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// altivec vector class
//
// Copyright (C) 2011 Tim Blechmann
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
#ifndef VEC_ALTIVEC_HPP
#define VEC_ALTIVEC_HPP
#include <altivec.h>
#undef bool
#include "detail/vec_math.hpp"
#include "vec_int_altivec.hpp"
#include "detail/math.hpp"
#include "vec_base.hpp"
#if defined(__GNUC__) && defined(NDEBUG)
#define always_inline inline __attribute__((always_inline))
#else
#define always_inline inline
#endif
namespace nova
{
template <>
struct vec<float>:
vec_base<float, vector float, 4>
{
typedef vector float internal_vector_type;
typedef float float_type;
private:
typedef vec_base<float, vector float, 4> base;
static internal_vector_type set_vector(float f0, float f1, float f2, float f3)
{
union {
float f[4];
internal_vector_type v;
} ret;
ret.f[0] = f0;
ret.f[1] = f1;
ret.f[2] = f2;
ret.f[3] = f3;
return ret.v;
}
static internal_vector_type set_vector(float f)
{
return set_vector(f, f, f, f);
}
public:
static const bool has_compare_bitmask = true;
static inline internal_vector_type gen_sign_mask(void)
{
return set_bitmask(0x80000000);
}
static inline internal_vector_type gen_abs_mask(void)
{
return set_bitmask(0x7fffffff);
}
static inline internal_vector_type gen_one(void)
{
return set_vector(1.f);
}
static inline internal_vector_type gen_05(void)
{
return set_vector(0.5f);
}
static inline internal_vector_type set_bitmask(unsigned int mask)
{
union {
unsigned int i;
float f;
} u;
u.i = mask;
return set_vector(u.f);
}
static inline internal_vector_type gen_exp_mask(void)
{
return set_bitmask(0x7F800000);
}
static inline internal_vector_type gen_exp_mask_1(void)
{
return set_bitmask(0x3F000000);
}
static inline internal_vector_type gen_ones(void)
{
return set_bitmask(0xFFFFFFFF);
}
static inline internal_vector_type gen_zero(void)
{
return (internal_vector_type)vec_splat_u32(0);
}
vec(internal_vector_type const & arg):
base(arg)
{}
public:
static const int size = 4;
static const int objects_per_cacheline = 64/sizeof(float);
static bool is_aligned(float* ptr)
{
return ((intptr_t)(ptr) & (intptr_t)(size * sizeof(float) - 1)) == 0;
}
/* @{ */
/** constructors */
vec(void)
{}
vec(float f)
{
set_vec(f);
}
vec(vec const & rhs):
base(rhs.data_)
{}
/* @} */
/* @{ */
/** io */
void load(const float * data)
{
base::data_ = vec_ld(0, data);
}
void load_aligned(const float * data)
{
base::data_ = vec_ld(0, data);
}
void load_first(const float * data)
{
clear();
base::set(0, *data);
}
void store(float * dest) const
{
vec_st(base::data_, 0, dest);
}
void store_aligned(float * dest) const
{
vec_st(base::data_, 0, dest);
}
void store_aligned_stream(float * dest) const
{
vec_st(base::data_, 0, dest);
}
void clear(void)
{
base::data_ = gen_zero();
}
operator internal_vector_type (void) const
{
return base::data_;
}
/* @} */
/* @{ */
/** element access */
void set_vec (float value)
{
data_ = set_vector(value, value, value, value);
}
float set_slope(float start, float slope)
{
float v1 = start + slope;
float v2 = start + slope + slope;
float v3 = start + slope + slope + slope;
data_ = set_vector(start, v1, v2, v3);
return slope + slope + slope + slope;
}
float set_exp(float start, float curve)
{
float v1 = start * curve;
float v2 = v1 * curve;
float v3 = v2 * curve;
data_ = set_vector(start, v1, v2, v3);
return v3 * curve;
}
/* @} */
/* @{ */
private:
static internal_vector_type vec_mul(internal_vector_type const & lhs, internal_vector_type const & rhs)
{
return vec_madd(lhs, rhs, gen_zero());
}
static internal_vector_type vec_reciprocal(internal_vector_type const & arg)
{
// adapted from http://developer.apple.com/hardwaredrivers/ve/algorithms.html
// Get the reciprocal estimate
vector float estimate = vec_re(arg);
// One round of Newton-Raphson refinement
return vec_madd(vec_nmsub(estimate, arg, gen_one()), estimate, estimate);
}
static internal_vector_type vec_div(internal_vector_type const & lhs, internal_vector_type const & rhs)
{
return vec_mul(lhs, vec_reciprocal(rhs));
}
public:
/** arithmetic operators */
#define OPERATOR_ASSIGNMENT(op, opcode) \
vec & operator op(vec const & rhs) \
{ \
data_ = opcode(data_, rhs.data_);\
return *this;\
}
OPERATOR_ASSIGNMENT(+=, vec_add)
OPERATOR_ASSIGNMENT(-=, vec_sub)
OPERATOR_ASSIGNMENT(*=, vec_mul)
OPERATOR_ASSIGNMENT(/=, vec_div)
#define ARITHMETIC_OPERATOR(op, opcode) \
vec operator op(vec const & rhs) const \
{ \
return opcode(data_, rhs.data_); \
} \
\
friend vec operator op(vec const & lhs, float f) \
{ \
return opcode(lhs.data_, vec(f).data_); \
} \
\
friend vec operator op(float f, vec const & rhs) \
{ \
return opcode(vec(f).data_, rhs.data_); \
}
ARITHMETIC_OPERATOR(+, vec_add)
ARITHMETIC_OPERATOR(-, vec_sub)
ARITHMETIC_OPERATOR(*, vec_mul)
ARITHMETIC_OPERATOR(/, vec_div)
friend vec operator -(const vec & arg)
{
return vec_xor(arg.data_, gen_sign_mask());
}
friend vec fast_reciprocal(const vec & arg)
{
vector float estimate = vec_re(arg);
return estimate;
}
friend vec reciprocal(const vec & arg)
{
return vec_reciprocal(arg.data_);
}
friend vec madd(vec const & arg1, vec const & arg2, vec const & arg3)
{
return vec_madd(arg1.data_, arg2.data_, arg3.data_);
}
private:
static internal_vector_type vec_not(internal_vector_type const & arg)
{
return vec_nor(arg, arg);
}
static internal_vector_type vec_cmpneq(internal_vector_type const & lhs, internal_vector_type const & rhs)
{
internal_vector_type equal = (internal_vector_type)vec_cmpeq(lhs, rhs);
return vec_not(equal);
}
public:
#define RELATIONAL_OPERATOR(op, opcode) \
vec operator op(vec const & rhs) const \
{ \
const internal_vector_type one = gen_one(); \
vector unsigned int mask = (vector unsigned int)opcode(data_, rhs.data_); \
return (internal_vector_type)vec_and(mask, (vector unsigned int)one); \
}
#define vec_cmple_(a, b) vec_cmpge(b, a)
RELATIONAL_OPERATOR(<, vec_cmplt)
RELATIONAL_OPERATOR(<=, vec_cmple_)
RELATIONAL_OPERATOR(>, vec_cmpgt)
RELATIONAL_OPERATOR(>=, vec_cmpge)
RELATIONAL_OPERATOR(==, vec_cmpeq)
RELATIONAL_OPERATOR(!=, vec_cmpneq)
#undef RELATIONAL_OPERATOR
/* @{ */
#define BITWISE_OPERATOR(op, opcode) \
vec operator op(vec const & rhs) const \
{ \
return opcode(data_, rhs.data_); \
}
BITWISE_OPERATOR(&, vec_and)
BITWISE_OPERATOR(|, vec_or)
BITWISE_OPERATOR(^, vec_xor)
friend inline vec andnot(vec const & lhs, vec const & rhs)
{
return vec_andc(lhs.data_, rhs.data_);
}
#undef BITWISE_OPERATOR
#define RELATIONAL_MASK_OPERATOR(op, opcode) \
friend vec mask_##op(vec const & lhs, vec const & rhs) \
{ \
return internal_vector_type(opcode(lhs.data_, rhs.data_)); \
}
RELATIONAL_MASK_OPERATOR(lt, vec_cmplt)
RELATIONAL_MASK_OPERATOR(le, vec_cmple_)
RELATIONAL_MASK_OPERATOR(gt, vec_cmpgt)
RELATIONAL_MASK_OPERATOR(ge, vec_cmpge)
RELATIONAL_MASK_OPERATOR(eq, vec_cmpeq)
RELATIONAL_MASK_OPERATOR(neq, vec_cmpneq)
#undef RELATIONAL_MASK_OPERATOR
friend inline vec select(vec lhs, vec rhs, vec bitmask)
{
return vec_sel(lhs.data_, rhs.data_, (vector unsigned int)bitmask.data_);
}
/* @} */
/* @{ */
/** unary functions */
friend inline vec abs(vec const & arg)
{
return vec_abs(arg.data_);
}
friend always_inline vec sign(vec const & arg)
{
return detail::vec_sign(arg);
}
friend inline vec square(vec const & arg)
{
return vec_mul(arg.data_, arg.data_);
}
private:
static internal_vector_type vec_rsqrt(internal_vector_type const & arg)
{
// adapted from http://developer.apple.com/hardwaredrivers/ve/algorithms.html
//Get the square root reciprocal estimate
vector float zero = gen_zero();
vector float oneHalf = gen_05();
vector float one = gen_one();
vector float estimate = vec_rsqrte(arg);
//One round of Newton-Raphson refinement
vector float estimateSquared = vec_madd(estimate, estimate, zero);
vector float halfEstimate = vec_madd(estimate, oneHalf, zero);
return vec_madd(vec_nmsub(arg, estimateSquared, one), halfEstimate, estimate);
}
static internal_vector_type vec_sqrt(internal_vector_type const & arg)
{
// adapted from http://developer.apple.com/hardwaredrivers/ve/algorithms.html
return vec_mul(arg, vec_rsqrt(arg));
}
public:
friend inline vec sqrt(vec const & arg)
{
return vec_sqrt(arg.data_);
}
friend inline vec cube(vec const & arg)
{
return vec_mul(arg.data_, vec_mul(arg.data_, arg.data_));
}
/* @} */
/* @{ */
/** binary functions */
friend inline vec max_(vec const & lhs, vec const & rhs)
{
return vec_max(lhs.data_, rhs.data_);
}
friend inline vec min_(vec const & lhs, vec const & rhs)
{
return vec_min(lhs.data_, rhs.data_);
}
/* @} */
/* @{ */
/** rounding functions */
friend inline vec round(vec const & arg)
{
return detail::vec_round_float(arg);
// return vec_round(arg.data_); testsuite fails: seems to round differently than we do?
}
friend inline vec frac(vec const & arg)
{
vec floor_result = floor(arg);
return arg - floor_result;
}
friend inline vec floor(vec const & arg)
{
return vec_floor(arg.data_);
}
friend inline vec ceil(vec const & arg)
{
return vec_ceil(arg.data_);
}
friend inline vec trunc(vec const & arg)
{
return arg.truncate_to_int().convert_to_float();
}
typedef detail::int_vec_altivec int_vec;
vec (int_vec const & rhs):
base((internal_vector_type)rhs.data_)
{}
int_vec truncate_to_int(void) const
{
return int_vec(vec_ctu(data_, 0));
}
/* @} */
/* @{ */
/** mathematical functions */
#if 0
// FIXME: vector math support seems to be broken
typedef nova::detail::int_vec_altivec int_vec;
friend inline vec exp(vec const & arg)
{
return detail::vec_exp_float(arg);
}
friend inline vec log(vec const & arg)
{
return detail::vec_log_float(arg);
}
friend inline vec pow(vec const & arg1, vec const & arg2)
{
return detail::vec_pow(arg1, arg2);
}
friend inline vec sin(vec const & arg)
{
return detail::vec_sin_float(arg);
}
friend inline vec cos(vec const & arg)
{
return detail::vec_cos_float(arg);
}
friend inline vec tan(vec const & arg)
{
return detail::vec_tan_float(arg);
}
friend inline vec asin(vec const & arg)
{
return detail::vec_asin_float(arg);
}
friend inline vec acos(vec const & arg)
{
return detail::vec_acos_float(arg);
}
friend inline vec atan(vec const & arg)
{
return detail::vec_atan_float(arg);
}
friend inline vec tanh(vec const & arg)
{
return detail::vec_tanh_float(arg);
}
friend inline vec signed_pow(vec const & lhs, vec const & rhs)
{
return detail::vec_signed_pow(lhs, rhs);
}
friend inline vec signed_sqrt(vec const & arg)
{
return detail::vec_signed_sqrt(arg);
}
friend inline vec log2(vec const & arg)
{
return detail::vec_log2(arg);
}
friend inline vec log10(vec const & arg)
{
return detail::vec_log10(arg);
}
#else
NOVA_SIMD_DELEGATE_BINARY_TO_BASE(pow)
NOVA_SIMD_DELEGATE_BINARY_TO_BASE(signed_pow)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(log)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(log2)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(log10)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(exp)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(sin)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(cos)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(tan)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(asin)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(acos)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(atan)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(tanh)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(signed_sqrt)
#endif
/* @} */
};
} /* namespace nova */
#undef always_inline
#undef vec_cmplt_
#endif /* VEC_ALTIVEC_HPP */
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