1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232
|
#ifdef _WIN32
#include "windows.h"
#else
#include <stddef.h>
#include <sys/types.h>
#include <dirent.h>
#include "ctype.h"
#endif
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include "SDL/SDL.h"
#include "SDL_mixer.h"
#include "SDL_image.h"
#include "fonts.h"
#include "list.h"
#include "auxiliar.h"
#include "tiles.h"
#include "maps.h"
#include "transball.h"
#include "game.h"
#include "encoder.h"
#define MAXLEVELS 64
int NLEVELS=-1;
extern int SCREEN_X,SCREEN_Y,PIXEL_SIZE;
int STATE=0,SUBSTATE=0,SUBSTATE2=0;
int level=0,timer=0;
int ship_type=1;
/* Statistics: */
extern int fuelfactor[3];
int used_fuel=0,remaining_fuel=0;
int n_shots=0,n_hits=0,enemies_destroyed=0;
int previous_high=-1;
char *levelnames[MAXLEVELS]={0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0};
char *leveltext[MAXLEVELS]={0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0};
char *levelcode[MAXLEVELS]={0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0};
int initialfuel[MAXLEVELS]={0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0};
/* Game: */
/* playmode = 0 : normal */
/* playmode = 1 : recording */
/* playmode = 0 : replaying */
extern TRANSBALL *game;
/* Frames per second counter: */
extern int frames_per_sec;
extern char *datadir;
extern char *confdir;
FILE *replayfile;
int replaynum;
int replay_source=0;
SDLKey THRUST_KEY=SDLK_q,ANTITHRUST_KEY=SDLK_a,LEFT_KEY=SDLK_o,RIGHT_KEY=SDLK_p;
SDLKey FIRE_KEY=SDLK_SPACE,ATRACTOR_KEY=SDLK_RETURN;
SDLKey PAUSE_KEY=SDLK_F1;
bool pause2=false;
unsigned char old_keyboard[SDLK_LAST];
SDL_Surface *image=0,*image2=0; /* For the tittle screen, etc. */
/* Edit variables: */
char edit_text[80];
int edit_position;
/* Replay variables: */
List<char> files;
int act_file;
int first_file;
bool refind_files;
/* Demo variables: */
int demotimer;
bool demoon;
int tittle_alpha;
/* Actual level-pack: */
List<char> levelpacks;
int act_levelpack;
char levelpack[256]="transball.lp";
bool gamecycle(SDL_Surface *screen,int sx,int sy)
{
int i;
unsigned char *keyboard;
SDL_PumpEvents();
keyboard = SDL_GetKeyState(NULL);
if (NLEVELS==-1) {
/* Load level info: */
FILE *fp;
char tmp[256];
strcpy(tmp,"maps/");
strcat(tmp,levelpack);
chdir(datadir);
decode(tmp,"decoding.tmp");
chdir(confdir);
fp=fopen("decoding.tmp","r+");
if (fp!=0) {
fscanf(fp,"%i",&NLEVELS);
for(i=0;i<NLEVELS;i++) {
fscanf(fp,"%s %s",tmp,tmp);
if (levelnames[i]!=0) delete levelnames[i];
levelnames[i]=new char[strlen(tmp)+1];
strcpy(levelnames[i],tmp);
fscanf(fp,"%s ",tmp);
fgets(tmp,128,fp);
if (leveltext[i]!=0) delete leveltext[i];
leveltext[i]=new char[strlen(tmp)+1];
strcpy(leveltext[i],tmp);
fscanf(fp,"%s %s",tmp,tmp);
if (levelcode[i]!=0) delete levelcode[i];
levelcode[i]=new char[strlen(tmp)+1];
strcpy(levelcode[i],tmp);
fscanf(fp,"%s %i",tmp,&initialfuel[i]);
} /* for */
fclose(fp);
} /* if */
remove("decoding.tmp");
} /* if */
if (NLEVELS==-1) return false;
chdir(datadir);
switch(STATE) {
case 0: if (!state_logo_cycle(screen,sx,sy,keyboard)) return false;
break;
case 1: if (!state_mainmenu_cycle(screen,sx,sy,keyboard)) return false;
break;
case 2: if (!state_instructions_cycle(screen,sx,sy,keyboard)) return false;
break;
case 3: if (!state_typetext_cycle(screen,sx,sy,keyboard)) return false;
break;
case 4: if (!state_chooseship_cycle(screen,sx,sy,keyboard)) return false;
break;
case 5: if (!state_interphase_cycle(screen,sx,sy,keyboard)) return false;
break;
case 6: if (!state_game_cycle(screen,sx,sy,keyboard)) return false;
break;
case 7: if (!state_replaymanager_cycle(screen,sx,sy,keyboard)) return false;
break;
case 8: if (!state_replay_cycle(screen,sx,sy,keyboard)) return false;
break;
case 9: if (!state_gameover_cycle(screen,sx,sy,keyboard)) return false;
break;
case 10: if (!state_endsequence_cycle(screen,sx,sy,keyboard)) return false;
break;
case 11: if (!state_keyredefinition_cycle(screen,sx,sy,keyboard)) return false;
break;
case 12: if (!state_changepack_cycle(screen,sx,sy,keyboard)) return false;
break;
case 13: if (!state_levelfinished_cycle(screen,sx,sy,keyboard)) return false;
break;
} /* switch */
/* Print the FPS: */
// {
// char tmp[80];
// sprintf(tmp,"%i FPS",frames_per_sec);
// font_print_right(sx,sy-8,tmp,screen);
// }
for(i=0;i<SDLK_LAST;i++) old_keyboard[i]=keyboard[i];
return true;
} /* gamecycle */
|