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#ifndef HEADER_GE_SPM_BUFFER_HPP
#define HEADER_GE_SPM_BUFFER_HPP
#include <array>
#include <cstddef>
#include <vector>
#include "IMeshBuffer.h"
#include "ge_vma.hpp"
#include "vulkan_wrapper.h"
namespace GE
{
class GESPMBuffer : public irr::scene::IMeshBuffer
{
protected:
irr::video::SMaterial m_material;
std::vector<irr::video::S3DVertexSkinnedMesh> m_vertices;
std::vector<irr::u16> m_indices;
private:
irr::core::aabbox3d<irr::f32> m_bounding_box;
size_t m_vbo_offset;
size_t m_ibo_offset;
size_t m_skinning_vbo_offset;
VkBuffer m_buffer;
VmaAllocation m_memory;
bool m_has_skinning;
public:
// ------------------------------------------------------------------------
GESPMBuffer()
{
m_vbo_offset = 0;
m_ibo_offset = 0;
m_skinning_vbo_offset = 0;
m_buffer = VK_NULL_HANDLE;
m_memory = VK_NULL_HANDLE;
m_has_skinning = false;
}
// ------------------------------------------------------------------------
~GESPMBuffer() { destroyVertexIndexBuffer(); }
// ------------------------------------------------------------------------
virtual const irr::video::SMaterial& getMaterial() const
{ return m_material; }
// ------------------------------------------------------------------------
virtual irr::video::SMaterial& getMaterial() { return m_material; }
// ------------------------------------------------------------------------
virtual const void* getVertices() const { return m_vertices.data(); }
// ------------------------------------------------------------------------
virtual void* getVertices() { return m_vertices.data(); }
// ------------------------------------------------------------------------
virtual irr::u32 getVertexCount() const { return m_vertices.size(); }
// ------------------------------------------------------------------------
virtual irr::video::E_INDEX_TYPE getIndexType() const
{ return irr::video::EIT_16BIT; }
// ------------------------------------------------------------------------
virtual const irr::u16* getIndices() const { return m_indices.data(); }
// ------------------------------------------------------------------------
virtual irr::u16* getIndices() { return m_indices.data(); }
// ------------------------------------------------------------------------
virtual irr::u32 getIndexCount() const { return m_indices.size(); }
// ------------------------------------------------------------------------
virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox() const
{ return m_bounding_box; }
// ------------------------------------------------------------------------
virtual void setBoundingBox(const irr::core::aabbox3df& box)
{ m_bounding_box = box; }
// ------------------------------------------------------------------------
virtual void recalculateBoundingBox()
{
if (m_vertices.empty())
m_bounding_box.reset(0, 0, 0);
else
{
m_bounding_box.reset(m_vertices[0].m_position);
for (irr::u32 i = 1; i < m_vertices.size(); i++)
m_bounding_box.addInternalPoint(m_vertices[i].m_position);
}
}
// ------------------------------------------------------------------------
virtual irr::video::E_VERTEX_TYPE getVertexType() const
{ return irr::video::EVT_SKINNED_MESH; }
// ------------------------------------------------------------------------
virtual const irr::core::vector3df& getPosition(irr::u32 i) const
{ return m_vertices[i].m_position; }
// ------------------------------------------------------------------------
virtual irr::core::vector3df& getPosition(irr::u32 i)
{ return m_vertices[i].m_position; }
// ------------------------------------------------------------------------
virtual const irr::core::vector3df& getNormal(irr::u32 i) const
{
static irr::core::vector3df unused;
return unused;
}
// ------------------------------------------------------------------------
virtual irr::core::vector3df& getNormal(irr::u32 i)
{
static irr::core::vector3df unused;
return unused;
}
// ------------------------------------------------------------------------
virtual void setNormal(irr::u32 i, const irr::core::vector3df& normal);
// ------------------------------------------------------------------------
virtual const irr::core::vector2df& getTCoords(irr::u32 i) const
{
static irr::core::vector2df unused;
return unused;
}
// ------------------------------------------------------------------------
virtual irr::core::vector2df& getTCoords(irr::u32 i)
{
static irr::core::vector2df unused;
return unused;
}
// ------------------------------------------------------------------------
virtual void setTCoords(irr::u32 i, const irr::core::vector2df& tcoords);
// ------------------------------------------------------------------------
virtual irr::scene::E_PRIMITIVE_TYPE getPrimitiveType() const
{ return irr::scene::EPT_TRIANGLES; }
// ------------------------------------------------------------------------
virtual void append(const void* const vertices, irr::u32 num_vertices,
const irr::u16* const indices, irr::u32 num_indices)
{
if (vertices == getVertices())
return;
irr::u32 vertex_count = getVertexCount();
m_vertices.reserve(vertex_count + num_vertices);
for (irr::u32 i = 0; i < num_vertices; i++)
{
m_vertices.push_back(reinterpret_cast<
const irr::video::S3DVertexSkinnedMesh*>(vertices)[i]);
m_bounding_box.addInternalPoint(reinterpret_cast<
const irr::video::S3DVertexSkinnedMesh*>(vertices)[i].m_position);
}
m_indices.reserve(getIndexCount() + num_indices);
for (irr::u32 i = 0; i < num_indices; i++)
m_indices.push_back(indices[i] + vertex_count);
}
// ------------------------------------------------------------------------
virtual void append(const IMeshBuffer* const other) {}
// ------------------------------------------------------------------------
virtual irr::scene::E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
{ return irr::scene::EHM_NEVER; }
// ------------------------------------------------------------------------
virtual irr::scene::E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
{ return irr::scene::EHM_NEVER; }
// ------------------------------------------------------------------------
virtual void setHardwareMappingHint(irr::scene::E_HARDWARE_MAPPING NewMappingHint,
irr::scene::E_BUFFER_TYPE Buffer = irr::scene::EBT_VERTEX_AND_INDEX)
{}
// ------------------------------------------------------------------------
virtual void setDirty(irr::scene::E_BUFFER_TYPE Buffer = irr::scene::EBT_VERTEX_AND_INDEX)
{}
// ------------------------------------------------------------------------
virtual irr::u32 getChangedID_Vertex() const { return 0; }
// ------------------------------------------------------------------------
virtual irr::u32 getChangedID_Index() const { return 0; }
// ------------------------------------------------------------------------
void setVBOOffset(size_t offset) { m_vbo_offset = offset; }
// ------------------------------------------------------------------------
virtual size_t getVBOOffset() const { return m_vbo_offset; }
// ------------------------------------------------------------------------
void setIBOOffset(size_t offset) { m_ibo_offset = offset; }
// ------------------------------------------------------------------------
virtual size_t getIBOOffset() const { return m_ibo_offset; }
// ------------------------------------------------------------------------
bool hasSkinning() const { return m_has_skinning; }
// ------------------------------------------------------------------------
void setHasSkinning(bool val) { m_has_skinning = val; }
// ------------------------------------------------------------------------
virtual void bindVertexIndexBuffer(VkCommandBuffer cmd)
{
VkBuffer buffer = getVkBuffer();
std::array<VkBuffer, 2> vertex_buffer =
{{
buffer,
buffer
}};
std::array<VkDeviceSize, 2> offsets =
{{
0,
m_skinning_vbo_offset
}};
vkCmdBindVertexBuffers(cmd, 0, vertex_buffer.size(),
vertex_buffer.data(), offsets.data());
vkCmdBindIndexBuffer(cmd, buffer, getIBOOffset(),
VK_INDEX_TYPE_UINT16);
}
// ------------------------------------------------------------------------
virtual void createVertexIndexBuffer();
// ------------------------------------------------------------------------
virtual void destroyVertexIndexBuffer();
// ------------------------------------------------------------------------
std::vector<irr::video::S3DVertexSkinnedMesh>& getVerticesVector()
{ return m_vertices; }
// ------------------------------------------------------------------------
std::vector<irr::u16>& getIndicesVector() { return m_indices; }
// ------------------------------------------------------------------------
virtual VkBuffer getVkBuffer() const { return m_buffer; }
};
} // end namespace GE
#endif
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