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EntityEvent
===========
An EntityEvent is an [event](/engine/event) that calls a function of an [entity](/engine/entity) when triggered.
Factory
-------
#### Events.EntityEvent
`Events.EntityEvent`
Spawns an EntityEvent.
*Arguments*
* `entityID`: string. The ID of an entity.
*Returns*
A new EntityEvent linked to the specified entity.
*Example*
```
// This is a level setup object. Make sure to link it in your .lev file!
using SurgeEngine.Level;
using SurgeEngine.Events.EntityEvent;
object "My Level Setup"
{
fun constructor()
{
Level.setup({
"Event Trigger 1": {
"onTrigger": EntityEvent("aeb587eed1057a5e").willCall("open")
}
});
}
}
```
Functions
---------
#### willCall
`willCall(functionName)`
Specifies the name of the function that will be called.
*Arguments*
`functionName`: string. The name of the function that will be called when the event is triggered.
*Returns*
The EntityEvent object.
#### withArgument
`withArgument(data)`
Adds an argument to the EntityEvent. Arguments added to the EntityEvent will be passed to the entity when the event is triggered - in the order they have been added. To add multiple arguments, call this function multiple times.
*Arguments*
`data`: any. The argument to be added.
*Returns*
The EntityEvent object.
#### call
`call()`
Triggers the event.
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