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#ifndef __C_MOBILE_CURSOR_CONTROL_H_INCLUDED__
#define __C_MOBILE_CURSOR_CONTROL_H_INCLUDED__
#include "ICursorControl.h"
namespace irr
{
namespace gui
{
class MobileCursorControl : public ICursorControl
{
public:
MobileCursorControl() : CursorPos(core::position2d<s32>(0, 0)) {}
virtual void setVisible(bool visible) {}
virtual bool isVisible() const {return false;}
virtual void setPosition(const core::position2d<f32> &pos)
{
setPosition(pos.X, pos.Y);
}
virtual void setPosition(f32 x, f32 y)
{
CursorPos.X = x;
CursorPos.Y = y;
}
virtual void setPosition(const core::position2d<s32> &pos)
{
setPosition(pos.X, pos.Y);
}
virtual void setPosition(s32 x, s32 y)
{
CursorPos.X = x;
CursorPos.Y = y;
}
virtual const core::position2d<s32>& getPosition()
{
return CursorPos;
}
virtual core::position2d<f32> getRelativePosition()
{
return core::position2d<f32>(0, 0);
}
virtual void setReferenceRect(core::rect<s32>* rect=0) {}
private:
core::position2d<s32> CursorPos;
};
}
}
#endif
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