File: EDebugSceneTypes.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__

namespace irr
{
namespace scene
{

	//! An enumeration for all types of debug data for built-in scene nodes (flags)
	enum E_DEBUG_SCENE_TYPE
	{
		//! No Debug Data ( Default )
		EDS_OFF = 0,

		//! Show Bounding Boxes of SceneNode
		EDS_BBOX = 1,

		//! Show Vertex Normals
		EDS_NORMALS = 2,

		//! Shows Skeleton/Tags
		EDS_SKELETON = 4,

		//! Overlays Mesh Wireframe
		EDS_MESH_WIRE_OVERLAY = 8,

		//! Temporary use transparency Material Type
		EDS_HALF_TRANSPARENCY = 16,

		//! Show Bounding Boxes of all MeshBuffers
		EDS_BBOX_BUFFERS = 32,

		//! EDS_BBOX | EDS_BBOX_BUFFERS
		EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,

		//! Show all debug infos
		EDS_FULL = 0xffffffff
	};


} // end namespace scene
} // end namespace irr


#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__