File: ETerrainElements.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __E_TERRAIN_ELEMENTS_H__
#define __E_TERRAIN_ELEMENTS_H__

namespace irr
{
namespace scene
{

	//! enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
	enum E_TERRAIN_PATCH_SIZE
	{
		//! patch size of 9, at most, use 4 levels of detail with this patch size.
		ETPS_9 = 9,

		//! patch size of 17, at most, use 5 levels of detail with this patch size.
		ETPS_17 = 17,

		//! patch size of 33, at most, use 6 levels of detail with this patch size.
		ETPS_33 = 33,

		//! patch size of 65, at most, use 7 levels of detail with this patch size.
		ETPS_65 = 65,

		//! patch size of 129, at most, use 8 levels of detail with this patch size.
		ETPS_129 = 129
	};

} // end namespace scene
} // end namespace irr

#endif