File: ge_render_info.hpp

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/* ==========================================================================
 * Copyright (c) 2022 SuperTuxKart-Team
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to permit
 * persons to whom the Software is furnished to do so, subject to the
 * following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 * ==========================================================================
 */

#ifndef HEADER_GE_RENDER_INFO_HPP
#define HEADER_GE_RENDER_INFO_HPP

#include "SColor.h"

namespace GE
{

class GERenderInfo
{
private:
    float m_hue;

    bool m_transparent;

    irr::video::SColor m_vertex_color;
public:
    // ------------------------------------------------------------------------
    GERenderInfo(float hue = 0.0f, bool transparent = false)
    {
        m_hue = hue;
        m_transparent = transparent;
        m_vertex_color = (irr::video::SColor)-1;
    }
    // ------------------------------------------------------------------------
    void setHue(float hue)                                    { m_hue = hue; }
    // ------------------------------------------------------------------------
    void setTransparent(bool transparent)     { m_transparent = transparent; }
    // ------------------------------------------------------------------------
    float getHue() const                                     { return m_hue; }
    // ------------------------------------------------------------------------
    bool isTransparent() const                       { return m_transparent; }
    // ------------------------------------------------------------------------
    irr::video::SColor& getVertexColor()            { return m_vertex_color; }

};   // GERenderInfo

}   // namespace GE

#endif