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// neon vector class
//
// Copyright (c) 2010 Tim Blechmann and Dan Stowell
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
#ifndef VEC_NEON_HPP
#define VEC_NEON_HPP
#include <arm_neon.h>
#include "vec_base.hpp"
#include "vec_int_neon.hpp"
#include "detail/vec_math.hpp"
#if defined(__GNUC__) && defined(NDEBUG)
#define always_inline inline __attribute__((always_inline))
#else
#define always_inline inline
#endif
namespace nova
{
template <>
struct vec<float>:
vec_base<float, float32x4_t, 4>
{
typedef float float_type;
private:
typedef float32x4_t internal_vector_type;
typedef vec_base<float, float32x4_t, 4> base;
static float32x4_t set_vector(float f0, float f1, float f2, float f3)
{
float32x4_t ret;
ret = vsetq_lane_f32(f0, ret, 0);
ret = vsetq_lane_f32(f1, ret, 1);
ret = vsetq_lane_f32(f2, ret, 2);
ret = vsetq_lane_f32(f3, ret, 3);
return ret;
}
static float32x4_t set_vector(float f)
{
return vdupq_n_f32(f);
}
public:
static inline float32x4_t gen_sign_mask(void)
{
static const int sign_mask = 0x80000000;
float * casted = (float*)(&sign_mask);
return vdupq_n_f32(*casted);
}
static inline float32x4_t gen_abs_mask(void)
{
static const int abs_mask = 0x7fffffff;
float * casted = (float*)(&abs_mask);
return vdupq_n_f32(*casted);
}
static inline float32x4_t gen_one(void)
{
return vdupq_n_f32(1.f);
}
static inline float32x4_t gen_05(void)
{
return vdupq_n_f32(0.5f);
}
static inline float32x4_t gen_zero(void)
{
return vdupq_n_f32(0.f);
}
static inline internal_vector_type gen_exp_mask(void)
{
return set_bitmask(0x7F800000);
}
static inline internal_vector_type gen_exp_mask_1(void)
{
return set_bitmask(0x3F000000);
}
static inline internal_vector_type set_bitmask(unsigned int mask)
{
union {
unsigned int i;
float f;
} u;
u.i = mask;
return set_vector(u.f);
}
vec(float32x4_t const & arg):
base(arg)
{}
public:
static const int size = 4;
static const int objects_per_cacheline = 64/sizeof(float);
static const bool has_compare_bitmask = true;
static bool is_aligned(float* ptr)
{
return ((intptr_t)(ptr) & (intptr_t)(size * sizeof(float) - 1)) == 0;
}
/* @{ */
/** constructors */
vec(void)
{}
vec(float f)
{
set_vec(f);
}
vec(double f)
{
set_vec((float)f);
}
vec(vec const & rhs)
{
data_ = rhs.data_;
}
/* @} */
/* @{ */
/** io */
void load(const float * data)
{
base::data_ = vld1q_f32((const float32_t*)data);
}
void load_aligned(const float * data)
{
load(data);
}
void store(float * dest) const
{
vst1q_f32((float32_t*)dest, data_);
}
void store_aligned(float * dest) const
{
store(dest);
}
void store_aligned_stream(float * dest) const
{
store(dest);
}
// no particular setzero intrinsic
void clear(void)
{
set_vec(0);
}
/* @} */
/* @{ */
/** element access */
void set (std::size_t index, float value)
{
switch (index) {
case 0:
data_ = vsetq_lane_f32(value, data_, 0);
return;
case 1:
data_ = vsetq_lane_f32(value, data_, 1);
return;
case 2:
data_ = vsetq_lane_f32(value, data_, 2);
return;
case 3:
data_ = vsetq_lane_f32(value, data_, 3);
return;
}
assert(false);
}
void set_vec (float value)
{
data_ = vdupq_n_f32(value);
}
float set_slope(float start, float slope)
{
data_ = set_vector(start,
start + slope,
start + slope + slope,
start + slope + slope + slope);
return slope + slope + slope + slope;
}
float set_exp(float start, float curve)
{
data_ = set_vector(start,
start * curve,
start * curve * curve,
start * curve * curve * curve);
return start * curve * curve * curve * curve;
}
float get (std::size_t index) const
{
switch (index) {
case 0:
return vgetq_lane_f32(data_, 0);
case 1:
return vgetq_lane_f32(data_, 1);
case 2:
return vgetq_lane_f32(data_, 2);
case 3:
return vgetq_lane_f32(data_, 3);
}
assert(false);
}
/* @} */
/* @{ */
private:
static float32x4_t vdivq_f32(float32x4_t lhs, float32x4_t rhs)
{
float32x4_t reciprocal = vrecpeq_f32(rhs);
reciprocal = vmulq_f32(reciprocal, vrecpsq_f32(rhs, reciprocal));
return vmulq_f32(lhs, reciprocal);
}
public:
friend vec fast_reciprocal(vec const & arg)
{
float32x4_t reciprocal = vrecpeq_f32(arg);
return reciprocal;
}
friend vec reciprocal(vec const & arg)
{
float32x4_t reciprocal = vrecpeq_f32(arg);
reciprocal = vmulq_f32(reciprocal, vrecpsq_f32(arg, reciprocal));
return reciprocal;
}
/** arithmetic operators */
#define OPERATOR_ASSIGNMENT(op, opcode) \
vec & operator op(vec const & rhs) \
{ \
data_ = opcode(data_, rhs.data_);\
return *this;\
}
OPERATOR_ASSIGNMENT(+=, vaddq_f32)
OPERATOR_ASSIGNMENT(-=, vsubq_f32)
OPERATOR_ASSIGNMENT(*=, vmulq_f32)
OPERATOR_ASSIGNMENT(/=, vdivq_f32)
#undef OPERATOR_ASSIGNMENT
#define ARITHMETIC_OPERATOR(op, opcode) \
friend vec operator op(vec const & lhs, vec const & rhs) \
{ \
return opcode(lhs.data_, rhs.data_); \
}
ARITHMETIC_OPERATOR(+, vaddq_f32)
ARITHMETIC_OPERATOR(-, vsubq_f32)
ARITHMETIC_OPERATOR(*, vmulq_f32)
ARITHMETIC_OPERATOR(/, vdivq_f32)
#undef ARITHMETIC_OPERATOR
friend vec madd(vec const & arg1, vec const & arg2, vec const & arg3)
{
return vmlaq_f32(arg3.data_, arg2.data_, arg1.data_);
}
private:
static uint32x4_t vcneqq_f32(float32x4_t a, float32x4_t b)
{
return vmvnq_u32(vceqq_f32(a, b));
}
public:
#define RELATIONAL_OPERATOR(op, opcode) \
vec operator op(vec const & rhs) const \
{ \
const uint32x4_t one = vreinterpretq_u32_f32(gen_one()); \
uint32x4_t mask = opcode(data_, rhs.data_); \
return vreinterpretq_f32_u32(vandq_u32(mask, one)); \
}
RELATIONAL_OPERATOR(<, vcltq_f32)
RELATIONAL_OPERATOR(<=, vcleq_f32)
RELATIONAL_OPERATOR(>, vcgtq_f32)
RELATIONAL_OPERATOR(>=, vcgeq_f32)
RELATIONAL_OPERATOR(==, vceqq_f32)
RELATIONAL_OPERATOR(!=, vcneqq_f32)
#undef RELATIONAL_OPERATOR
/* @{ */
#define BITWISE_OPERATOR(op, opcode) \
vec operator op(vec const & rhs) const \
{ \
return vreinterpretq_f32_u32(opcode( \
vreinterpretq_u32_f32(data_), vreinterpretq_u32_f32(rhs.data_))); \
}
BITWISE_OPERATOR(&, vandq_u32)
BITWISE_OPERATOR(|, vorrq_u32)
BITWISE_OPERATOR(^, veorq_u32)
#undef BITWISE_OPERATOR
friend inline vec andnot(vec const & lhs, vec const & rhs)
{
return vreinterpretq_f32_u32(vandq_u32(vreinterpretq_u32_f32(lhs.data_),
vmvnq_u32(vreinterpretq_u32_f32(rhs.data_))));;
}
#define RELATIONAL_MASK_OPERATOR(op, opcode) \
friend vec mask_##op(vec const & lhs, vec const & rhs) \
{ \
return vreinterpretq_f32_u32(opcode( \
lhs.data_, rhs.data_)); \
}
RELATIONAL_MASK_OPERATOR(lt, vcltq_f32)
RELATIONAL_MASK_OPERATOR(le, vcleq_f32)
RELATIONAL_MASK_OPERATOR(gt, vcgtq_f32)
RELATIONAL_MASK_OPERATOR(ge, vcgeq_f32)
RELATIONAL_MASK_OPERATOR(eq, vceqq_f32)
RELATIONAL_MASK_OPERATOR(neq, vcneqq_f32)
#undef RELATIONAL_MASK_OPERATOR
public:
friend inline vec select(vec lhs, vec rhs, vec bitmask)
{
return vbslq_f32(vreinterpretq_u32_f32(bitmask.data_), lhs.data_, rhs.data_);
}
/* @} */
/* @{ */
/** unary functions */
friend inline vec abs(vec const & arg)
{
return vabsq_f32(arg.data_);
}
friend inline vec square(vec const & arg)
{
return vmulq_f32(arg.data_, arg.data_);
}
friend inline vec cube(vec const & arg)
{
return vmulq_f32(arg.data_, vmulq_f32(arg.data_, arg.data_));
}
/* @} */
/* @{ */
/** binary functions */
friend inline vec max_(vec const & lhs, vec const & rhs)
{
return vmaxq_f32(lhs.data_, rhs.data_);
}
friend inline vec min_(vec const & lhs, vec const & rhs)
{
return vminq_f32(lhs.data_, rhs.data_);
}
/* @} */
/* @{ */
/** rounding functions */
friend inline vec round(vec const & arg)
{
return detail::vec_round_float(arg);
}
friend inline vec frac(vec const & arg)
{
vec floor_result = floor(arg);
return arg - floor_result;
}
friend inline vec floor(vec const & arg)
{
return detail::vec_floor_float(arg);
}
friend inline vec ceil(vec const & arg)
{
return detail::vec_ceil_float(arg);
}
/* FIXME: this is broken
friend inline vec trunc(vec const & arg)
{
return arg.truncate_to_int().convert_to_float();
}
*/
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(trunc)
/* @} */
/* @{ */
/** mathematical functions */
friend inline vec sign(vec const & arg)
{
return detail::vec_sign(arg);
}
NOVA_SIMD_DELEGATE_BINARY_TO_BASE(pow)
NOVA_SIMD_DELEGATE_BINARY_TO_BASE(signed_pow)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(log)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(log2)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(log10)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(exp)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(sin)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(cos)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(tan)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(asin)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(acos)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(atan)
NOVA_SIMD_DELEGATE_UNARY_TO_BASE(tanh)
private:
static float32x4_t vsqrtq_f32(float32x4_t arg)
{
float32x4_t reciprocal = vrsqrteq_f32(arg);
// TODO: maybe we should do another newton-raphson iteration (see: qvrsqrtsq_f32)?
return vmulq_f32(arg, reciprocal);
}
public:
friend vec sqrt(vec const & arg)
{
return vsqrtq_f32(arg);
}
friend inline vec signed_sqrt(vec const & arg)
{
return detail::vec_signed_sqrt(arg);
}
/* @} */
typedef detail::int_vec_neon int_vec;
vec (int_vec const & rhs):
base(vreinterpretq_f32_u32(rhs.data_))
{}
int_vec truncate_to_int(void) const
{
return int_vec(vreinterpretq_u32_s32(vcvtq_s32_f32(data_)));
}
float horizontal_min(void) const
{
float32x2_t high = vget_high_f32(data_);
float32x2_t low = vget_low_f32(data_);
float32x2_t pmin = vmin_f32(low, high);
float pmin0 = vget_lane_f32(pmin, 0);
float pmin1 = vget_lane_f32(pmin, 1);
return std::min(pmin0, pmin1);
}
float horizontal_max(void) const
{
float32x2_t high = vget_high_f32(data_);
float32x2_t low = vget_low_f32(data_);
float32x2_t pmax = vmax_f32(low, high);
float pmax0 = vget_lane_f32(pmax, 0);
float pmax1 = vget_lane_f32(pmax, 1);
return std::max(pmax0, pmax1);
}
float horizontal_sum(void) const
{
float32x2_t high = vget_high_f32(data_);
float32x2_t low = vget_low_f32(data_);
float32x2_t psum = vpadd_f32(low, high);
return vget_lane_f32(psum, 0) + vget_lane_f32(psum, 1);
}
};
} /* namespace nova */
#undef always_inline
#endif /* VEC_NEON_HPP */
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