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// Copyright (C) 2009-2010 Amundis
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// and OpenGL ES driver implemented by Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_OGLES2_EXTENSION_HANDLER_H_INCLUDED__
#define __C_OGLES2_EXTENSION_HANDLER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
#include "glad/gl.h"
#else
#ifdef IOS_STK
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2.h>
// seems to be missing...
typedef char GLchar;
#if defined(_IRR_OGLES2_USE_EXTPOINTER_)
#include "gles2-ext.h"
#endif
#endif
#endif
#include "os.h"
#include "EDriverFeatures.h"
namespace irr
{
namespace video
{
class COGLES2Driver;
class COGLES2ExtensionHandler
{
public:
enum EOGLES2Features
{
IRR_AMD_compressed_3DC_texture=0, // 39
IRR_AMD_compressed_ATC_texture, // 40
IRR_AMD_performance_monitor, // 50
IRR_AMD_program_binary_Z400, // 48
IRR_ANGLE_framebuffer_blit, // 84
IRR_ANGLE_framebuffer_multisample, // 84
IRR_ANGLE_instanced_arrays, // 109
IRR_ANGLE_pack_reverse_row_order, // 110
IRR_ANGLE_texture_compression_dxt3, // 111
IRR_ANGLE_texture_compression_dxt5, // 111
IRR_ANGLE_texture_usage, // 112
IRR_ANGLE_translated_shader_source, // 113
IRR_APPLE_copy_texture_levels, // 123
IRR_APPLE_framebuffer_multisample, // 78
IRR_APPLE_rgb_422, // 76
IRR_APPLE_sync, // 124
IRR_APPLE_texture_2D_limited_npot, // 59
IRR_APPLE_texture_format_BGRA8888, // 79
IRR_APPLE_texture_max_level, // 80
IRR_ARB_texture_env_combine, //ogl, IMG simulator
IRR_ARB_texture_env_dot3, //ogl, IMG simulator
IRR_ARM_mali_program_binary, // 120
IRR_ARM_mali_shader_binary, // 81
IRR_ARM_rgba8, // 82
IRR_DMP_shader_binary, // 88
IRR_EXT_blend_minmax, // 65
IRR_EXT_color_buffer_half_float, // 97
IRR_EXT_debug_label, // 98
IRR_EXT_debug_marker, // 99
IRR_EXT_discard_framebuffer, // 64
IRR_EXT_frag_depth, // 86
IRR_EXT_map_buffer_range, // 121
IRR_EXT_multisampled_render_to_texture, // 106
IRR_EXT_multiview_draw_buffers, // 125
IRR_EXT_multi_draw_arrays, // 69
IRR_EXT_occlusion_query_boolean, // 100
IRR_EXT_read_format_bgra, // 66
IRR_EXT_robustness, // 107
IRR_EXT_separate_shader_objects, // 101
IRR_EXT_shader_framebuffer_fetch, // 122
IRR_EXT_shader_texture_lod, // 77
IRR_EXT_shadow_samplers, // 102
IRR_EXT_sRGB, // 105
IRR_EXT_texture_compression_dxt1, // 49
IRR_EXT_texture_filter_anisotropic, // 41
IRR_EXT_texture_format_BGRA8888, // 51
IRR_EXT_texture_lod_bias, // 60
IRR_EXT_texture_rg, // 103
IRR_EXT_texture_storage, // 108
IRR_EXT_texture_type_2_10_10_10_REV, // 42
IRR_EXT_unpack_subimage, // 90
IRR_FJ_shader_binary_GCCSO, // 114
IRR_IMG_multisampled_render_to_texture, // 74
IRR_IMG_program_binary, // 67
IRR_IMG_read_format, // 53
IRR_IMG_shader_binary, // 68
IRR_IMG_texture_compression_pvrtc, // 54
IRR_IMG_texture_env_enhanced_fixed_function, // 58
IRR_IMG_texture_format_BGRA8888, // replaced by EXT version
IRR_IMG_user_clip_plane, // 57, was clip_planes
IRR_IMG_vertex_program, // non-standard
IRR_KHR_debug, // 118
IRR_KHR_texture_compression_astc_ldr, // 117
IRR_NV_coverage_sample, // 72
IRR_NV_depth_nonlinear, // 73
IRR_NV_draw_buffers, // 91
IRR_NV_EGL_stream_consumer_external, // 104
IRR_NV_fbo_color_attachments, // 92
IRR_NV_fence, // 52
IRR_NV_read_buffer, // 93
IRR_NV_read_buffer_front, // part of 93
IRR_NV_read_depth, // part of 94
IRR_NV_read_depth_stencil, // 94
IRR_NV_read_stencil, // part of 94
IRR_NV_texture_compression_s3tc_update, // 95
IRR_NV_texture_npot_2D_mipmap, // 96
IRR_OES_blend_equation_separate, // 1
IRR_OES_blend_func_separate, // 2
IRR_OES_blend_subtract, // 3
IRR_OES_byte_coordinates, // 4
IRR_OES_compressed_ETC1_RGB8_texture, // 5
IRR_OES_compressed_paletted_texture, // 6
IRR_OES_depth24, // 24
IRR_OES_depth32, // 25
IRR_OES_depth_texture, // 43
IRR_OES_draw_texture, // 7
IRR_OES_EGL_image, // 23
IRR_OES_EGL_image_external, // 87
IRR_OES_EGL_sync, // 75
IRR_OES_element_index_uint, // 26
IRR_OES_extended_matrix_palette, // 8
IRR_OES_fbo_render_mipmap, // 27
IRR_OES_fixed_point, // 9
IRR_OES_fragment_precision_high, // 28
IRR_OES_framebuffer_object, // 10
IRR_OES_get_program_binary, // 47
IRR_OES_mapbuffer, // 29
IRR_OES_matrix_get, // 11
IRR_OES_matrix_palette, // 12
IRR_OES_packed_depth_stencil, // 44
IRR_OES_point_size_array, // 14
IRR_OES_point_sprite, // 15
IRR_OES_query_matrix, // 16
IRR_OES_read_format, // 17
IRR_OES_required_internalformat, // 115
IRR_OES_rgb8_rgba8, // 30
IRR_OES_single_precision, // 18
IRR_OES_standard_derivatives, // 45
IRR_OES_stencil1, // 31
IRR_OES_stencil4, // 32
IRR_OES_stencil8, // 33
IRR_OES_stencil_wrap, // 19
IRR_OES_surfaceless_context, // 116
IRR_OES_texture_3D, // 34
IRR_OES_texture_cube_map, // 20
IRR_OES_texture_env_crossbar, // 21
IRR_OES_texture_float, // 36
IRR_OES_texture_float_linear, // 35
IRR_OES_texture_half_float, // 36
IRR_OES_texture_half_float_linear, // 35
IRR_OES_texture_mirrored_repeat, // 22
IRR_OES_texture_npot, // 37
IRR_OES_vertex_array_object, // 71
IRR_OES_vertex_half_float, // 38
IRR_OES_vertex_type_10_10_10_2, // 46
IRR_QCOM_alpha_test, // 89
IRR_QCOM_binning_control, // 119
IRR_QCOM_driver_control, // 55
IRR_QCOM_extended_get, // 62
IRR_QCOM_extended_get2, // 63
IRR_QCOM_performance_monitor_global_mode, // 56
IRR_QCOM_tiled_rendering, // 70
IRR_QCOM_writeonly_rendering, // 61
IRR_SUN_multi_draw_arrays, // 69
IRR_VIV_shader_binary, // 85
IRR_OGLES2_Feature_Count
};
//! queries the features of the driver, returns true if feature is available
bool queryOpenGLFeature(EOGLES2Features feature) const
{
return FeatureAvailable[feature];
}
protected:
COGLES2ExtensionHandler();
bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
{
switch (feature)
{
case EVDF_RENDER_TO_TARGET:
case EVDF_HARDWARE_TL:
case EVDF_MULTITEXTURE:
case EVDF_BILINEAR_FILTER:
case EVDF_MIP_MAP:
case EVDF_MIP_MAP_AUTO_UPDATE:
case EVDF_VERTEX_SHADER_1_1:
case EVDF_PIXEL_SHADER_1_1:
case EVDF_PIXEL_SHADER_1_2:
case EVDF_PIXEL_SHADER_2_0:
case EVDF_VERTEX_SHADER_2_0:
case EVDF_ARB_GLSL:
case EVDF_TEXTURE_NSQUARE:
case EVDF_TEXTURE_NPOT:
case EVDF_FRAMEBUFFER_OBJECT:
case EVDF_VERTEX_BUFFER_OBJECT:
case EVDF_COLOR_MASK:
case EVDF_ALPHA_TO_COVERAGE:
case EVDF_POLYGON_OFFSET:
case EVDF_TEXTURE_MATRIX:
return true;
case EVDF_ARB_VERTEX_PROGRAM_1:
case EVDF_ARB_FRAGMENT_PROGRAM_1:
case EVDF_GEOMETRY_SHADER:
case EVDF_MULTIPLE_RENDER_TARGETS:
case EVDF_MRT_BLEND:
case EVDF_MRT_COLOR_MASK:
case EVDF_MRT_BLEND_FUNC:
case EVDF_OCCLUSION_QUERY:
return false;
case EVDF_BLEND_OPERATIONS:
return false;
case EVDF_TEXTURE_COMPRESSED_DXT:
return false; // NV Tegra need improvements here
case EVDF_STENCIL_BUFFER:
return StencilBuffer;
default:
return false;
};
}
void dump() const;
void initExtensions(COGLES2Driver* driver,
bool withStencil);
protected:
u16 Version;
u8 MaxTextureUnits;
u8 MaxSupportedTextures;
u8 MaxAnisotropy;
u32 MaxIndices;
u32 MaxTextureSize;
f32 MaxTextureLODBias;
//! Minimal and maximal supported thickness for lines without smoothing
GLfloat DimAliasedLine[2];
//! Minimal and maximal supported thickness for points without smoothing
GLfloat DimAliasedPoint[2];
bool StencilBuffer;
bool FeatureAvailable[IRR_OGLES2_Feature_Count];
};
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_OGLES2_
#endif
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