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#ifdef _WIN32
#include "windows.h"
#else
#include <stddef.h>
#include <sys/types.h>
#include <dirent.h>
#include "ctype.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL/SDL.h"
#include "SDL_mixer.h"
#include "SDL_image.h"
#include "fonts.h"
#include "list.h"
#include "auxiliar.h"
#include "tiles.h"
#include "maps.h"
#include "transball.h"
#include "encoder.h"
#define MAXLEVELS 64
extern int NLEVELS;
extern int SCREEN_X,SCREEN_Y;
extern int STATE,SUBSTATE,SUBSTATE2;
extern int level,timer;
extern int ship_type;
extern int fuelfactor[3];
extern int used_fuel,remaining_fuel;
extern int n_shots,n_hits,enemies_destroyed;
extern int previous_high;
extern TRANSBALL *game;
extern int frames_per_sec;
extern FILE *replayfile;
extern int replaynum;
extern int replay_source;
extern SDLKey THRUST_KEY,ANTITHRUST_KEY,LEFT_KEY,RIGHT_KEY;
extern SDLKey FIRE_KEY,ATRACTOR_KEY;
extern SDLKey PAUSE_KEY;
extern bool pause2;
extern unsigned char old_keyboard[SDLK_LAST];
extern SDL_Surface *image,*image2;
extern char edit_text[80];
extern int edit_position;
extern List<char> files;
extern int act_file;
extern int first_file;
extern bool refind_files;
extern int demotimer;
extern bool demoon;
extern int tittle_alpha;
extern List<char> levelpacks;
extern int act_levelpack;
extern char levelpack[256];
extern char *levelnames[MAXLEVELS];
extern char *leveltext[MAXLEVELS];
extern char *levelcode[MAXLEVELS];
extern int initialfuel[MAXLEVELS];
bool state_levelfinished_cycle(SDL_Surface *screen,int sx,int sy,unsigned char *keyboard)
{
char tmp[80];
if (SUBSTATE==0) {
/* UPDATE THE HIGHSCORES: */
int current_time=timer;
int best_time=-1;
int i,j;
char highname[256],filename2[256];
previous_high=-1;
j=0;
highname[j++]='h';
highname[j++]='i';
highname[j++]='g';
highname[j++]='h';
highname[j++]='/';
for(i=0;levelpack[i]!='.' && levelpack[i]!=0;i++) highname[j++]=levelpack[i];
highname[j++]='-';
sprintf(highname+j,"%.3i",level);
j+=3;
highname[j++]='-';
if (ship_type==0) highname[j++]='S';
if (ship_type==0) highname[j++]='R';
if (ship_type==1) highname[j++]='V';
if (ship_type==1) highname[j++]='P';
if (ship_type==2) highname[j++]='X';
if (ship_type==2) highname[j++]='T';
highname[j++]='.';
highname[j++]='r';
highname[j++]='p';
highname[j++]='l';
highname[j++]=0;
{
int retval;
int s,l;
char levelname[256];
retval=replay_parameters(highname,&s,&l,levelname);
if (retval==2) {
previous_high=best_time=l;
} /* if */
}
if (best_time==-1 || best_time>current_time) {
sprintf(filename2,"replays/replay%.3i.rpl",replaynum-1);
replay_copy(filename2,highname);
} /* if */
} /* if */
sprintf(tmp,"LEVEL %i COMPLETED",level+1);
font_print_centered(sx/2,(sy/2)-32,tmp,screen);
/* print time */
{
char tmp[128];
int min,sec,dec;
dec=(timer*18)/10;
sec=dec/100;
dec=dec%100;
min=sec/60;
sec=sec%60;
sprintf(tmp,"TIME: %.2i:%.2i'%.2i",min,sec,dec);
font_print_centered(sx/2,(sy/2)-16,tmp,screen);
if (previous_high!=-1) {
dec=(previous_high*18)/10;
sec=dec/100;
dec=dec%100;
min=sec/60;
sec=sec%60;
sprintf(tmp,"PREVIOUS HIGH: %.2i:%.2i'%.2i",min,sec,dec);
font_print_centered(sx/2,(sy/2)-8,tmp,screen);
} else {
font_print_centered(sx/2,(sy/2)-8,"PREVIOUS HIGH: --",screen);
} /* if */
}
/* print other statistics: */
{
sprintf(tmp,"FUEL, INITIAL: %i, USED: %i, REMAINING: %i",initialfuel[level]*fuelfactor[ship_type],used_fuel,remaining_fuel);
font_print_centered(sx/2,(sy/2)+8,tmp,screen);
sprintf(tmp,"SHOTS: %i, HITS: %i, ACCURACY: %.2f%%",n_shots,n_hits,(n_shots==0 ? 0.0F:100.0F*float(n_hits)/float(n_shots)));
font_print_centered(sx/2,(sy/2)+16,tmp,screen);
sprintf(tmp,"ENEMIES DESTROYED: %i",enemies_destroyed);
font_print_centered(sx/2,(sy/2)+24,tmp,screen);
}
font_print_centered(sx/2,(sy/2)+40,"SPACE - CONTINUE",screen);
font_print_centered(sx/2,(sy/2)+48,"R - REPEAT LEVEL",screen);
if (SUBSTATE<32) {
surface_fader(screen,float(SUBSTATE)/32.0F,float(SUBSTATE)/32.0F,float(SUBSTATE)/32.0F,-1,0);
SUBSTATE++;
} /* if */
if (SUBSTATE==32) {
if (keyboard[SDLK_SPACE] && !old_keyboard[SDLK_SPACE]) {
SUBSTATE++;
SUBSTATE2=0;
} /* if */
if (keyboard[SDLK_r] && !old_keyboard[SDLK_r]) {
SUBSTATE++;
SUBSTATE2=1;
} /* if */
} /* if */
if (SUBSTATE>32) {
if (SUBSTATE2==0) {
level++;
if (level>=NLEVELS) {
STATE=10;
SUBSTATE=0;
} else {
STATE=5;
SUBSTATE=0;
} /* if */
} else {
STATE=5;
SUBSTATE=0;
} /* if */
} /* if */
return true;
} /* state_levelfinished_cycle */
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