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// avx single-precision vector class
//
// Copyright (C) 2011 Tim Blechmann
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
#ifndef VEC_AVX_FLOAT_HPP
#define VEC_AVX_FLOAT_HPP
#include <immintrin.h>
#include <iostream>
#include "detail/vec_math.hpp"
#include <numeric>
#if defined(__GNUC__) && defined(NDEBUG)
#define always_inline inline __attribute__((always_inline))
#else
#define always_inline inline
#endif
#include "vec_int_avx.hpp"
#include "vec_base.hpp"
namespace nova
{
template <>
struct vec<float>:
vec_base<float, __m256, 8>
{
private:
typedef vec_base<float, __m256, 8> base;
public:
static const bool has_compare_bitmask = true;
typedef __m256 internal_vector_type;
typedef float float_type;
/* SSE fallback */
static inline __m256 gen_sign_mask(void)
{
return set_bitmask(0x80000000);
}
static inline __m256 gen_abs_mask(void)
{
return set_bitmask(0x7fffffff);
}
static inline __m256 gen_one(void)
{
return _mm256_set1_ps(1.f);
}
static inline __m256 gen_05(void)
{
return _mm256_set1_ps(0.5f);
}
static inline __m256 set_bitmask(unsigned int mask)
{
union {
unsigned int i;
float f;
} u;
u.i = mask;
return _mm256_set1_ps(u.f);
}
static inline __m256 gen_exp_mask(void)
{
return set_bitmask(0x7F800000);
}
static inline __m256 gen_exp_mask_1(void)
{
return set_bitmask(0x3F000000);
}
static inline __m256 gen_ones(void)
{
__m256 x = gen_zero();
__m256 ones = _mm256_cmp_ps(x, x, _CMP_EQ_OQ);
return ones;
}
static inline __m256 gen_zero(void)
{
return _mm256_setzero_ps();
}
vec(__m256 const & arg):
base(arg)
{}
public:
static const int size = 8;
static const int objects_per_cacheline = 64/sizeof(float);
static bool is_aligned(float* ptr)
{
return ((intptr_t)(ptr) & (intptr_t)(size * sizeof(float) - 1)) == 0;
}
/* @{ */
/** constructors */
vec(void)
{}
vec(float f)
{
set_vec(f);
}
vec(vec const & rhs)
{
data_ = rhs.data_;
}
/* @} */
/* @{ */
/** io */
void load(const float * data)
{
data_ = _mm256_loadu_ps(data);
}
void load_aligned(const float * data)
{
data_ = _mm256_load_ps(data);
}
void load_first(const float * data)
{
clear();
data_ = _mm256_castps128_ps256(_mm_load_ss(data));
}
void store(float * dest) const
{
_mm256_storeu_ps(dest, data_);
}
void store_aligned(float * dest) const
{
_mm256_store_ps(dest, data_);
}
void store_aligned_stream(float * dest) const
{
_mm256_stream_ps(dest, data_);
}
void clear(void)
{
data_ = gen_zero();
}
operator __m256(void) const
{
return data_;
}
/* @} */
/* @{ */
/** element access */
void set_vec (float value)
{
data_ = _mm256_set1_ps(value);
}
float set_slope(float start, float slope)
{
float v1 = start + slope;
float v2 = v1 + slope;
float v3 = v2 + slope;
float v4 = v3 + slope;
float v5 = v4 + slope;
float v6 = v5 + slope;
float v7 = v6 + slope;
data_ = _mm256_set_ps(v7, v6, v5, v4, v3, v2, v1, start);
return slope * 8;
}
float set_exp(float start, float curve)
{
float v1 = start * curve;
float v2 = v1 * curve;
float v3 = v2 * curve;
float v4 = v3 * curve;
float v5 = v4 * curve;
float v6 = v5 * curve;
float v7 = v6 * curve;
data_ = _mm256_set_ps(v7, v6, v5, v4,v3, v2, v1, start);
return v7 * curve;
}
/* @} */
/* @{ */
/** arithmetic operators */
#define OPERATOR_ASSIGNMENT(op, opcode) \
vec & operator op(vec const & rhs) \
{ \
data_ = opcode(data_, rhs.data_);\
return *this;\
}
OPERATOR_ASSIGNMENT(+=, _mm256_add_ps)
OPERATOR_ASSIGNMENT(-=, _mm256_sub_ps)
OPERATOR_ASSIGNMENT(*=, _mm256_mul_ps)
OPERATOR_ASSIGNMENT(/=, _mm256_div_ps)
#undef OPERATOR_ASSIGNMENT
#define ARITHMETIC_OPERATOR(op, opcode) \
vec operator op(vec const & rhs) const \
{ \
return opcode(data_, rhs.data_); \
} \
\
friend vec operator op(vec const & lhs, float f) \
{ \
return opcode(lhs.data_, vec(f).data_); \
} \
\
friend vec operator op(float f, vec const & rhs) \
{ \
return opcode(vec(f).data_, rhs.data_); \
}
ARITHMETIC_OPERATOR(+, _mm256_add_ps)
ARITHMETIC_OPERATOR(-, _mm256_sub_ps)
ARITHMETIC_OPERATOR(*, _mm256_mul_ps)
ARITHMETIC_OPERATOR(/, _mm256_div_ps)
#undef ARITHMETIC_OPERATOR
friend vec operator -(const vec & arg)
{
return _mm256_xor_ps(arg.data_, gen_sign_mask());
}
friend vec fast_reciprocal(const vec & arg)
{
return _mm256_rcp_ps(arg.data_);
}
friend vec reciprocal(const vec & arg)
{
return detail::vec_reciprocal_newton(arg);
}
NOVA_SIMD_DEFINE_MADD
#define RELATIONAL_OPERATOR(op, RELATION) \
vec operator op(vec const & rhs) const \
{ \
const __m256 one = gen_one(); \
return _mm256_and_ps(_mm256_cmp_ps(data_, rhs.data_, RELATION), one); \
}
RELATIONAL_OPERATOR(<, _CMP_LT_OS)
RELATIONAL_OPERATOR(<=, _CMP_LE_OS)
RELATIONAL_OPERATOR(>, _CMP_NLE_US)
RELATIONAL_OPERATOR(>=, _CMP_NLT_US)
RELATIONAL_OPERATOR(==, _CMP_EQ_OQ)
RELATIONAL_OPERATOR(!=, _CMP_NEQ_UQ)
#undef RELATIONAL_OPERATOR
/* @{ */
#define BITWISE_OPERATOR(op, opcode) \
vec operator op(vec const & rhs) const \
{ \
return opcode(data_, rhs.data_); \
}
BITWISE_OPERATOR(&, _mm256_and_ps)
BITWISE_OPERATOR(|, _mm256_or_ps)
BITWISE_OPERATOR(^, _mm256_xor_ps)
#undef BITWISE_OPERATOR
friend inline vec andnot(vec const & lhs, vec const & rhs)
{
return _mm256_andnot_ps(lhs.data_, rhs.data_);
}
#define RELATIONAL_MASK_OPERATOR(op, RELATION) \
friend vec mask_##op(vec const & lhs, vec const & rhs) \
{ \
return _mm256_cmp_ps(lhs.data_, rhs.data_, RELATION); \
}
RELATIONAL_MASK_OPERATOR(lt, _CMP_LT_OS)
RELATIONAL_MASK_OPERATOR(le, _CMP_LE_OS)
RELATIONAL_MASK_OPERATOR(gt, _CMP_NLE_US)
RELATIONAL_MASK_OPERATOR(ge, _CMP_NLT_US)
RELATIONAL_MASK_OPERATOR(eq, _CMP_EQ_OQ)
RELATIONAL_MASK_OPERATOR(neq, _CMP_NEQ_UQ)
#undef RELATIONAL_MASK_OPERATOR
friend inline vec select(vec lhs, vec rhs, vec bitmask)
{
/* if bitmask is set, return value in rhs, else value in lhs */
return _mm256_blendv_ps(lhs.data_, rhs.data_, bitmask.data_);
}
/* @} */
/* @{ */
/** unary functions */
friend inline vec abs(vec const & arg)
{
return _mm256_and_ps(gen_abs_mask(), arg.data_);
}
friend always_inline vec sign(vec const & arg)
{
return detail::vec_sign(arg);
}
friend inline vec square(vec const & arg)
{
return _mm256_mul_ps(arg.data_, arg.data_);
}
friend inline vec sqrt(vec const & arg)
{
return _mm256_sqrt_ps(arg.data_);
}
friend inline vec cube(vec const & arg)
{
return arg * arg * arg;
}
/* @} */
/* @{ */
/** binary functions */
friend inline vec max_(vec const & lhs, vec const & rhs)
{
return _mm256_max_ps(lhs.data_, rhs.data_);
}
friend inline vec min_(vec const & lhs, vec const & rhs)
{
return _mm256_min_ps(lhs.data_, rhs.data_);
}
/* @} */
/* @{ */
/** rounding functions */
friend inline vec round(vec const & arg)
{
return _mm256_round_ps(arg.data_, _MM_FROUND_TO_NEAREST_INT);
}
friend inline vec frac(vec const & arg)
{
vec floor_result = floor(arg);
return arg - floor_result;
}
friend inline vec floor(vec const & arg)
{
return _mm256_round_ps(arg.data_, _MM_FROUND_TO_NEG_INF);
}
friend inline vec ceil(vec const & arg)
{
return _mm256_round_ps(arg.data_, _MM_FROUND_TO_POS_INF);
}
friend inline vec trunc(vec const & arg)
{
return _mm256_round_ps(arg.data_, _MM_FROUND_TO_ZERO);
}
/* @} */
/* @{ */
/** mathematical functions */
friend inline vec exp(vec const & arg)
{
return detail::vec_exp_float(arg);
}
friend inline vec log(vec const & arg)
{
return detail::vec_log_float(arg);
}
friend inline vec pow(vec const & arg1, vec const & arg2)
{
return detail::vec_pow(arg1, arg2);
}
friend inline vec sin(vec const & arg)
{
return detail::vec_sin_float(arg);
}
friend inline vec cos(vec const & arg)
{
return detail::vec_cos_float(arg);
}
friend inline vec tan(vec const & arg)
{
return detail::vec_tan_float(arg);
}
friend inline vec asin(vec const & arg)
{
return detail::vec_asin_float(arg);
}
friend inline vec acos(vec const & arg)
{
return detail::vec_acos_float(arg);
}
friend inline vec atan(vec const & arg)
{
return detail::vec_atan_float(arg);
}
friend inline vec tanh(vec const & arg)
{
return detail::vec_tanh_float(arg);
}
friend inline vec signed_pow(vec const & lhs, vec const & rhs)
{
return detail::vec_signed_pow(lhs, rhs);
}
friend inline vec signed_sqrt(vec const & arg)
{
return detail::vec_signed_sqrt(arg);
}
friend inline vec log2(vec const & arg)
{
return detail::vec_log2(arg);
}
friend inline vec log10(vec const & arg)
{
return detail::vec_log10(arg);
}
friend inline vec undenormalize(vec const & arg)
{
return detail::vec_undenormalize(arg);
}
/* @} */
/* @{ */
typedef nova::detail::int_vec_avx int_vec;
vec (int_vec const & rhs):
base(_mm256_castsi256_ps(rhs.data_))
{}
int_vec truncate_to_int(void) const
{
__m256i int_val = _mm256_cvttps_epi32(data_);
return int_vec(int_val);
}
/* @} */
};
} /* namespace nova */
#undef always_inline
#endif /* VEC_AVX_FLOAT_HPP */
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