList(method, msg.drop(1))
}
start {
if(isWatching.not, {
responders.do({ arg item; item.enable });
isWatching = true;
})
}
stop {
if(isWatching, {
responders.do({ arg item; item.free });
isWatching = false;
this.free;
})
}
}
BasicNodeWatcher : AbstractNodeWatcher {
var <nodes;
nodeIsPlaying { arg nodeID;
^nodes.includes(nodeID);
}
nodeIsPlaying_ { arg nodeID;
//sometimes it is needed to set this before the server reply
^nodes.add(nodeID);
}
clear {
nodes = IdentitySet.new;
}
cmds { ^#["/n_go", "/n_end"] }
n_end { arg nodeID;
nodes.remove(nodeID);
}
n_go { arg nodeID;
nodes.add(nodeID);
}
}
///////////////////////////////////
//watches registered nodes and sets their isPlaying/isRunning flag.
//a node needs to be registered to be addressed, other nodes are ignored.
NodeWatcher : BasicNodeWatcher {
classvar <>all;
*initClass {
all = IdentityDictionary.new;
CmdPeriod.add(this);
}
*cmdPeriod { all.do { arg item; item.clear } }
*newFrom { arg server;
var res;
res = all.at(server.name);
if(res.isNil, {
res = this.new(server);
res.start;
all.put(server.name, res)
});
^res
}
*register { arg node, assumePlaying=false;
var watcher;
watcher = this.newFrom(node.server);
watcher.register(node, assumePlaying);
}
*unregister { arg node;
var watcher;
watcher = this.newFrom(node.server);
watcher.unregister(node);
}
cmds { ^#["/n_go", "/n_end", "/n_off", "/n_on"] }
respond { arg method, msg;
var node, group;
node = nodes.at(msg.at(1));
if(node.notNil, {
group = nodes.at(msg.at(2));
this.performList(method, node, group)
})
}
clear {
// we must copy 'nodes'
// b/c a /n_end dependant might add or remove nodes
// from the collection
// NEVER iterate over a collection that might change
nodes.copy.do({ arg node;
node.isPlaying = false;
node.isRunning = false;
node.changed(\n_end);
});
nodes = IdentityDictionary.new
}
register { arg node, assumePlaying=false;
if(server.serverRunning.not) { nodes.removeAll; ^this };
if(isWatching) {
if(assumePlaying and: { nodes.at(node.nodeID).isNil }) { node.isPlaying = true };
nodes.put(node.nodeID, node);
};
}
unregister { arg node;
nodes.removeAt(node.nodeID);
}
//////////////private implementation//////////////
n_go { arg node;
node.isPlaying = true;
node.isRunning = true;
node.changed(\n_go); // notify all the node's dependents of the change
}
n_end { arg node;
this.unregister(node);
node.isPlaying = false;
node.isRunning = false;
node.changed(\n_end);
}
n_off { arg node;
node.isRunning = false;
node.changed(\n_off);
}
n_on { arg node;
node.isRunning = true;
node.changed(\n_on);
}
}
DebugNodeWatcher : BasicNodeWatcher {
cmds { ^#["/n_go", "/n_end", "/n_off", "/n_on"] }
//////////////private implementation//////////////
doPost { arg action, nodeID, groupID, prevID, nextID;
Post << ("[ server: " + server.name + "]" +
action + nodeID + "in group" + groupID + "between nodes" + prevID + "and" + nextID
) << Char.nl
}
n_go { arg nodeID, groupID, prevID, nextID;
this.doPost("started", nodeID, groupID, prevID, nextID);
nodes.add(nodeID);
}
n_end { arg nodeID, groupID, prevID, nextID;
nodes.remove(nodeID);
this.doPost("ended", nodeID, groupID, prevID, nextID);
}
n_off { arg nodeID, groupID, prevID, nextID;
this.doPost("turned off", nodeID, groupID, prevID, nextID);
}
n_on { arg nodeID, groupID, prevID, nextID;
this.doPost("turned on", nodeID, prevID, nextID);
}
}
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