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/**
* This script gets loaded into the squirrel root vm in supertux. So functions
* and variables you define here can be used in all threads
*/
//Create Level table
Level <- {
finish=Level_finish,
spawn=Level_spawn,
flip_vertically=Level_flip_vertically,
toggle_pause=Level_toggle_pause,
edit=Level_edit
};
function end_level()
{
play_music("music/misc/leveldone.ogg");
Tux.deactivate();
wait(6);
Effect.fade_out(2);
wait(2);
Level.finish(true);
}
function exit_worldmap()
{
wait_for_screenswitch();
exit_screen();
}
function levelflip()
{
Effect.fade_out(1);
wait(1);
Level.flip_vertically();
Effect.fade_in(1);
}
function println(val)
{
print(val);
print("\n");
}
if(! ("state" in this))
state <- {};
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