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#ifndef HEADER_GE_VULKAN_FEATURES_HPP
#define HEADER_GE_VULKAN_FEATURES_HPP
#include "vulkan_wrapper.h"
namespace GE
{
class GEVulkanDriver;
namespace GEVulkanFeatures
{
// ----------------------------------------------------------------------------
void init(GEVulkanDriver*);
// ----------------------------------------------------------------------------
void printStats();
// ----------------------------------------------------------------------------
bool supportsBindTexturesAtOnce();
// ----------------------------------------------------------------------------
bool supportsRGBA8Blit();
// ----------------------------------------------------------------------------
bool supportsR8Blit();
// ----------------------------------------------------------------------------
bool supportsDescriptorIndexing();
// ----------------------------------------------------------------------------
bool supportsNonUniformIndexing();
// ----------------------------------------------------------------------------
bool supportsDifferentTexturePerDraw();
// ----------------------------------------------------------------------------
bool supportsPartiallyBound();
// ----------------------------------------------------------------------------
bool supportsBindMeshTexturesAtOnce();
// ----------------------------------------------------------------------------
bool supportsMultiDrawIndirect();
// ----------------------------------------------------------------------------
bool supportsBaseVertexRendering();
// ----------------------------------------------------------------------------
bool supportsComputeInMainQueue();
// ----------------------------------------------------------------------------
bool supportsShaderDrawParameters();
// ----------------------------------------------------------------------------
bool supportsS3TCBC3();
// ----------------------------------------------------------------------------
bool supportsBPTCBC7();
// ----------------------------------------------------------------------------
bool supportsASTC4x4();
// ----------------------------------------------------------------------------
bool supportsShaderStorageImageExtendedFormats();
}; // GEVulkanFeatures
}
#endif
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